on the low budget side the HD4870 runs well enough for lowered expectations
I thought all of the ATI drivers were broken due to the use of the SSE4.2 instruction set?
on the low budget side the HD4870 runs well enough for lowered expectations
Only the ones for 5xxx series and newer require SSE4.2. Older AMD cards (4xxx series and older) will work just fine.I thought all of the ATI drivers were broken due to the use of the SSE4.2 instruction set?
For those interested, I re-added the original APFS booting implementation back to the post-install tool (from High Sierra Patcher). Of course, be sure to deselect this if you have a machine that has been patched with APFS ROM Patcher. It will NOT be selected by default on systems that supported High Sierra natively, and have an official APFS-compatible BootROM from Apple.
Ditto! Rock on!For those interested, I re-added the original APFS booting implementation back to the post-install tool (from High Sierra Patcher). Of course, be sure to deselect this if you have a machine that has been patched with APFS ROM Patcher. It will NOT be selected by default on systems that supported High Sierra natively, and have an official APFS-compatible BootROM from Apple.
Only the ones for 5xxx series and newer require SSE4.2. Older AMD cards (4xxx series and older) will work just fine.
Yes, you will get full accelerated video on any Radeon HD 2xxx, 3xxx, or 4xxx series card with my patcher under Mojave.Now I am confused. Does that imply that you can use patched Mojave with the HD2600 XT as well? If so, do you still get accelerated video or is it reverting to some generic non-accelerated driver?
Ok. Looks like they're definitely getting close to final betas and even GM as test, debug and instrumentation code is being stripped away or rebuilt with release in mind...openGL is about 76MB so no difference is size this time but quartz is down 20 mb Quartz in HS was 376 mb in Mohave down to 150MB IOAcclerator has shrunk
Not only is OpenGL deprecated in Mojave, but we've noticed that the shipped framework is significantly different than the HS version. As we know, Apple and Adobe are not on good speaking terms right now. Was this running under a previous beta? Is this an After Effects trial beta?Here's an error I get on a 2011 MBP under Mojave in After Effects CC2018. Then it freezes and crashes.
13" or 15"/17"? If 15"/17", is AMD GPU disabled? If not, there's your issue.Here's an error I get on a 2011 MBP under Mojave in After Effects CC2018. Then it freezes and crashes.
Not only is OpenGL deprecated in Mojave, but we've noticed that the shipped framework is significantly different than the HS version. As we know, Apple and Adobe are not on good speaking terms right now. Was this running under a previous beta? Is this an After Effects trial beta?
13" or 15"/17"? If 15"/17", is AMD GPU disabled? If not, there's your issue.
Nope, disabling dGPU via GFXCardStatus isn't going to work. You need to set the necessary NVRAM variable, which is shown on my webpage here.It's AE retail from Creative Cloud (I'm on a monthly plan) with the latest updates.
I didn't know AE uses OpenGL besides for hardware accelerated UI panels (which I disabled)...and some plugins do use OpenGL (which I disabled). This happens on launch and it freezes after I import any clip.
Curious to see if CC2019 will fix this? I think it will be announced in November.
2011 15" MBP, 16GB RAM, 500GB SSD, Intel HD 3000/Radeon HD6750M...
Forced iGPU via gfxCardStatus 2.4.4i
It shows that iGPU is selected when apps are open and system doesn't slow down to a crawl which is typical to AMD drivers being not fully loaded.
Nope, disabling dGPU via GFXCardStatus isn't going to work. You need to set the necessary NVRAM variable, which is shown on my webpage here.
Just resetting PRAM will revert it.Ok I will try that.
Thanks!!
PS. How do you reverse this? Just reset SMC/PRAM?
Just resetting PRAM will revert it.
All kexts for pre-Metal GPUs are taken from High Sierra, which includes nVidia, Intel, and AMD kexts. The AMD kexts for the Radeon HD 5xxx and 6xxx series are the problematic ones though, that simply do not load under Mojave for some unknown reason. All the rest, including the AMD kexts for Radeon HD 4xxx series and older, load just fine. To get acceleration on your machine under Mojave, you'll need to disable the dedicated GPU. You can do so by following my guide found here, or performing my hardware modification.Hi, apologies to come late to the AMD discussion...this is my first post. I have a 2011 17" MBP with AMD 6770M GPU and am interested in the "no acceleration" problem. Pardon my ignorance - I'm not a macOS driver/KEXT guy...
I presume that the "no acceleration" issue happens in a Mojave configuration that includes:
- native Mojave Intel graphics drivers and...
- High Sierra AMD Radeon drivers
but am wondering if it happens in a Mojave configuration that includes (if possible):
- High Sierra Intel graphics drivers and...
- High Sierra AMD Radeon drivers
Thanks for everyone's advice.
I'm sure they (Adobe) will. Mojave will never go Live without fully functional Core Adobe Apps. There's a big push at Adobe right now to tune their apps for metal.It's AE retail from Creative Cloud (I'm on a monthly plan) with the latest updates.
I didn't know AE uses OpenGL besides for hardware accelerated UI panels (which I disabled)...and some plugins do use OpenGL (which I disabled). This happens on launch and it freezes after I import any clip.
Curious to see if CC2019 will fix this? I think it will be announced in November.
I'm using a Macvidcards GTX 770. Running greatAm I correct to assume that the MacPro 3,1 only has a single viable graphics card, the GTX 680, for running patched Mojave?
I'm sure they (Adobe) will. Mojave will never go Live without fully functional Core Adobe Apps. There's a big push at Adobe right now to tune their apps for metal.
Mine yes. Magic Mouse 1Magic Mouse is fully working with beta 9?