Thanks, this totally slipped by me. I read up a little bit and supposedly this change was a kind of half assed effort though. Basically, developers had already found a sort of workaround to simulate free trials before, and now (since 2018 I think) Apple allows it officially, but the workaround still has significant issues that don’t make it as beneficial as traditional free trials. I’m assuming that’s why many apps haven’t taken advantage of it. Looks like most of the issues apply to the upfront paid apps, and subscription paid apps have none or less of these issues, not sure.they do allow free trials, but not many apps take advantage of it...
Hopefully, the issues can be ironed out.