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Washac

macrumors 68030
Original poster
Jul 2, 2006
2,540
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Just read this over at the Ubisoft Might & Magic X Legacy forums.......

"However, even the best things come to an end eventually… Today we announce the end of the Might & Magic X – Legacy project. Indeed, the development team is now switching to exciting new projects. It’s painful for all of us to say goodbye to MMX, but rest assured you will hear about Might & Magic again soon.

No further updates are planned for the game or the website but we will continue to monitor the OpenDev blog and the forums, so you can be sure we’re still reading your comments! Indeed, today we would like to leave you the virtual keys so you can record all the amazing things you achieved. If you would like to share any information about the game, unofficial patches, workarounds, mods etc. please let us know in the comments.

The quest for the Agyn Peninsula is now over, companions. We shared great moments and achievements; and it was a real honor to fight by your side. We are leaving Karthal, our hearts full of pride from this successful mission to prevent the return of darkness. Until next time, adventurers--our journey in the world of Ashan is not yet over. "

Here is a link to the site so you can see it there also by way of proof.
https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/mmx-the-end-of-a-chapter

Ubisoft sure leaves much to be desired.

The game developer/publisher world is getting worse and worse by the day.
 
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More disappointment from Ubisoft The game needs quite a few patches and instead of sorting it out, they're dropping it.

What a damn pity, as it's really the only native Mac old school M&M game as well.
 
More disappointment from Ubisoft The game needs quite a few patches and instead of sorting it out, they're dropping it.

What a damn pity, as it's really the only native Mac old school M&M game as well.

I really believe all these people are after is a fast buck, it is not like the old days where the RPG writers had a passion for their products, just see some of the interviews with them on Youtube at Matt Chat ( https://www.youtube.com/channel/UCE98xefVUXmbvQfe-wNS8oA ). These days it is knock out an RPG badly bugged, yes we all know old games had bugs but nothing like some of these games have today, some not even working on release, do a few patches to keep the punters happy then either drop the game totaly like Ubisoft have with this one or slowly just fade away, then move on to the next project. What do we do as games buyers ? You just cannot tell this is going to happen, I suppose the only way is to never buy any games full price, but wait for summer sales etc and get them as cheap as you think you can, but even then are some worth buying ?

The games world for computers is in real bad shape I feel with many developers and publishers knocking out any old mess, ( Feral and Aspyr not included in this ) the real cash being in corporate publishers console titles these days.
 
Oh 100% agreed! The look at what happened to even Bioware for RPGs the last few years.

I love RPGs, but a good one are darn hard to find. The new Planescape Torment game might be the game, although you can never tell until it's done and played.


Now when it comes to Ubisoft and all their shenanigans, lies about game graphics settings, downgrading versions, and dropping games? I'm kind of done with them.

Also even Crytek are in trouble lately, it seems the so called "AAA", which rarely even had A grade games are in trouble.
http://kotaku.com/sources-crytek-not-paying-staff-on-time-ryse-sequel-d-1594967505
 
Oh 100% agreed! The look at what happened to even Bioware for RPGs the last few years.

I love RPGs, but a good one are darn hard to find. The new Planescape Torment game might be the game, although you can never tell until it's done and played.


Now when it comes to Ubisoft and all their shenanigans, lies about game graphics settings, downgrading versions, and dropping games? I'm kind of done with them.

Also even Crytek are in trouble lately, it seems the so called "AAA", which rarely even had A grade games are in trouble.
http://kotaku.com/sources-crytek-not-paying-staff-on-time-ryse-sequel-d-1594967505

You maybe interested in this as may others - https://www.youtube.com/watch?v=06YvwO3V4Ms&list=UUE98xefVUXmbvQfe-wNS8oA

An interview with Chris Avellone regarding the new Torment game, Tides of Numenera.
 
How much time did you guys spend playing this game? What is wrong with it in its current state? Are there any show stopping bugs or just minor annoyances? In other words, is it worth playing they way they left it? I was under the impression the biggest issue is easily fixed by setting it to run as a 32 bit app.

What are the major problems that make this game suck or is it not really that bad?

I don't have any opinion as I don't own it. I am just asking because I'd like to when it gets cheaper unless you can give me reasons not to waste the money. It looks like it has the potential to be a lot of fun.

I will say, one thing that bugs me about many Mac games on Steam is there is little assurance of support when OS upgrades come along. This game is a good example. If it doesn't work on Yosemite, oh well. Too bad. That's Ubisoft for you and they are hardly alone. This is another reason I'm always happy when something good is released by Feral or Aspyr because they won't throw you under the bus the first time an OS upgrade happens or multiple ones for that matter within reason.
 
