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PineappleCake

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Feb 18, 2023
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So Apple even with a new node only managed a 20% improvement. So a new node and clocks that means no IPC improvements. Going by shrimps leak.
 

gpat

macrumors 68000
Mar 1, 2011
1,931
5,341
Italy
So Apple even with a new node only managed a 20% improvement. So a new node and clocks that means no IPC improvements. Going by shrimps leak.

My realistic take on this, is that going from to 5nm to 3nm would enable the 60% improvement described by the leak, but Apple will ship A17 with ~20% performance boost and efficiency improvement, also because 3nm is here to stay for several years and they have to gauge the improvements for A18-A19 as well.
So an A17 benchmarking with 60% boost over 5nm would be fake news, but holding some truth nonetheless.
 

Scarrus

macrumors 6502
Apr 7, 2011
295
86
Obviously. I took that into account. The numbers are still way off for a 2P4E chip. Consider the A16's numbers. If the leak isn't entirely bogus, something odd is happening - unusually poor scaling, or throttling - as I wrote in my first post.
Of course and we don't know what Apple is cooking with the new 3nm chips. the 4.5Ghz was just a random number, what I'm saying is in single threaded workloads you could have a P-core run at something like 4Ghz - 4.5Ghz while the whole system would run at like 3.3Ghz when multi-threaded. It what Intel has been doing with its turbo-boost technology since over a decade.


BTW. Here's my Geekbench 6 benchmark of the A15. Seems quite in line with that leak when it comes to the difference between single and multithreaded performance. I'm talking about the 3000/7800 score that is.

 
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leman

macrumors Core
Oct 14, 2008
19,521
19,674
Guys, I got a new exclusive leak! Directly from the GB6 browser!

1678983126038.png
 

257Loner

macrumors 6502
Dec 3, 2022
456
635
You all apparently didn't get the memo after watching Terminator and The Matrix. You celebrate the birth of advanced microchips and AI, but tomorrow the microchip and AI will be celebrating their dominion over you. Now get back to work, you miserable fleshbags!
 
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JPack

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Mar 27, 2017
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So Apple even with a new node only managed a 20% improvement. So a new node and clocks that means no IPC improvements. Going by shrimps leak.

20% is the sane expectation for a new node and P-core design. It’s the uplift we saw with A14. Not to mention gains from new nodes are decreasing.

The few people trying to argue 60% is plausible are just silly or ignorant.
 
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Hastings101

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Jun 22, 2010
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I agree in general with one exception: gaming; iPhone & iPads are the largest gaming platform out there with around 1 billion active devices (yes, not all are gamers) but in comparison the Nintendo Switch has shipped a tenth of that (around 130 million), I think it's fair to say more than a tenth of iPhone / iPad users game on their devices, making them larger than the Switch. As Apple Silicon keeps improving the better performance keeps them getting closer to current-gen console quality graphics.
That is a good point, but despite the market share I haven't really seen many "console quality" games on mobiles even though recent devices probably are approaching the power of a PS5 (or will be soon in a year or two). Maybe they are out there, but as far as I can tell variations of Candy Crush clones have dominated for the past decade with Genshin Impact being the one exception I can think of to go mainstream. In fact, the future for AAA games seems to be cloud gaming on phones which doesn't have much to do with the hardware.

Not that I'm saying more power isn't a great thing, just that I agree with the other guy about battery life and other improvements as being more important at this point.
 

Numbah One

macrumors member
Jun 7, 2007
91
137
Even if the numbers are true, are they coming from a phone prototype or a test platform plugged into the wall? Apple always downshifts the processor in iPhones to extend battery life, so an iPhone 15 would not have the same performance.
 

JPack

macrumors G5
Mar 27, 2017
13,537
26,160
Of course and we don't know what Apple is cooking with the new 3nm chips. the 4.5Ghz was just a random number, what I'm saying is in single threaded workloads you could have a P-core run at something like 4Ghz - 4.5Ghz while the whole system would run at like 3.3Ghz when multi-threaded. It what Intel has been doing with its turbo-boost technology since over a decade.


BTW. Here's my Geekbench 6 benchmark of the A15. Seems quite in line with that leak when it comes to the difference between single and multithreaded performance. I'm talking about the 3000/7800 score that is.


