Eh.. not really. the graphics are actually pretty standard.

I would even go as far as saying bad. Nothing that fancy at all.
Low polygon models, low texture resolutions, poor alpha maps, no anti aliasing, little to no lighting. Meh. I have seen better.
This looks better....
http://www.youtube.com/watch?v=6cuXgRVMvZ0&feature=player_embedded
The quality of rendering in video is excellent, no doubt, but
the action is all scripted.
On top of that, its a DEMO! That alone discounts it as actual in game real time rendering.
The first Cliff of Dover video can be done by anyone with a good computer and inexpensive post-production effects.
Yea... not that the graphics are bad or anything, they're very nice, but they're definitely not a new standard.
Show me something better. Just saying so is meaningless.
They're quite good yes. But would I want all my games looking like that? No. Would I want my games looking better? Yes. Would I want better, more original art direction? Yes.
Show me someone who believes great graphics make the game, and I've shown you a fool.
Oh wow! New Star Ocean I hope!
And what I like about that is it isn't trying to look real, it looks great through incredible art direction.
True, but it goes hand in hand. Great art tells how much effect of your action has affected the target.
So far, everything sounds great!
The ground battle was actually pretty below average graphics, all houses looks almost the same, grass and landscape is almost totally flat and the shadows the tanks casts (on ground) doesn't match shadows parts on the tanks cast on themselves.
Airplane models looks awesome tho.
Compare landscape with recent titles like Crysis.
And here from gamespots review of IL-2 Strumovik: Cliffs of Dover
Flight sims are kinda limited in close up textures because you want at least 10km view distance when you fly, but games on ground people can be happy with 1km..
Ground is a WORK IN PROGRESS.
That shows it has the potential, but for now it is targets for the air units.
You cannot compare Crysis with CoD, and if you insist, then CoD is still the winner.
1. Crysis is locked in FPS, while CoD you can looked 3ed person, and group view. (WIN: CoD)
2. Crysis is locked on ground in a tiny arena (5 square mile?), while CoD is open terrain with I guestimate 200~400 square mile park. (WIN: CoD)
3. Clouds in Crysis are likely layered 2D images, while in CoD are 3D rendering. (WIN: CoD)
4. Crysis has, what about 12~20 AI targets? CoD supports up to 128 ONLINE players, maybe twice that in AI units. (WIN: CoD)
5. Crysis has a limited number of Vehicle and Infantry models. CoD has 12 playable, another 15 modeled, and about 100 ground vehicles. (WIN: CoD)
CoD one can script your own missions, any combination of vehicles and targets, no limits to terrain on the created map. (WIN: CoD), (WIN: CoD), (WIN: CoD)
BTW, that image you lined is NOT CoD, but the much, much older IL-2 with additional aircraft (that is Do-217 in background, with 109G in foreground, neither are in CoD).
Cliffs of Dover so far is undisputed champ
Any other contender?