The problem I have with Android, is the fact that it isn't a set hardware platform. Cellphone companies can make their hardware any way they want, so if I were to program a game for Android, I'd have to program it like a PC game, able to run at varying resolutions, processor speeds, graphic and sound capabilities...ugh. Android games will end up much like standard cellphone games, designed for the lowest-common-denominator, the weakest phones.
I couldn't agree more with this statement. We've seen exactly this situation happen even in a single console which adds something like HD DVD after the fact. No developer touches it because those that will have it will only be a subset of that total market. This has been shown so many times.
What would need to happen is for one Android to become a front-runner within the group. And that one Android would have to have a huge user-base. If it is scattered as you suggest, then I couldn't agree more with you.
Alex Alexzander