Have you considered how Intel is able to reach those clocks, such as examining the pipeline structure vs. width? Or what the power consumption is under Turbo?

Again, this all comes down to fundamentals which you clearly don't understand.
 

Sydde

macrumors 68030
Aug 17, 2009
2,563
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Have you considered how Intel is able to reach those clocks, such as examining the pipeline structure vs. width? Or what the power consumption is under Turbo?
They have a little more work to do in terms of
readInstruction->interpertInstruction->getResources->actuallyDoInstruction->commitResult->retireInstruction
which makes the longer pipeline necessary to run at higher speeds.

The ARM core grabs 8 words at time and partially resolves them in one cycle, handles resource allocation in the second cycle and has them in their execution queues by the beginning of the third cycle. Full interpretation occurs as part of the work cycle, within the execution unit. Commit/retirement can be complicated, but, on average, there is far less work happening at the top end.

Compilers for x86 lean toward minimizing the top-end work, but there are practical limits. ARM-type compilers optimize in different ways. But the wide dispatch scheme has a lot less to gain from cranking up the clock.
 

apparatchik

macrumors 6502a
Mar 6, 2008
883
2,689
That is a good point, but despite the market share I haven't really seen many "console quality" games on mobiles even though recent devices probably are approaching the power of a PS5 (or will be soon in a year or two). Maybe they are out there, but as far as I can tell variations of Candy Crush clones have dominated for the past decade with Genshin Impact being the one exception I can think of to go mainstream. In fact, the future for AAA games seems to be cloud gaming on phones which doesn't have much to do with the hardware.

Not that I'm saying more power isn't a great thing, just that I agree with the other guy about battery life and other improvements as being more important at this point.

I play CoD mobile and graphics are about PS4 quality with maximum settings on a recent iPhone / iPad, CoD is huge on mobile with the lion's share of users on iOS, it might have more users than the console version.

Edit: I just found this report from last year:


CoD is larger on mobile than PC & console, and perhaps on of the reasons behind Microsoft interest on buying Activision.
 
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Scarrus

macrumors 6502
Apr 7, 2011
295
86
Obviously. I took that into account. The numbers are still way off for a 2P4E chip. Consider the A16's numbers. If the leak isn't entirely bogus, something odd is happening - unusually poor scaling, or throttling - as I wrote in my first post.
Of course and we don't know what Apple is cooking with the new 3nm chips. the 4.5Ghz was just a random number, what I'm saying is in single threaded workloads you could have a P-core run at something like 4Ghz - 4.5Ghz while the whole system would run at like 3.3Ghz when multi-threaded. It what Intel has been doing with its turbo-boost technology since over a decade.


BTW. Here's my Geekbench 6 benchmark of the A15. Seems quite in line with that leak concerning the difference from single to multithreaded performance.

Have you considered how Intel is able to reach those clocks, such as examining the pipeline structure vs. width? Or what the power consumption is under Turbo?

Again, this all comes down to fundamentals which you clearly don't understand.
I'm sure you'll enlighten us all about those fundamentals which I don't understand....


...I thought so!


Being a RISC architecture you surely understand the pipeline is much shorter than something like an x86 and thus much more flexible to a wider clock frequency range?
 
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Hastings101

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Jun 22, 2010
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I play CoD mobile and graphics are about PS4 quality with maximum settings on a recent iPhone / iPad, CoD is huge on mobile with the lion's share of users on iOS, it might have more users than the console version.

Edit: I just found this report from last year:


CoD is larger on mobile than PC & console, and perhaps on of the reasons behind Microsoft interest on buying Activision.
That is pretty cool! I did not realize COD mobile had caught on so much. I still think there is a real lack of console quality anything on mobile that better hardware isn't going to change, but obviously more gamers out there than I thought could benefit from more power.
 
