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That's stupid.

I am pissed off too.
Please, if you are already a new MacPro owner, send at least 2-3 feedback to Apple, both to their OSX feedback site, and MacPro feed back site, just google up "Apple feedback"

And repeat your feedback every 10-15 days or so, until there is some sort of answer, announcement. I keep doing it, as I paid over 5K (in pounds..) - but not to use my Mac as Windows

That would be the joke of the year.

And yes, luckily the hardware seems to be ok, capable handling super large scenes, but much better in Windows.
 
I agree, but it's definitely annoying to say the least. It's nice knowing the hardware is capable, but what's the point if it's just crippled with bad drivers? It would be nice if Apple would address the issue so as to not leave potential customers in the dark as to when or if the issues will be resolved.

If I'm working in Maya and rendering with mental ray, it sounds like I'd be much better off modeling and rigging in Windows, then booting up OSX to render. That's stupid.

I agree, and these issues should have been sorted already, Apple will not want its users boot camping into windows due to better windows card drivers for the same software product. Thats just shooting themselves in the foot lol.

From what I read, in regards to Maya, only if your scenes exceed 30 mil polygons does the D700 start to flounder under OSX whereas in Windows it can handle 70 mil. But, how often do you have 30 mil poly scenes? I think the most I ever got to was around 15 mil on a live project in 3DSMax. I would love to test all this out but I'm in the Feb queue :mad:
 
I agree, and these issues should have been sorted already, Apple will not want its users boot camping into windows due to better windows card drivers for the same software product. Thats just shooting themselves in the foot lol.

From what I read, in regards to Maya, only if your scenes exceed 30 mil polygons does the D700 start to flounder under OSX whereas in Windows it can handle 70 mil. But, how often do you have 30 mil poly scenes? I think the most I ever got to was around 15 mil on a live project in 3DSMax. I would love to test all this out but I'm in the Feb queue :mad:

I've been doing some character animation in maya on my D700 equipped nMP this week. It's definitely the smoothest maya experience I've had on a mac and is able to play back my animations in real-time, but I'm also pretty sure it'd run even better on my windows partition, especially if I end up working with heavier scenes. In all likelihood I'll just install my autodesk stuff on windows soon - at least restarting to switch OS's is insanely fast.
 
I think I have found answers to this issue.
Look at this video, showing AMD D700 performing in Maya both in OSX 10.9.1 and bootcamp Windows 8,1:

http://arstechnica.com/apple/2014/01/two-steps-forward-a-review-of-the-2013-mac-pro/4/

D700 is actually doing REALLY great under Windows, at 36million polygon, it is still silky smooth, and still greatly usable at 72million. While the same scene under OSX, cannot be used at 36million...

So I think Apple's driver sucks a lot. Which makes me upset, as I thought the "FirePro" and the price they charged means PRO drivers.
Luckily, you can use bootcamp, but that's not why you buy a Mac.

Great find on the review! Best I've seen to date.

I wish your last sentence was true! Unfortunately some us have to use Bootcamp as we use software that I think will never see light of day on OSX. And there are no equivalents in OSX. For me my work stream - Autodesk Civil 3d, Revit structure, Navisworks, Quantity take off, Asta Powerproject, Primavera P6 - have no chance of appearing on Mac.

But Bootcamp works so well and has always been the stablist of environments - can't remember my last BSD! It is great to see the nMP working so well under Bootcamp. And I still get to do all the other stuff I enjoy and write in OSX and a 2011 laptop that still has 7hr battery life and is rock solid.

Can't wait for September and the end of my 3 yr update cycle to move from iMac to nMP.
 
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