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As told to me by a Apples sales guy in the store during Christmas, Apple REMOVED all desktops during Christmas to make more counter space for, ipads, lap tops, and phones. Apple has absolutely NO INTEREST in even showing desktops during the busiest sales time of the year. That tell you everything.

When I went back weeks later a different sales person said they will 'SWITCH BACK" from Christmas displays to "desktops" by the end of Jan.

Come on people, the writing is on the wall. Apple could not care less about Desktops.
 
As told to me by a Apples sales guy in the store during Christmas, Apple REMOVED all desktops during Christmas to make more counter space for, ipads, lap tops, and phones. Apple has absolutely NO INTEREST in even showing desktops during the busiest sales time of the year. That tell you everything.

When I went back weeks later a different sales person said they will 'SWITCH BACK" from Christmas displays to "desktops" by the end of Jan.

Come on people, the writing is on the wall. Apple could not care less about Desktops.

They've done this every year. It's because they turn a quarter of the store into a dedicated check out station. Not really news.
 
As told to me by a Apples sales guy in the store during Christmas, Apple REMOVED all desktops during Christmas to make more counter space for, ipads, lap tops, and phones. Apple has absolutely NO INTEREST in even showing desktops during the busiest sales time of the year. That tell you everything.

When I went back weeks later a different sales person said they will 'SWITCH BACK" from Christmas displays to "desktops" by the end of Jan.

Come on people, the writing is on the wall. Apple could not care less about Desktops.

That is marketing. The same thing will happen with notebooks if the holiday crowd no longer purchases them.


Jobs said as much ... .

" .. .where Steve told everybody point-blank that we/Apple were going to focus on giving them powerful tools that were far more cost-effective than what they were accustomed to… ... "
https://www.macrumors.com/2011/06/2...-designer-apple-doesnt-care-about-pro-market/

Apple didn't buy those products for "style" points. Neither did they buy the products for the "elite clientele". There is no indication at all that Apple equates 'professional' with 'elitist'

Apple bought the technology to put that technology (and follow ons) in the hands of more people so that they could do more. Expensive just to be expensive is not what Apple does.

I always felt they bought up software companies to market hardware. The possible mismatch there would be the number of people who would purchase a compositing package at several thousand per seat. The price only went way down right before it was EOL'd.
 
That is marketing. The same thing will happen with notebooks if the holiday crowd no longer purchases them.

It isn't marketing. It is retailing common sense. If 90% of the folks coming into the store to buy an ipod , iphone then you put ipods and iphones out there for them to buy , pick up , and leave the store. Apple's store are typically overcrowded as it is. Packing more people into the store is far more likely to violate fire codes and to make them even more noisy.

Apple's sales per store are very high.... which means they sell lots of stuff with relatively low square footage (given the amount of sales). Throw on top of that that a decent portion of the store is devoted to product trouble shooting with customers .... and there isn't enough room.

For the latest, even bigger , standard store there is far less "remove xxx" for holiday sales rush. However, for the vast majority of the stores in operation they typically too small. This is a store logistics issue not some "marketing" thing.

It doesn't make sense to build the store for "max" holiday season capacity for the whole years. That is just wasteful. The vast majority of the year they won't be able to fill the store with people. The store looking busy most of the year is a bit of "marketing". Overcrowded is a problem.


I always felt they bought up software companies to market hardware.

It has been put forward by many but not well supported by the facts. Apple doesn't really sell hardware in and of itself. There are now no BTO option asking which OS you want. Even the "sever" variations of the OS are spun out into a different product option "good, better, server" rather than being some BTO checkmark. They are selling the combination not the hardware.

There used to be some "BTO" sever options (chosing Mac OS X or Mac OS X Server ) but even still there is nothing like HP or Dell's "Windows or Linux " kinds of options on variation.

Apple's stabs at A/UX largely came when the company was in the morass of the 90's. That being illustrative of what core Apple strategy is deeply suspect.

As the Mac market share was imploding Apple did buy some software to make sure the Mac (hardware+software) ecosystem had some decent variety in the few areas they were able to cover. That was a "finger in the dike" tactic not a long term strategy. Steve Jobs was also a "full time" Pixar CEO so he mainly bought finger in the dike packages that were related to his other "full time" job.

The more expansive software values adds were holistic system moves. iTunes completed the integration of the system composed of a Mac + iPod. It was a completion of the iPod. The iPod didn't become a break away success until iTunes weaved Windows PC into that holistic equation along with a shift to USB connectivity.

People try to label a Mac sale as being a hardware sales. that is kind of myopic. Microsoft ranks in billions on Windows PC sales. There is a very substantive charge in every Mac and iOS device sold for OS X and iOS respectively.

