2 more years? Where did you hear that from?Vulkan won't be shippable for 2 more years, from what I've read. Why wait, when gains from implementing Metal can be seen now?
2 more years? Where did you hear that from?Vulkan won't be shippable for 2 more years, from what I've read. Why wait, when gains from implementing Metal can be seen now?
So what does this mean for OS X that Metal is out for it? What should we expect to see? Will games released in earlier times like CS:GO, Left4Dead, Diablo 3 work better or worse?
Mac hardware is weak for games any way
2 more years? Where did you hear that from?
That is exactly my main concern too. Metal is definitely faster than the full openGL stack. But why should any s/w house invest on the effort (aka money) to adopt it if it is only for Mac ? Especially considering that right now the only devs that know metal are the ones that make apps for iOS.
"Only the devs that make Apps for iOS"?!?!?!?
Aren't nearly all developers looking at iOS development? If not for their day job with a big corporation, then at least as a hobby/lottery ticket to make the next Flappy Bird. I mean seriously if you are programing today, aren't you thinking a lot about programming for iOS? What else is going on in your field? Isn't this so obviously "where the puck is going"? If you are a programmer I think you have to be thinking about iOS. iOS is heading toward eclipsing Windows as the OS that wealthy fraction of humanity spends most of their free time with. Don't you want to program for the OS that humans are using by choice? I mean if potential customers are using an OS by choice in their free time and spending their own money on Apps for that OS, isn't that the OS that you are going to focus on?
I know the gaming community is still dominated by folks using Windows and consoles. But isn't Apple entering the console market through an updated Apple TV console just obvious and expected at this point? Do you think that large software companies aren't aware of this? Do you think they just want their company to survive another three years? I would think they want to be around for the long haul and that iOS and Mac OS seems like a very obvious trend these days, and has been for at least the last several years.
How is Mac Hardware weak for gaming? It is THE SAME hardware that PC's use. Same Intel processor, same mobile GFX card, same RAM.
Granted, it is not as good as a gaming laptop, but those things have like 45 minute battery life (not hyperbole, I had a VERY nice Toshiba just before I bailed on Windows, and 45 minutes was about all the 18" Qosimo could manage). Wrong tool for the wrong job if you are expecting to run latest high end games at 4K with every feature maxed out. That's like complaining that your Corvette has crappy towing capacity.
MBPro does decent with same year games with reasonable graphics settings. Look at the power draw for high end dual card solutions. Look at the thermal budget. You'd have so many fans in your laptop it could double as a drone.
Well, that's what we all wish for. Of course iOS has a greatly established development base. Apple worked hard to make what iOS development community is today (e.g. to attract devs). But - currently - I'm not so sure how the big s/w houses will see this steering to Metal. They were constantly ignoring Mac for years now (extremely late releases, badly made ports, and...wrappers...I really hate that last one). We'll have to see if Metal will work in a positive way (e.g. it will be adopted) or not. Right now, I wouldn't even try to guess.
Has anyone else been watching the Metal videos from WWDC 2015? The one I'm into now is the "What's New in Metal, Part 1", led by Rav Dhiraj, GPU Software at Apple. It's a 36 minute talk, and the first of two Metal deep dives they're doing.
To get to it, download the WWDC app from the iOS App Store. Look at the schedule for the week and filter it by game content. It's Session 603.
You can watch it straight from Apple's site here:
https://developer.apple.com/videos/wwdc/2015/?id=603
Thoughts?
You completely have no Idea what you are trying to judge. No offence, thats just an observation.
I have 2012 year computer and completely have no problems with running games from present year on it. Why would I have them? And yes, it is a laptop. Mid 2012 MBP. And it was 1800$ machine.
Weak is quite vague in this context. Can you elaborate?
Yes I can. It means that its not powerful enough to run modern games released on same year unless its on low resolution. Weak as in a cheaper priced PC can have higher specs. Compare the Alienware 15 at $1500 with the Macbook Pro 13 at $1800.
I am specifically talking about laptops
Mine is on Yosemite.On El Capitan?
Thanks for that benchmark, great thing to campare![]()
Bah.. there are laptops built for gaming, that have MXM gpu cards. Meaning, you can upgrade them with newer MXM cards.No Mac ever was build with gaming in mind, so it's no big surprise that a dedicated gaming PC offers better value for money than e.g. a iMac. If gaming is your only concern, simply don't get a Mac, easy as that.
Btw, there's no such thing as a gaming laptop. It's overpriced ******** which will be old and worthless when the next big AAA game comes out.
Mine is on Yosemite.
Which is an in-house engine developed by CDProject Red, the company that made The Witcher (hint, its in the name). A company using their own engine for many of their own games is quite standard, but it is not available for sale or licensing to others.The Witcher 3 is on the RedEngine3 which is available for OSX for example.
I have, and the list of 1st party engine games worth a damn vs 3rd party engine games worth a damn is significantly larger.Not true at all- many high end games are using Unity/Unreal/Cryengine type stuff.
Go look at stuff coming from Unreal Engine 4 and Unity.
Additionally, RedEngine3 is not available for OS X. Only RedEngine 1 and 2 are. That may change in the future.
It's almost a given that the next Apple TV will run iOS apps, including games. If it's powerful enough (i.e. more than a handled device), it may bring more serious games to Metal.
If he had said that Mac hardware isn't good for keeping a machine upgraded for the latest demanding games, I could 100% get behind that statement, because it's true. Apple restricts owner-performed GPU upgrading for all its computers. You can't buy an off-the-shelf GPU card and pop it into any currently-sold Mac. Macs can, and often do, ship with cutting-edge GPUs, but within two years (becoming less because of the increasing pace of development cycles), they get lapped because of newer GPUs available.
So, the owner of a Windows desktop PC can, with some care and attention paid, choose a machine that can be upgraded to keep up with next-generation games over 2 or 3 iterations, without having to dole out the money for a whole new system every time they want the latest and greatest.
THAT is the real advantage that Apple has ceded to its desktop PC competitors. But that ship sailed nearly 20 years ago. For the determined and skilled, there are work arounds to give your Mac upgradable graphics. I'm thinking primarily of e-GPU solutions and going the Hackintosh route.
Which is an in-house engine developed by CDProject Red, the company that made The Witcher (hint, its in the name). A company using their own engine for many of their own games is quite standard, but it is not available for sale or licensing to others.
Additionally, RedEngine3 is not available for OS X. Only RedEngine 1 and 2 are. That may change in the future.
In-house engines of this sort tend to have limited platform availability compared to the more commercial engines. 2 consoles, along with Windows tends to be as far as these engines go.
I have, and the list of 1st party engine games worth a damn vs 3rd party engine games worth a damn is significantly larger.