It's true that NVIDIA makes the best drivers by far - I already addressed this. The problem is that OS X does not ship with NVIDIA's driver. Apple writes their own driver, and it blows on NVIDIA cards. You sound like someone who has installed CUDA, so you won't see this problem - lucky you.Unfortunately, the CUDA drivers can cause issues when updating OS X because the drivers don't update with it. You see similar issues on Linux.
Those drivers are the base NVIDIA ones inside OSX I used.
You seem rather bitter about Unigine for some reason, there's a reason it's a standardised test.
Also Windows shipping with stripped OpenGL is incorrect, since the performance depends on NVIDIA or AMD's drivers that supply the new version. The only time the Windows OpenGL drivers are used is if you haven't installed your GPU's drivers from NV, AMD, or Intel. Generic Windows drivers are bad. NVIDIA has conformed with Khronos 4.4 shortly after it was established.
Who do you think has a wildly divergent OpenGL path and didn't include OpenGL 3.0 until Snow Leopard, forcing developers to continue using the 2.0/2.1 path for far too long whether they wanted to or not?
That's right: Apple!
Oh? Apple caused those devs to stay on 2/2.1 in Linux and Windows? How interesting. Do you have links?
Until that changes, Mac gaming will continue to be laughed at. Sorry 'bout that.
Laughed at so much it has more games than all the next gen consoles combined, and support for Epic, Unity, Crytek, CDProjeckt Red, and many top graphics engine developers, and games developers.
When Wolfenstein arrives on Mac I'll gladly compare the Windows and OSX performance for OpenGL.
I find it interesting that ONLY with OSX gaming do people Always blame Apple for everything.
Yet on Windows, Microsoft never get anything thrown their way. You don't see them being blamed for Watch Dogs Or Wolfenstein, yet if a game runs badly on OSX it's Apple.
Never the developer. It's a shame there's such a duality.
Sure DX11 has more features than OpenGL4.0/1 but not 100% of them are Ever used. I the majority of games aren't 100% DX11 only, there's always a mishmash of DX9-11 in there for computability.
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