Where there is a competitive, growing OS X and iOS ecosystem where prices are in the affordable range you'll large see Apple let the 3rd parties just sell into the market. If the prices won't fall and the utility is generally useful they make a buy. Likewise if it is something that could be an OS service ( e.g., Siri ) they will make buys.

Apple has gotten so big now that some of these are just acquihire. The software many not even see light of day. They just need a cohesive team to work on project/product.

Aperture and iWork pushed on price points. Lightroom is more affordable now. Microsoft Office is also. That makes the Mac ecosystem more competitive. That's the primary Apple goal. It happens to directly put more money in their pocket also.

Apple's rant against Flash and now Java are more pushes against clogged competition than aimed at selling more hardware.
 
I sent an email to tcook regarding mac pros being discontinued in the EU a few days ago.

Today, I received a phone call from ""enterprise customer relations." I was told that Pro customers have not been abandoned and that there is something Huge to be announced end of this year. When pressed on what this Huge announcement would be, I was told it was a replacement for the current Mac Pro.


So, a big :mad: for people hoping to upgrade early this year, I guess.

In the telephone call did Apple confirm that the new Mac Pro for 2013 will be released in Europe?
 
I am sure the Mac Pro wasn't even brought up. Remember, Apple is a toy company now. They only bring out iphones, ipads, ipods, etc.. and oh yes, the laptops.. While the iMac and Mac Mini are loved also, Apple wants you to be mobile these days, so the answer is a resounding, NO - They didn't.

In the telephone call did Apple confirm that the new Mac Pro for 2013 will be released in Europe?
 
The huge problem is not the revenues, it is the growth. The Mac team gets a fixed amount of resources.
Considering the little changes to the mini and the poorly planned and executed change to the new iMac i wonder what this "Mac team" is doing all day long? Or is it just a one-man-show run by the guy who helps out half the day in the iOS team?
 
Considering the little changes to the mini and the poorly planned and executed change to the new iMac i wonder what this "Mac team" is doing all day long?

You did notice that the number of laptop Macs effectively doubled over the last 2-3 years?

MBA 13" ---> MBA 11" & MBA 13"
MBP 13" ---> MBP 13" & rMBP 13"
MBP 15" ---> MBP 15" & rMBP 15" ( not a net gain **)
MBP 17" ----> ( ** since defacto rMBP 15" takes MBP 17" spot).
iMac ---> "from ground up, forward looking" cycle redesign iMac.

While the mini didn't get tweaked on the outside the innards were also tweaked. It has already gone though major redesign cycle in previous year before this cycle.

The only product that had minimal R&D was the Mac Pro. How that translated into the whole mac lineup given minimal R&D is beyond me.

Another, probably bigger chokepoint, problem is that the case design folks all funnel through Ive's group. That group also handles iOS devices and may not have grown bigger.
 
Originally i asked rhetorically, but as you replied so earnestly...

You did notice that the number of laptop Macs effectively doubled over the last 2-3 years?
No, it did not.

MBA 13" ---> MBA 11" & MBA 13"
MBP 13" ---> MBP 13" & rMBP 13"
MBP 15" ---> MBP 15" & rMBP 15" ( not a net gain **)
MBP 17" ----> ( ** since defacto rMBP 15" takes MBP 17" spot).
Having another screen size on the MBA or MBP is not comparable to developing a new product. It's just tweaking a shared basic design. Non-Retina MBP was a simple component bump and in addition to the 17" MBP they also phased out the MacBook line within the last 2-3 years.

Therefore i still see only 3 lines: MBA, MBP/iMac and Retina/new iMac.

iMac ---> "from ground up, forward looking" cycle redesign iMac.
In what way is reiterating yet again on the old design "[a redesign] from ground up" or "forward looking"? It's merely more than another evolutionary step - slimmer than before, much more difficult to handle production-wise and locked down even more than ever before. So much in fact that you can't even self-maintain the Ram on the smaller model anymore!

That is not "Back to the future", but "Forward to the past"!

While the mini didn't get tweaked on the outside the innards were also tweaked. It has already gone though major redesign cycle in previous year before this cycle.
That's indeed understandable - tweaking a small machine by dropping in a couple new components completely developed and produced by one of the biggest and experienced suppliers in that area takes boatloads of time and resources - NOT!

When they redesigned the mini the year before, they gave little love to MBP and iMac in return.

As i said - a freaking one-man-show (metaphorically spoken)!

The only product that had minimal R&D was the Mac Pro.
I'd consider it bold to talk of R&D in the first place in relation to switching an existing machine to a new processor of the same outdated CPU generation. In my book that's exactly NOTHING in R&D, but a simple change in one line of the BOM. Even Apple withdrew the "New" tag...

