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That plane game looks like quake 3 graphics imposed on top of terrain from Monster Truck Madness 1. -_-
 
The quality of rendering in video is excellent, no doubt, but the action is all scripted.
On top of that, its a DEMO! That alone discounts it as actual in game real time rendering.

The first Cliff of Dover video can be done by anyone with a good computer and inexpensive post-production effects.



Show me something better. Just saying so is meaningless.


True, but it goes hand in hand. Great art tells how much effect of your action has affected the target.
So far, everything sounds great!



Ground is a WORK IN PROGRESS.
That shows it has the potential, but for now it is targets for the air units.

You cannot compare Crysis with CoD, and if you insist, then CoD is still the winner.

1. Crysis is locked in FPS, while CoD you can looked 3ed person, and group view. (WIN: CoD)
2. Crysis is locked on ground in a tiny arena (5 square mile?), while CoD is open terrain with I guestimate 200~400 square mile park. (WIN: CoD)
3. Clouds in Crysis are likely layered 2D images, while in CoD are 3D rendering. (WIN: CoD)
4. Crysis has, what about 12~20 AI targets? CoD supports up to 128 ONLINE players, maybe twice that in AI units. (WIN: CoD)
5. Crysis has a limited number of Vehicle and Infantry models. CoD has 12 playable, another 15 modeled, and about 100 ground vehicles. (WIN: CoD)


CoD one can script your own missions, any combination of vehicles and targets, no limits to terrain on the created map. (WIN: CoD), (WIN: CoD), (WIN: CoD)


BTW, that image you lined is NOT CoD, but the much, much older IL-2 with additional aircraft (that is Do-217 in background, with 109G in foreground, neither are in CoD).
109G4-410.jpg


Cliffs of Dover so far is undisputed champ
Any other contender?

You got planes which you can fly in crysis. :rolleyes:

Crysis is not a standard FPS.

And Battlefield 3 looks much better also, and you can drive tanks and fly planes probably also.
 
The quality of rendering in video is excellent, no doubt, but the action is all scripted.
On top of that, its a DEMO! That alone discounts it as actual in game real time rendering.

The first Cliff of Dover video can be done by anyone with a good computer and inexpensive post-production effects.



Show me something better. Just saying so is meaningless.


True, but it goes hand in hand. Great art tells how much effect of your action has affected the target.
So far, everything sounds great!



Ground is a WORK IN PROGRESS.
That shows it has the potential, but for now it is targets for the air units.

You cannot compare Crysis with CoD, and if you insist, then CoD is still the winner.

1. Crysis is locked in FPS, while CoD you can looked 3ed person, and group view. (WIN: CoD)
2. Crysis is locked on ground in a tiny arena (5 square mile?), while CoD is open terrain with I guestimate 200~400 square mile park. (WIN: CoD)
3. Clouds in Crysis are likely layered 2D images, while in CoD are 3D rendering. (WIN: CoD)
4. Crysis has, what about 12~20 AI targets? CoD supports up to 128 ONLINE players, maybe twice that in AI units. (WIN: CoD)
5. Crysis has a limited number of Vehicle and Infantry models. CoD has 12 playable, another 15 modeled, and about 100 ground vehicles. (WIN: CoD)


CoD one can script your own missions, any combination of vehicles and targets, no limits to terrain on the created map. (WIN: CoD), (WIN: CoD), (WIN: CoD)


BTW, that image you lined is NOT CoD, but the much, much older IL-2 with additional aircraft (that is Do-217 in background, with 109G in foreground, neither are in CoD).
109G4-410.jpg


Cliffs of Dover so far is undisputed champ
Any other contender?

In what sane universe could you cite Cliffs of Dover as a viable comparison to Crysis? Theres a reason Crysis is revered by gamers (physics, lighting, modeling, textures [for Crytek community mods...ala "nature"], particle effects...ETC). Just see what folks have done with Crytech Engine...

CoD is nothing to write home about.

Try referencing some legitimate examples of graphical innovation next time, like the recent Unreal "Samaritan Project".

http://www.ign.com/videos/2011/03/08/see-the-next-generation-of-video-games-in-action
 
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