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What are the major problems that make this game suck or is it not really that bad?

It has game breaking bugs, where sections won't load no matter what and to get past it you need to start a new game.

Bad crashing during some fights and effects, or of course when loading a dungeon or area. Performance would slowly degrade as you play until it can lock up the system ( memory leak ate through my 32GB in under an hour ), and more issues.

The game was really polished for the first few parts, and then went face first off a cliff in quality.

Now instead of actually making it playable past the first 1-2 hours, it's dead and abandoned :(
 
I really believe all these people are after is a fast buck, it is not like the old days where the RPG writers had a passion for their products, just see some of the interviews with them on Youtube at Matt Chat ( https://www.youtube.com/channel/UCE98xefVUXmbvQfe-wNS8oA ). These days it is knock out an RPG badly bugged, yes we all know old games had bugs but nothing like some of these games have today, some not even working on release, do a few patches to keep the punters happy then either drop the game totaly like Ubisoft have with this one or slowly just fade away, then move on to the next project. What do we do as games buyers ? You just cannot tell this is going to happen, I suppose the only way is to never buy any games full price, but wait for summer sales etc and get them as cheap as you think you can, but even then are some worth buying ?

The games world for computers is in real bad shape I feel with many developers and publishers knocking out any old mess, ( Feral and Aspyr not included in this ) the real cash being in corporate publishers console titles these days.

I wouldn't say that people don't have passion for what they're doing, but there's more pressure out there. More money is on the line these days than 10-20 years ago and I'm sure they don't have to time to devote to their creations like they did. After all, these developer and publishing houses have to pay their employees. If they're working on a title that's not making any money, then it's going to get dropped.
 
I wouldn't say that people don't have passion for what they're doing, but there's more pressure out there. More money is on the line these days than 10-20 years ago and I'm sure they don't have to time to devote to their creations like they did. After all, these developer and publishing houses have to pay their employees. If they're working on a title that's not making any money, then it's going to get dropped.

One could say they're not making much money because the game is broken and getting bad reviews due to rushing it for a buck.

Then can't pay people well and support the project due to lack of sales, due to bad reviews due to the game being broken. A vicious cycle that can be alleviated by putting out a polished product.
 
One could say they're not making much money because the game is broken and getting bad reviews due to rushing it for a buck.

Then can't pay people well and support the project due to lack of sales, due to bad reviews due to the game being broken. A vicious cycle that can be alleviated by putting out a polished product.

Exactly.
 
One could say they're not making much money because the game is broken and getting bad reviews due to rushing it for a buck.

Then can't pay people well and support the project due to lack of sales, due to bad reviews due to the game being broken. A vicious cycle that can be alleviated by putting out a polished product.

Again, I'm sure if their companies are pushing pushing pushing to get a finished product out the door and with the connectivity we have today, pushing out an update afterwards means they can afford to do what they're doing. Not every company can do a 10 year development cycle like Blizzard.

Also, with all the lines of code that are in a modern game compared to something like Baldur's Gate, there's a lot more that can glitch and go wrong. If testers find a bug but can't reliably recreate it to show to a person that can fix it, then it won't get fixed. It testers miss bugs, they don't get fixed.

There's a lot of issues that can cause broken games to be released, but saying that the people creating them are not passionate about their product is an unfair statement.
 
It has game breaking bugs, where sections won't load no matter what and to get past it you need to start a new game.

Bad crashing during some fights and effects, or of course when loading a dungeon or area. Performance would slowly degrade as you play until it can lock up the system ( memory leak ate through my 32GB in under an hour ), and more issues.

The game was really polished for the first few parts, and then went face first off a cliff in quality.

Now instead of actually making it playable past the first 1-2 hours, it's dead and abandoned :(

In the other thread about this same game, Frong posted this:

"I have finished the game and the DLC, played it a lot more, going close to the 300 hours of play and it's a great game (with few flaws) and very stable port on Mac once you set it to run in 32 bit as mentioned above."

You can probably understand how I might wonder what to think either way? I mean, how can one user play for 300 hours and praise the experience and another user claim complete meltdown after about 2 hours with a 32 gig memory leak for the same exact game?

In such a case I am inclined to believe the difference may come down to the two computer system configurations involved versus the software itself. Generally speaking, software does not fail catastrophically on one system and then work well on another unless there is something different between the two systems somehow. Now, that can still be a flaw in the software it is true but it would take further investigation to find that out in a test environment.

I think if it goes on sale for cheap on Steam I'll take the gamble and see how it plays on my own system. For cheap money I'm willing to take a shot.