Another, probably bigger chokepoint, problem is that the case design folks all funnel through Ive's group. That group also handles iOS devices and may not have grown bigger.
Questionable! The actual designs of those machines have not really changed that much. The cMBP's look like their predecessors, the Retinas all look basically the same (yet a little more flat) and even the new iMac is less about new design language but more about missing experience with new and difficult production processes.

And even if it was valid - it would shed a poor light on Apple's professionalism to overlook the resource requirements in one of their most important departments in their long-term plannings.

Quite the contrary in my op

Do you really consider it highly professional and well done to let sales channels run dry of the old model (which was way overdue for a refresh on a side note), make this old model officially unavailable for weeks and eventually have the new model available only in homeopathic doses for yet another couple of weeks to come? Or did i simply overlook the sarcasm tags?
 
If I remember correctly I think Steve Jobs said something similar to 'HUGE' when hinting about the update to Final Cut price. I guess it was HUGE - HUGELY @£$@$@£% UP!!
 
If I remember correctly I think Steve Jobs said something similar to 'HUGE' when hinting about the update to Final Cut price. I guess it was HUGE - HUGELY @£$@$@£% UP!!

Eh, we've been through this before, but what happened with FCP X was necessary. There was no way to carry FCS forward. It was built on APIs that didn't even exist any more.

It would be like if FCS was written for DOS and they needed to port to Windows. The FCS codebase was still based heavily on OS 9 APIs that simply no longer exist under 64 bit. It's amazing they even existed at all on OS X 32 bit. Whole thing was built with pins, needles, and duct tape.
 
If I remember correctly I think Steve Jobs said something similar to 'HUGE' when hinting about the update to Final Cut price. I guess it was HUGE - HUGELY @£$@$@£% UP!!

He said "Awesome."

Though the definition of the word doesn't necessarily always skew toward the positive...clearly as was the case with FCPX...

----------

Eh, we've been through this before, but what happened with FCP X was necessary. There was no way to carry FCS forward. It was built on APIs that didn't even exist any more.

It would be like if FCS was written for DOS and they needed to port to Windows. The FCS codebase was still based heavily on OS 9 APIs that simply no longer exist under 64 bit. It's amazing they even existed at all on OS X 32 bit. Whole thing was built with pins, needles, and duct tape.

They still should have just re-written it as is. What they did was discontinue it and launch a new piece of software that no one takes seriously...
 
They still should have just re-written it as is.

It simply wasn't possible. The underpinnings of the old FCP don't exist in 64 bit. There was no possible way to "have just re-written it as is." Even some of the features just simply don't exist any more in 64 bit.

Not to mention, such an undertaking would have taken twice as long to do.

What they did was discontinue it and launch a new piece of software that no one takes seriously...

I see a lot more people taking it seriously these days. There was a lot of fuss at launch, but the only people I see complaining these days are the people who switched away when it first came out and haven't been using it since the updates.
 
There was a lot of fuss at launch, but the only people I see complaining these days are the people who switched away when it first came out and haven't been using it since the updates.

Can shrink it even smaller than that if filter out the folks who pragmatically pushed onto FCP and always wanted to go back to Avid but couldn't make it work cost wise.

There was always a sizable segment of folks who were using FCP that constantly wanted it to snarf more Avid features. They primarily just wanted cheaper Avid. Those folks were always going to bolt at some point. The FCPX transition window just gave them excuse to go.

There are some folks complaining about bugs. But the software likely would have had more bugs if Apple had squatted on the software longer without releasing it until could play "feature list war" with more legacy products.

A sizable number of bugs don't come out until release the software into the hands of large scale number of users. That's why it is on an incremental release cycle. More to do with professional software development of software than target market.
 
It simply wasn't possible. The underpinnings of the old FCP don't exist in 64 bit. There was no possible way to "have just re-written it as is." Even some of the features just simply don't exist any more in 64 bit.

Not to mention, such an undertaking would have taken twice as long to do.

Laziness if you ask me. Many of us simply feel betrayed by Apple. What exactly about FCP7 couldn't be translated into new code? All they needed to do was take the "underpinnings" of their FCPX and give it the UI we're used to and keep the basic functions mapped out the same. Then just make they "new" features optional and off by default. I personally hate the magnetic timeline, but if they wanna put a button on the side to toggle it on and off like snapping, by all means.

I hate that I've been forced into moving to Premiere for my RED projects. I'll be using FCP7 as long as I have hardware that supports it, but some projects don't allow for it anymore.
 
Laziness if you ask me. Many of us simply feel betrayed by Apple. What exactly about FCP7 couldn't be translated into new code? All they needed to do was take the "underpinnings" of their FCPX and give it the UI we're used to and keep the basic functions mapped out the same. Then just make they "new" features optional and off by default. I personally hate the magnetic timeline, but if they wanna put a button on the side to toggle it on and off like snapping, by all means..