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Lounge vibes 05

macrumors 68040
May 30, 2016
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So Apple even with a new node only managed a 20% improvement. So a new node and clocks that means no IPC improvements. Going by shrimps leak.
If it hasn’t been made clear yet, I’ll type it in all caps for you…
IT’S NOT ABOUT BOOSTING PERFORMANCE TO THE MAX, IT’S ABOUT HAVING THE BEST PERFORMANCE PER W.
Even if hypothetically Apple could make the 15pro 60% faster, they wouldn’t.
They’d make it 20% faster… while consuming less power.
 

dgdosen

macrumors 68030
Dec 13, 2003
2,817
1,463
Seattle
IF rumors like this continue, it could really dry up sales for Apple's M2 products. If you shopped for, but hadn't picked up an M2 device in the last few months, why buy now?

Looking forward to that WWDC keynote.
 
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wyrdness

macrumors 6502
Dec 2, 2008
274
322
I hope this will drastically improve battery life (who needs more speed?).

Who needs more speed? People who use their computers for actually work, rather than for posting dumb comments on forums.

I don't need battery life on my work MacBook M2 Pro. It's almost always plugged in to power. But I need all the speed I can get. On my personal MacBook Air, I want great battery life, am less concerned about speed and I'm perfectly happy with M1.
 

dmccloud

macrumors 68040
Sep 7, 2009
3,142
1,899
Anchorage, AK
IF rumors like this continue, it could really dry up sales for Apple's M2 products. If you shopped for, but hadn't picked up an M2 device in the last few months, why buy now?

Looking forward to that WWDC keynote.

The only people who might hold off are those who always want the latest and greatest devices (which is a vocal, yet admittedly small subset of the overall Mac user base). For the vast majority of Apple users upgrading from older hardware, it really wouldn't matter whether there is an M2 or M3 under the hood, just whether the machine will work in general.
 

AlixSPQR

macrumors 65816
Nov 16, 2020
1,078
5,466
Sweden
Who needs more speed? People who use their computers for actually work, rather than for posting dumb comments on forums.

I don't need battery life on my work MacBook M2 Pro. It's almost always plugged in to power. But I need all the speed I can get. On my personal MacBook Air, I want great battery life, am less concerned about speed and I'm perfectly happy with M1.
The OP and thread discusses the upcoming iPhone SoC, A17, not an M-processor. I know the forum is Apple Silicon Macs, but there you are. My comment is about iPhones.
 

dmccloud

macrumors 68040
Sep 7, 2009
3,142
1,899
Anchorage, AK
Who needs more speed? People who use their computers for actually work, rather than for posting dumb comments on forums.

I don't need battery life on my work MacBook M2 Pro. It's almost always plugged in to power. But I need all the speed I can get. On my personal MacBook Air, I want great battery life, am less concerned about speed and I'm perfectly happy with M1.

The "power" users only comprise a small subset of the Mac user base as a whole. For the rest, battery life may be a primary concern if they are buying a laptop. Add in the fact that Apple Silicon doesn't drop into a throttled mode when off AC power (unlike Intel and AMD systems), and you can actually get both performance and battery life instead of having to choose between the two options.
 

Allen_Wentz

macrumors 68040
Dec 3, 2016
3,331
3,763
USA
Fake until proven true
No, not "Fake until proven true." This is a rumors site, and this remains a rumor until proven true. Calling it fake is some fool declaring that a rumor is untrue without any data one way or the other.
 

Allen_Wentz

macrumors 68040
Dec 3, 2016
3,331
3,763
USA
Because unless and until it's verified and/or official, it's always fake until it's not.

Our default position on anything we hear from hearsay shouldn't be to believe that it's true, but to always default to think that it's false.
Wrong. Our default position on anything we hear from hearsay should be to believe that it is unverified, not to always default to think that it is either false or true.
 

Bodhitree

macrumors 68020
Apr 5, 2021
2,085
2,216
Netherlands
I play CoD mobile and graphics are about PS4 quality with maximum settings on a recent iPhone / iPad, CoD is huge on mobile with the lion's share of users on iOS, it might have more users than the console version.

Edit: I just found this report from last year:


CoD is larger on mobile than PC & console, and perhaps one of the reasons behind Microsoft interest on buying Activision.

That is really interesting, and I suspect the Mobile version is as profitable or more so than the other platforms. After all, if its a in-app purchase model like most mobile games these days, it is generating a continuous revenue stream from all those players, rather than just a one-off purchase.
 
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