After all, the PC (Personal Computer) age is winding down and Intel knows this.
Even if you were to put Mac Pro level performance into a tablet, they're still hardly the most convenient devices for serious office work; work on the go, sure, or more casual work, absolutely, but unless you're going to advocate my getting a 21" or larger tablet I just don't see how I'm supposed to get anything done without a proper computer. Also, cloud services are very likely to continue growing so it will still make sense for Intel to develop for desktops first, before refining for workstations and servers, as I doubt the latter two are going to decline much.
But now the current CPU's and RAM are MORE than ENOUGH for any regular businesses needs (MSOffice and Solitaire), so the need to push faster and powerful systems is not needed any longer due to demands.
And yet software continues to grow in complexity. You could argue that a Pentium III was plenty for running office apps (because it was), so why did we progress beyond that point? Because we wanted richer, easier to use office apps, with real-time drag-and-drop layout tools, handling greater detail with bigger images etc. etc.
Even now, while office apps have a great set of features, they're still far from done evolving; there's still a lot more that apps could do with machine learning and other automated features, that are still too powerful for todays average desktop processor. Sure you could stuff all this in the cloud, but you're moving all that processing to a central location, potentially introducing latency, or worse, leaving users at the mercy of the service; I mean, how many big services have had issues in the last year, either going down or being compromised in some way? I'd much rather have the clout to run the full features of a program on my machine and know it will continue to just work; supplementary services are fine, but moving the apps entirely into the cloud? No thanks.
Most of the people on the forums that desire faster and powerful systems are probably into gaming, but desktop gaming is starting to decrease as Xboxes etc. try to fill that need (Microsoft's new future plans).
They're not doing an amazing job of that, as console lock-in is making it a very frustrating experience. Consoles have actually pushed me back towards PC gaming, as I'm sick of paying such high prices for games and DLC when the PC gaming market continues to actually be
you know, a market, with a huge degree of freedom. I'm loving the possibilities of Steam Machines, as they might actually make PC gaming more accessible (with time, they seem to be aiming for existing PC gamers that want more console-like machines for now).
Besides, the Mac Mini is far from a gaming oriented machine; it might run some stuff quite well, but if you bought it for gaming you've wasted your money, as the same money could buy a far more capable machine for that purpose (some even vaguely console sized). Likewise with the Mac Pro; even the previous generation of Mac Pros were a horrible choice for gaming as you were paying a huge premium for Xeons and ECC that you didn't need, plus a graphics card you'd likely swap out first chance you got.
For those like myself that do basic video editing etc., the days of pushing our little friend Mac Mini to the limits because we cannot afford a Mac Pro is probably winding down
Why? Video is just as important, and 4k video is going to be even more demanding. While this might mean more people are forced to buy a Mac Pro to get the performance they need, you're still going to get people who can't do that so need to push every extra fps out of a Mac Mini to get encoding done in a reasonable (albeit likely pretty slow) time.
Fortunately OpenCL and rapidly improving integrated GPUs to run it on, might just help to keep modest systems at a reasonable level for encoding/transcoding video, for those of who can't afford the hardware to really do it seriously.