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This implies that all console games run at 60fps. Games like GTA run at 25-30fps and thats on a sub 720p resolution on the PS3.

And several games drop even lower. Oblivion on the 360 is one of the worst offenders, and I was just playing Operation Anchorage last night on PS3, and the framerate was about 5fps (at best) for me at the start of the second quest.
 
GTAIV was the same for me. Some parts just dragged, they were only short 5-10 second long moments but they hit sub-10fps. I know these consoles aren't brilliant compared to a modern PC but to increase graphic effects to compete against the PC and suffer such framerate problems (and resolution inconsistencies) is a bad idea.

And honestly, why are you pausing the game to look at the textures. To me that's ridiculous.

Um, because I was making a point? Follow on from what I said - if you lower the texture quality you'll be able to play most games on a MBP at higher resolutions than 1080p. Once you drop textures you free up plenty of RAM and can allow the GPU to process bloom and postprocessing effects.
 
Um, because I was making a point? Follow on from what I said - if you lower the texture quality you'll be able to play most games on a MBP at higher resolutions than 1080p. Once you drop textures you free up plenty of RAM and can allow the GPU to process bloom and postprocessing effects.

Show me the benchmarks. I have no reason to believe the MacBook Pro can outperform the Xbox 360 or PS3.
 
Show me the benchmarks. I have no reason to believe the MacBook Pro can outperform the Xbox 360 or PS3.

Wait, you don't know that by turning down textures you free up more available video RAM, free up buffer so you're able to increase resolution and framerate?

I also did a search for the 9600M (albeit PC version) and it turns out it can run Crysis in medium-high settings, and Warhead at high settings. That's quite impressive, they've had to rebuild the Crysis engine (CryEngine 3) for consoles because they couldn't handle it well enough.
Doesn't the 9600 also have better specs than the PS3's 3 year old GPU?
 
what the op was asking is how comparable the graphics chips were not about gamepads - i dont play games on a ps3 I use 360 and pc for gaming. Mac's were built for music, design and creation so thats what i use them for. The right tool for the right job.

I agree with you, as I don't view any Mac as an ideal gaming platform in the same way as I won't buy a workstation PC with a Quadro FX to game on. Gaming is why I have a consumer PC that I pieced together.

I was remarking more on your gameplay comment, which for me really depends on the game and the input. Therefore I'd still take a MBPro, or even the mentioned workstation PC over a PS3, as they supports a mouse, which developers actually support, which for me is the right tool for majority of games I like.
 
Wait, you don't know that by turning down textures you free up more available video RAM, free up buffer so you're able to increase resolution and framerate?

I also did a search for the 9600M (albeit PC version) and it turns out it can run Crysis in medium-high settings, and Warhead at high settings. That's quite impressive, they've had to rebuild the Crysis engine (CryEngine 3) for consoles because they couldn't handle it well enough.
Doesn't the 9600 also have better specs than the PS3's 3 year old GPU?

Trying to deflect with an insult? I don't understand your agenda.

http://www.barefeats.com/mbpp09.html

I have no reason to believe that the MacBook Pro can outperform the current gen gaming consoles. Really, that's it. My experience with a similarly specced laptop (2.26 GHz P8400, 256MB 8600M GT) is non-fluid gameplay.
 
I mean, if we're talking Crysis here, I've benched alot of cards with this game.

HD2900 - Playable on a medium/high combo, not playable on high.
8800GT - Playable on a medium/high combo, not playable on high.
2x 8800GT - Barely playable on high.
GTX280 - Playable on high.
GTX285 - Playable on high.
GTX295 - Playable on high, not playable on very high.
HD5870 - Playable on very high.

I'm calling playable anything above 35fps or so.

A 9600M (which we need to realize in not a fast card by any means) will not run this game on a medium/high combo. It just wont.
 
Wait, you don't know that by turning down textures you free up more available video RAM, free up buffer so you're able to increase resolution and framerate?

I also did a search for the 9600M (albeit PC version) and it turns out it can run Crysis in medium-high settings, and Warhead at high settings. That's quite impressive, they've had to rebuild the Crysis engine (CryEngine 3) for consoles because they couldn't handle it well enough.
Doesn't the 9600 also have better specs than the PS3's 3 year old GPU?

First of all you would actually need a steady stream of games to compare the two platforms: Advantage PS3 - not even close.

Looking at hardware, the 9600m might be a bit better than the 7800 in the PS3 - but most of the heavy lifting is done by the PS3's SPUs. There is no linear comparison possible. Uncharted or Ratchet and Clank looks better than any game on the Mac - even CoD4 on a Nehalem based Mac Pro is match. Just my opinion, but I would wager 9/10 people on the street would agree with me.
 
I mean, if we're talking Crysis here, I've benched alot of cards with this game.

HD2900 - Playable on a medium/high combo, not playable on high.
8800GT - Playable on a medium/high combo, not playable on high.
2x 8800GT - Barely playable on high.
GTX280 - Playable on high.
GTX285 - Playable on high.
GTX295 - Playable on high, not playable on very high.
HD5870 - Playable on very high.

I'm calling playable anything above 35fps or so.

A 9600M (which we need to realize in not a fast card by any means) will not run this game on a medium/high combo. It just wont.

And you have about 10,000 people who have done the same test and can back you up 100%. A 9600m is a crippled 9600. The 9600 is a card I would never put in a desktop.

I only have one because Apple forced me to buy it. A Mobility 4670 would be way nicer.
 
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