Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
^^there is a way to get MotB onto the Mac NWN2 here.
Performance is pretty dire on an X1600, I'm amazed you didn't go insane Brad, I have to run it with pretty much all settings on minimum.

In my defense, I left Aspyr for Apple right about the time we entered beta on NWN2, so perhaps something went horribly wrong afterwards? ;) At any rate, we'll be revisiting performance in the patch-after-next.

I know that during development, one of the key areas of performance degradation was shadow support. NWN2 uses some advanced D3D techniques that we couldn't easily do on the Mac without sending performance in the toilet.
 
One problem with the X1600 (in my 17" iMac at any rate) is that it's very underclocked in OSX, I can overclock it heavily in Windows with no issues. A performance patch would be a godsend as it is a great fun game. Any news on the expansion packs or do you have to keep quiet on that Brad?
 
I like your review. I've played NWN2 on my PC and I did not care for it. I really don't like worlds with invisible walls all over the place because it ruins immersion IMO. Elder Scrolls 4: Oblivion is a much better choice for a solo RPG.

Oblivion's great, except for that that asinine leveling system. I can't think of another game that actively disincentivizes leveling up like Oblivion does.

I try not to do this in general but any game with stats is going to have a little bit of meta-gaming. I think I was around level 4-5 when I realized that the key to kicking ass in this game was to continue to develop skills and NOT level up.

To me, this misses the entire point of kicking butt in an RPG, which is to get more stuff to kick more butt. Oh yeah, and that story stuff, too.

BTW, figuring out how to get some of these Oblivion mods to work under Cider was a pain in the butt, but well worth it.
 
Oblivion's great, except for that that asinine leveling system. I can't think of another game that actively disincentivizes leveling up like Oblivion does.

I try not to do this in general but any game with stats is going to have a little bit of meta-gaming. I think I was around level 4-5 when I realized that the key to kicking ass in this game was to continue to develop skills and NOT level up.

To me, this misses the entire point of kicking butt in an RPG, which is to get more stuff to kick more butt. Oh yeah, and that story stuff, too.

BTW, figuring out how to get some of these Oblivion mods to work under Cider was a pain in the butt, but well worth it.

Many people have issues with Oblivion's leveling. Fortunately I, you and othere were able to work with it. A while back I posted the MacRumors Oblivion Guide and section 13 Leveling the Right Way basically says what you just said. The first time through I reached a point were mobs were kicking my ass. I corrected this by when I was able to level, I made sure to fight my way through a couple more dungeons before actually choosing the level option. (I played it on my PC with WinXP, and my MBP under Bootcamp/Vista.)
 
Just installed the game, friends did likewise. They're on PCs and the version number of the game is now 1.23 for them. Mac version is 1.11. I can't log in to games that they're running because it says that the client version numbers don't match. Is there any way I can log in to their servers from now until the update for the Mac version comes out?
 
Oblivion is an action-centric, console-focused action-RPG. It is all abotu what you are looking for in a game.

wrong.

oblivion was around long before the xbox 360 and other consoles it was 'ported' to them by bethesda as they were so successful on the pc.
 
wrong.

oblivion was around long before the xbox 360 and other consoles it was 'ported' to them by bethesda as they were so successful on the pc.

Um ... no.

Elder Scrolls III: Morowind fits the description you mention, but Elder Scrolls IV: Oblivion had quick-buttons limited to console controller buttons, a UI made for a TV screen, and was launched in March/April 2006 for X360and PC .
 
If you have that busted saved game handy, e-mail it to me and I'll take a look: brad AT aspyr DOT com.

Hi Brad -- Thank you for the offer. It is appreciated. Unfortunately, it has been over a year and I've since moved to a new desktop.
 
Can someone confirm that the PC version performance is much better? On the Mac version I get less than 15 frames in outside areas (well I only got outside the first house, where there was that fare) with all settings on minimum with 2.4GHz, 4GB RAM and 9600GT
 
Can someone confirm that the PC version performance is much better? On the Mac version I get less than 15 frames in outside areas (well I only got outside the first house, where there was that fare) with all settings on minimum with 2.4GHz, 4GB RAM and 9600GT

That's odd, I have heard it flys on the Pro, it runs ok on the 9400m for example, but you should be getting decent FPS on the 9600.
 
Hmm that's really weird then. Because performance for me was total ****

Have you patched up? I've not replayed on the Mac and really don't plan to reinstall any time soon. I know upon release the Mac performance was terrible, but I can't tell now based on patches if it has improved.
 
I rolled my own cider port using the guide on ibrain and it worked pretty good on my old MacBook unibody. I deleted it, but I want to try it on the 9600m GT.
 
I had a cider port that I tried on my early 2008 MBP that worked okay, but it just wasn't smooth enough after playing directly on Windows with Bootcamp. I've stayed with the Windows native version after trying it in cider.
 
I tried the mac version on the 9400m, it ran ok, not good but not terrible.

I wanted to try it on Windows 7 but NWN 1 and 2 won't run on the current build
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.