Thanks for your comments thekey. I appreciate your editing my initial writing errors too!!!!
And the appeal of the mac is its applications ... things like Aperture, iphoto and such. But ... Adobe is closing the gap a lot with such software. They are rip off merchants though ... if only Apple would bring out a good Photoshop layering program for $150 ... but they haven't even done that. Yet Photoshop has focussed on the Windows world. Apple should buy Quark, and fill in the blanks that exist in their photo / video / web Apps for the Mac OS. And a low cost per output desktop is a key to that IMO. But because of the consumer devices, there is no pressure to do so IMO. its just becoming a niche for those still loyal or too lazy to change IMO.
And annoyingly, their state of the art machine is the Macbook Pro Retina. Which costs less than a base Mac Pro. And its faster than a base Mac Pro too, and it has Thunderbolt and USB-3, and for what it is, compares with PC notebooks for performance & quality versus cost. In comparison, the desktops don't at the moment IMO. Except for those Apps and the OS .
I guess I could see them buying Quark. Adobe has been beating their asses for a very long time. Quark Express started to fade out years ago. I don't care for Aperture for many reasons. Lightroom protects the data in a far lighter manner with less shuffling of files. It just assigns a metadata folder to hold recipes. They keep some of the prior color engine profiles for older versions too. Anyway it's a decent program, but Adobe has been trending toward some highly draconian licensing terms on its professional products. With Apple they don't necessarily value control as much as I do. It's always about ease of use, and while that can be important, I tend to value control over basically everything else. What would interest me is something like Mari with a nice 2d paint kit, but I doubt we'll ever see that, especially not at the sub $1k level. I just don't like the way Apple prioritizes in their software. In terms of Adobe, applications like photoshop have remained behind in some areas, but it remains a standard. Adobe's solution is to try to make it an annual license so as to lock in revenue streams regardless of their slow ass development cycles. I will tell you this, Wacom drivers under Windows 7 are stable, yet Lion has some weird issues. You can get better gpu drivers under Windows although you have to watch what you purchase. If you're using a wide gamut display like an NEC or Eizo, they're really meant to be driven by 10 bit connections. It helps with the shadow values on some of the adobe rgb displays. Unfortunately this hasn't been possible in OSX since leopard. When I think about it, I'm not sure they'd even know what to do with Quark other than put it out of its misery
I'm not sure I corrected any real errors from you. I write quickly, so I'd have to check. Anyway if Adobe can implement more things via OpenCL and get their OpenGL drawing version up to date with Mountain Lion (hopefully apple updates the frameworks to facilitate this as no one has adopted it), those would be the biggest improvements. I can run with some really big files in real time at decent framerates. One of my issues is that it sucks working with spherical hdrs. They started adding ibl nodes to their suite yet 32 bit mode and their linear math is still behind. It's just kind of the cart before the horse here.