Some additional complaints:
-So there is an odd touch-response issue that occurs on and off. I'm not sure what's happening, but the best example is the stock Music widget on my home screen. Sometimes I'll tap it to launch the Music app to change the song or whatever, and it won't launch. It takes 2 or 3 additional taps before it'll finally launch. After which, when I exit it, and tap to relaunch, it launches perfectly with a single tap. It's as if memory management isn't being delegated properly? I don't know how to put it in technical terms, but it's as if once it realizes I might want to continue accessing the Music app from the Music widget, it'll respond better? Maybe? I don't know, because this does happen randomly; sometimes it'll launch perfectly from the get go, and sometimes it takes additional taps. It could be with the widget itself, but I never ever ran into this problem with the stock Music widget on my Galaxy Nexus. Another example is in the Whatsapp app. If I launch into an ongoing conversation and want to scroll up immediately, it doesn't quite follow. Again, once it does kick in, it scrolls perfectly fine up or down, but that initial upward scroll just doesn't take or respond as it should. Again, it looks to me like it's not "ready" to process that information, like there's an initial shock, but again, once it gets going and realizes you want to scroll through messages, it works and responds perfectly. Likewise, playing Tetris, I notice it sometimes misses my taps to flip the pieces (especially when the levels get really high). Again, none of these problems existed with the Glaaxy Nexus, so I don't know if it's LG's zero-gap screen technology or whether it's Android 4.2.
I suspect it's something with Jelly Bean 4.2, if I had to guess. The battery/performance update that's due soon (I'm predicting around Xmas time. They released a patch during Xmas time last year for the GN, too) hopefully will fix this. If it doesn't, and it turns out it is the hardware, this device is going up on Craigslist.
I don't mind milliseconds of "lag" on Android, but I do mind when it flat out doesn't respond to you until additional taps.
For what it's worth, I've experienced this on iOS also. My friend's iPhone 5's weather widget refused to launch until after 3 or so taps. It was a repeatable issue too, as I was replicating it quite easily. Ditto a few times on my iPad 3 running iOS 6. Sometimes it takes 2 or more taps to launch an app (and I'm not missing the icon because the icon does turn gray. Just that nothing happens the first time).
-The rear-camera position sort of sucks. It's a little too low. I keep finding my fingers inadvertently resting directly on it and I fear my prints will cause either small scratches or blurs to the glass that houses the lens. This is especially true when holding the device with my left hand.
-The camera still sucks big time. Is it me or are HDR shots even worse? They always come out blurrier.
-So there is an odd touch-response issue that occurs on and off. I'm not sure what's happening, but the best example is the stock Music widget on my home screen. Sometimes I'll tap it to launch the Music app to change the song or whatever, and it won't launch. It takes 2 or 3 additional taps before it'll finally launch. After which, when I exit it, and tap to relaunch, it launches perfectly with a single tap. It's as if memory management isn't being delegated properly? I don't know how to put it in technical terms, but it's as if once it realizes I might want to continue accessing the Music app from the Music widget, it'll respond better? Maybe? I don't know, because this does happen randomly; sometimes it'll launch perfectly from the get go, and sometimes it takes additional taps. It could be with the widget itself, but I never ever ran into this problem with the stock Music widget on my Galaxy Nexus. Another example is in the Whatsapp app. If I launch into an ongoing conversation and want to scroll up immediately, it doesn't quite follow. Again, once it does kick in, it scrolls perfectly fine up or down, but that initial upward scroll just doesn't take or respond as it should. Again, it looks to me like it's not "ready" to process that information, like there's an initial shock, but again, once it gets going and realizes you want to scroll through messages, it works and responds perfectly. Likewise, playing Tetris, I notice it sometimes misses my taps to flip the pieces (especially when the levels get really high). Again, none of these problems existed with the Glaaxy Nexus, so I don't know if it's LG's zero-gap screen technology or whether it's Android 4.2.
I suspect it's something with Jelly Bean 4.2, if I had to guess. The battery/performance update that's due soon (I'm predicting around Xmas time. They released a patch during Xmas time last year for the GN, too) hopefully will fix this. If it doesn't, and it turns out it is the hardware, this device is going up on Craigslist.
I don't mind milliseconds of "lag" on Android, but I do mind when it flat out doesn't respond to you until additional taps.
For what it's worth, I've experienced this on iOS also. My friend's iPhone 5's weather widget refused to launch until after 3 or so taps. It was a repeatable issue too, as I was replicating it quite easily. Ditto a few times on my iPad 3 running iOS 6. Sometimes it takes 2 or more taps to launch an app (and I'm not missing the icon because the icon does turn gray. Just that nothing happens the first time).
-The rear-camera position sort of sucks. It's a little too low. I keep finding my fingers inadvertently resting directly on it and I fear my prints will cause either small scratches or blurs to the glass that houses the lens. This is especially true when holding the device with my left hand.
-The camera still sucks big time. Is it me or are HDR shots even worse? They always come out blurrier.