Don't think I don't appreciate the feedback though. I do. It contributes to my hesitancy to spend much for this as I expect it could have problems. Then again, maybe it will run fine for me as it does for Frong. I'll just have to hope for the best because I would like to play it. A lesser game (in potential) I wouldn't even bother taking the risk but for a Might and Magic game native on the Mac I'll take a shot.
 
"I have finished the game and the DLC, played it a lot more, going close to the 300 hours of play and it's a great game (with few flaws) and very stable port on Mac once you set it to run in 32 bit as mentioned above."


Can you link to this Frong? A search of the Mac gaming forum only brings up his name here, and certainly not in the M&M X thread I started when the game was released on mac.
EDIT: NVM Found him. Odd that he managed to 300 hours in that game in only a few weeks.

Game certainly ran like rubbish after 1-2 hours before messing everything up on the system in my signature, each time without fail. Yet I never had issues when testing other Alphas and betas to such a degree, at most those would just crash themselves.
 
Can you link to this Frong? A search of the Mac gaming forum only brings up his name here, and certainly not in the M&M X thread I started when the game was released on mac.
EDIT: NVM Found him. Odd that he managed to 300 hours in that game in only a few weeks.

It isn't hard depending on how much free time you have. I've spent well over 500 hours in EverQuest in a couple months recently. I don't see why someone would come along and bother to post that unless it had been their experience, even if the time was inaccurate, etc.
 
It isn't hard depending on how much free time you have. I've spent well over 500 hours in EverQuest in a couple months recently. I don't see why someone would come along and bother to post that unless it had been their experience, even if the time was inaccurate, etc.

I'm just surprised he managed to get it even working. If I ever feel like bother with it again I shall try 32-bit mode like he suggest. Although it should really just work considering it was released as is.

I've been completely put off Ubisoft games lately due to their practices.
 
Game certainly ran like rubbish after 1-2 hours before messing everything up on the system in my signature, each time without fail. Yet I never had issues when testing other Alphas and betas to such a degree, at most those would just crash themselves.

Was your experience with the game when it was pre-release? Maybe that was the problem. I'm not questioning what you've reported, just the possible difference between systems and now that I think of it the potential difference between builds of the software you both played. 32 gigs in an hour is one hell of a show stopping memory leak. I have trouble believing they let it ship in final form that way. Nobody could play the game, nobody.
 
I'm just surprised he managed to get it even working. If I ever feel like bother with it again I shall try 32-bit mode like he suggest. Although it should really just work considering it was released as is.

I've been completely put off Ubisoft games lately due to their practices.

Can I ask, how do you set it in 32bit mode on the Mac version non steam, because you only get a properties option when right clicking on a windows icon ?
 
Was your experience with the game when it was pre-release? Maybe that was the problem. I'm not questioning what you've reported, just the possible difference between systems and now that I think of it the potential difference between builds of the software you both played. 32 gigs in an hour is one hell of a show stopping memory leak. I have trouble believing they let it ship in final form that way. Nobody could play the game, nobody.

Nope, I got the steam release version.
I got passed my first impression video and it kept going to hell constantly. It's a reason I'm so annoyed about them dropping the game and not putting out patches anymore

Can I ask, how do you set it in 32bit mode on the Mac version non steam, because you only get a properties option when right clicking on a windows icon ?

Have a look here apparently it worked for Frong.
https://forums.macrumors.com/posts/19241921/
 
Thanks, why is it I never try the obvious ?

Not encountered any problems yet, but if I do I will try running in 32bit mode.

I bought it at retail on Steam and had the game-breaking crash trying to re-enter the lighthouse. Applied the "32-bit" workaround and got the game back on its feet.

But . . .

The game is criminally coded. The lack of optimization and horrendous implementation of the 3D engine results in poor framerates and an entirely unnecessary load on the CPU. Seriously, if I explore the wilderness in this game for about 10 minutes, I could flip my MBP over and griddle up some pancakes on it, while also cleaning the leaves out of my gutters by pointing the fan exhaust towards my roof.
 
Thanks, why is it I never try the obvious ?

Not encountered any problems yet, but if I do I will try running in 32bit mode.

No worries. I miss the obvious all the time. Truth be told, I was confounded when I tried this on the World of Warcraft 64 bit app and it didn't display so I called AppleCare and asked them, am I missing something here? They told me it varies by app whether that option even shows up and told me for example, I could see it if I tried looking at Safari which I did while I had them on the phone.

So much for me being smartypants but hey, at least I am honest. lol
 
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