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Both nVidia and AMD optimize the drivers differently between "Workstation" and "Gaming." I would expect that Apple leans more towards 'Workstation' tuning in this context, than 'Gaming.'

I doubt it. "Workstation" drivers traditionally are about supporting a subset of obscure features that legacy pro applications used (like high-performance flexible wireframe rendering etc.) as well as stability (less cutting edge features, strict conformance testing). None of this applies to Apple Silicon side, as Apple does not differentiate between prosumer and consumer in software. On the hardware side, Apple GPUs are more gaming than traditional "workstation" — no FP64, no fancy line drawing, no legacy API support. It's just that unified memory and the overall compute-oriented architecture is also very good for the professional workflows. And what's even more interesting, many of the traditional "gaming" features can be utilised for professional workflows, in fact, it is Apple's official recommendation that image editing applications use the "gaming" rendering pipeline and make use of texture mapping hardware and tile shaders, as they make it easier to utilise the hardware more efficiently.
 
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i love that you are feeding this topic still :))
Hope this will not make 4- 5 pages
The fact that 4 Apple SoC destroys 80% of the PC industry is a fact...4 SoC compared with how many from intel amd and nvidia? 200-300?
This topic will go on because the OP doesn’t understand to to most of us, the kind of performance they are worried about the the measurements they are using are irrelevent. I just don’t care, but these kind of D measurements take on an outside importance to some people and they can’t let it goes when others don’t agree.
 
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