Ditto. There's nothing in FCP7 that I can think of that couldn't have been translated easily. Adobe Premiere Pro 6 is 64 bit and pretty much what FCP8 might have been. So that's what I'm using these days. And since the Adobe CS suite is cross-platform, using it helps insulate my business from whatever Apple ends up doing with the Mac Pro. I could switch to Windows if I had to without having to head up a new learning curve for the applications that I make my living with. If instead I had switched from FCP7 to FCPX, I'd be at Apple's mercy for both hardware and software.
 
I hate that I've been forced into moving to Premiere for my RED projects.

Forced or choose to ?

"...
RED Camera Support

Import RED media directly into Final Cut Pro X and start editing right away with native support for .r3d files. ...."
http://www.apple.com/finalcutpro/whats-new/


I'll be using FCP7 as long as I have hardware that supports it, ... .

That would have been the widespread issue either way (radical rewrite or not with a calcified clone subset. ).

----------

Ditto. There's nothing in FCP7 that I can think of that couldn't have been translated easily. Adobe Premiere Pro 6 is 64 bit

Simply changing the declarations on variables to something 64 bit compatible isn't the issues. The underlying quirk Quicktime OS 9 era API that was heavily leverage needed to be thrown out.

Premiere didn't depend upon the same foundation and was written to be multi-platform ( so didn't try to do lock-in so hard) so it is a completely different transition. This is almost like a B&W film issues versus digital color RAW kind of difficult and flapping your arms to say "well they are both movies so they are lazy because reshooting and processing the whole thing with different folks and tools should take exactly the same time and get exactly the same results. " It is about that goofy.
 
Laziness if you ask me. Many of us simply feel betrayed by Apple. What exactly about FCP7 couldn't be translated into new code? All they needed to do was take the "underpinnings" of their FCPX and give it the UI we're used to and keep the basic functions mapped out the same. Then just make they "new" features optional and off by default. I personally hate the magnetic timeline, but if they wanna put a button on the side to toggle it on and off like snapping, by all means.

It's not just the underpinnings. Every single pinning of FCP7 was written for OS 9. Under 64 bit, the OS 9 support libraries to help with porting OS 9 software don't exist any more. It's the equivalent of taking something written for Windows with no planning for cross platform compatibility and moving it to Mac. Certain features aren't going to make the move, and it's going to be a from scratch re-write.

Image Microsoft having to take Office for Windows and moving it to the Mac. That's pretty much the same thing. And just like Microsoft, Apple had to do a full rewrite to make the move.

Apple started down the path of trying to port the OS 9 compatibility junk to 64 bit back in 2006. It didn't really work out.

Ditto. There's nothing in FCP7 that I can think of that couldn't have been translated easily. Adobe Premiere Pro 6 is 64 bit and pretty much what FCP8 might have been. So that's what I'm using these days. And since the Adobe CS suite is cross-platform, using it helps insulate my business from whatever Apple ends up doing with the Mac Pro. I could switch to Windows if I had to without having to head up a new learning curve for the applications that I make my living with. If instead I had switched from FCP7 to FCPX, I'd be at Apple's mercy for both hardware and software.

Premiere Pro 6 isn't an actual Mac app. It's running through a translation layer (like WINE) which adds it's own "special" batch of issues.

If you choose Premiere's issues over FCPX's, there's nothing wrong with that. But Premiere isn't exactly a perfect Mac port either.
 
Forced or choose to ?

"...
RED Camera Support

Import RED media directly into Final Cut Pro X and start editing right away with native support for .r3d files. ...."
http://www.apple.com/finalcutpro/whats-new/

We're not talking about X. FCP7 doesn't natively support r3d editing. If it did like Premiere does it would be perfect. Premiere is the closest thing to FCP7 so yes, forced is accurate.
 
posted this a while ago, might as well post it again...

macpro6.jpg
 
I sent an email to tcook regarding mac pros being discontinued in the EU a few days ago.

Today, I received a phone call from ""enterprise customer relations." I was told that Pro customers have not been abandoned and that there is something Huge to be announced end of this year. When pressed on what this Huge announcement would be, I was told it was a replacement for the current Mac Pro.


So, a big :mad: for people hoping to upgrade early this year, I guess.

It will be a rack mountable or standalone mac pro I reckon.
 
I honestly don't care what it would look like. I just want Apple to release it.

True, potential images mean nada to me. Especially since they are never right. Apple could release a metal beach ball for all I care (not that it would be a very practical shape). What I am concerned about is capabilities (particularly upgradeability) and that they do not do something like glue the door shut to save a mm.
 
My biggest concern is pci slots and drive bays. I don't want anything less than we have now.
 
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