So Apple even with a new node only managed a 20% improvement. So a new node and clocks that means no IPC improvements. Going by shrimps leak.
So Apple even with a new node only managed a 20% improvement. So a new node and clocks that means no IPC improvements. Going by shrimps leak.
So Apple even with a new node only managed a 20% improvement. So a new node and clocks that means no IPC improvements. Going by shrimps leak.
Of course and we don't know what Apple is cooking with the new 3nm chips. the 4.5Ghz was just a random number, what I'm saying is in single threaded workloads you could have a P-core run at something like 4Ghz - 4.5Ghz while the whole system would run at like 3.3Ghz when multi-threaded. It what Intel has been doing with its turbo-boost technology since over a decade.Obviously. I took that into account. The numbers are still way off for a 2P4E chip. Consider the A16's numbers. If the leak isn't entirely bogus, something odd is happening - unusually poor scaling, or throttling - as I wrote in my first post.
So Apple even with a new node only managed a 20% improvement. So a new node and clocks that means no IPC improvements. Going by shrimps leak.
That is a good point, but despite the market share I haven't really seen many "console quality" games on mobiles even though recent devices probably are approaching the power of a PS5 (or will be soon in a year or two). Maybe they are out there, but as far as I can tell variations of Candy Crush clones have dominated for the past decade with Genshin Impact being the one exception I can think of to go mainstream. In fact, the future for AAA games seems to be cloud gaming on phones which doesn't have much to do with the hardware.I agree in general with one exception: gaming; iPhone & iPads are the largest gaming platform out there with around 1 billion active devices (yes, not all are gamers) but in comparison the Nintendo Switch has shipped a tenth of that (around 130 million), I think it's fair to say more than a tenth of iPhone / iPad users game on their devices, making them larger than the Switch. As Apple Silicon keeps improving the better performance keeps them getting closer to current-gen console quality graphics.
Of course and we don't know what Apple is cooking with the new 3nm chips. the 4.5Ghz was just a random number, what I'm saying is in single threaded workloads you could have a P-core run at something like 4Ghz - 4.5Ghz while the whole system would run at like 3.3Ghz when multi-threaded. It what Intel has been doing with its turbo-boost technology since over a decade.
BTW. Here's my Geekbench 6 benchmark of the A15. Seems quite in line with that leak when it comes to the difference between single and multithreaded performance. I'm talking about the 3000/7800 score that is.
iPhone 14 Plus - Geekbench
Benchmark results for an iPhone 14 Plus with an Apple A15 Bionic processor.browser.geekbench.com
I think it's more likely that when they turn out to be not accurate, AAPL stock dips over some "not meeting expectations" BSBut if they’re real, AAPL value will correspondingly jump by 60% overnight as well!
They have a little more work to do in terms ofHave you considered how Intel is able to reach those clocks, such as examining the pipeline structure vs. width? Or what the power consumption is under Turbo?
That is a good point, but despite the market share I haven't really seen many "console quality" games on mobiles even though recent devices probably are approaching the power of a PS5 (or will be soon in a year or two). Maybe they are out there, but as far as I can tell variations of Candy Crush clones have dominated for the past decade with Genshin Impact being the one exception I can think of to go mainstream. In fact, the future for AAA games seems to be cloud gaming on phones which doesn't have much to do with the hardware.
Not that I'm saying more power isn't a great thing, just that I agree with the other guy about battery life and other improvements as being more important at this point.
Of course and we don't know what Apple is cooking with the new 3nm chips. the 4.5Ghz was just a random number, what I'm saying is in single threaded workloads you could have a P-core run at something like 4Ghz - 4.5Ghz while the whole system would run at like 3.3Ghz when multi-threaded. It what Intel has been doing with its turbo-boost technology since over a decade.Obviously. I took that into account. The numbers are still way off for a 2P4E chip. Consider the A16's numbers. If the leak isn't entirely bogus, something odd is happening - unusually poor scaling, or throttling - as I wrote in my first post.
I'm sure you'll enlighten us all about those fundamentals which I don't understand....Have you considered how Intel is able to reach those clocks, such as examining the pipeline structure vs. width? Or what the power consumption is under Turbo?
Again, this all comes down to fundamentals which you clearly don't understand.
Leaker Max Tech
That is pretty cool! I did not realize COD mobile had caught on so much. I still think there is a real lack of console quality anything on mobile that better hardware isn't going to change, but obviously more gamers out there than I thought could benefit from more power.I play CoD mobile and graphics are about PS4 quality with maximum settings on a recent iPhone / iPad, CoD is huge on mobile with the lion's share of users on iOS, it might have more users than the console version.
Edit: I just found this report from last year:
COD Mobile matches user numbers with PC and console Call of Duty titles, Activision reports
COD Mobile was first released in October 2019, and since then, the first mobile title of the Call of Duty franchise has only grown in size and its close-knit community.www.sportskeeda.com
CoD is larger on mobile than PC & console, and perhaps on of the reasons behind Microsoft interest on buying Activision.
If it hasn’t been made clear yet, I’ll type it in all caps for you…So Apple even with a new node only managed a 20% improvement. So a new node and clocks that means no IPC improvements. Going by shrimps leak.
I hope this will drastically improve battery life (who needs more speed?).
IF rumors like this continue, it could really dry up sales for Apple's M2 products. If you shopped for, but hadn't picked up an M2 device in the last few months, why buy now?
Looking forward to that WWDC keynote.
The OP and thread discusses the upcoming iPhone SoC, A17, not an M-processor. I know the forum is Apple Silicon Macs, but there you are. My comment is about iPhones.Who needs more speed? People who use their computers for actually work, rather than for posting dumb comments on forums.
I don't need battery life on my work MacBook M2 Pro. It's almost always plugged in to power. But I need all the speed I can get. On my personal MacBook Air, I want great battery life, am less concerned about speed and I'm perfectly happy with M1.
Who needs more speed? People who use their computers for actually work, rather than for posting dumb comments on forums.
I don't need battery life on my work MacBook M2 Pro. It's almost always plugged in to power. But I need all the speed I can get. On my personal MacBook Air, I want great battery life, am less concerned about speed and I'm perfectly happy with M1.
No, not "Fake until proven true." This is a rumors site, and this remains a rumor until proven true. Calling it fake is some fool declaring that a rumor is untrue without any data one way or the other.Fake until proven true
Wrong. Our default position on anything we hear from hearsay should be to believe that it is unverified, not to always default to think that it is either false or true.Because unless and until it's verified and/or official, it's always fake until it's not.
Our default position on anything we hear from hearsay shouldn't be to believe that it's true, but to always default to think that it's false.
I play CoD mobile and graphics are about PS4 quality with maximum settings on a recent iPhone / iPad, CoD is huge on mobile with the lion's share of users on iOS, it might have more users than the console version.
Edit: I just found this report from last year:
COD Mobile matches user numbers with PC and console Call of Duty titles, Activision reports
COD Mobile was first released in October 2019, and since then, the first mobile title of the Call of Duty franchise has only grown in size and its close-knit community.www.sportskeeda.com
CoD is larger on mobile than PC & console, and perhaps one of the reasons behind Microsoft interest on buying Activision.