The w9000 was launched in 2012...
haha, i didn't check that, my apologies then
It was launched August 2012. So not 2 years
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Please stop trying to put such a thick coat of lipstick on that pig.
You don't like facts?
The w9000 was launched in 2012...
Please stop trying to put such a thick coat of lipstick on that pig.
haha, i didn't check that, my apologies then
It was launched August 2012. So not 2 years
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You don't like facts?
haha, i didn't check that, my apologies then
It was launched August 2012. So not 2 years
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You don't like facts?
My reality is clearer than yours pal.I said nearly 2 years old...
You don't seem to be a fan of reality.
I like facts. I also like video cards that are good and not just average. So far the facts show the drivers are sh!7. Just what I want to wait for, Apple to get around to fixing things that are half assed as-is. Sounds like a fantastic eco system to be buying into right now! /s
And for the price you payed, I'm wondering why you find average specs to be acceptable (I won't even get into the off chance that you might...just might...be able to upgrade them whilst the gpu market does laps around your tube). The new mac pro just seems to be a waste of money. I've yet to see a usage case outside of Final Cut Pro(sumer) that even warrants the set up. The "just waiting on developers" line is getting old so please don't drag that horse out; it's been beaten into it's next incarnation.
My reality is clearer than yours pal.
I said "So show me the 2 year older FirePro card that matches that and I will apologise" and you replied the W9000 was launched in 2012. As the nMP was launched Dec 2013 I could have said thats only 1 year as you were omitting the actual month. It's still not 2 years old. A year and a half is not nearly 2 years either.
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Yeah, I agree that the drivers are crap compared to Windows, thats the point of this thread really but that doesn't mean the card is bad, The entire machine is only 6 weeks out the production line so some tweaking to make it all work together more fluidly now its out in the field is expected you would think?
Pedantic balderdash and poor attempt at trolling... I give this a 3/10 score.
It's retarded Autodesk, they kept people with this 10 million poly in viewport maximum for years now never testing, i think now they got notified in rather harsh manner about this bug.
There is a lack of serious CGI professionals on Mac OS X, it's all girls who want to do DIsney/Pixar bs with 10 000 poly characters, they never hit serious limits, so there is nobody to report it to obliviously dumb Autodesk. Ever since they purchased all softwares those went south really quick.
OS X drivers are 100% perfectly fine and this issue is not on OSX side but Autodesk, problem is there is only 3 serious apps, and only 1 of them is production one is maya.
Try and compare c4d and modo in OSX vs WIN, c4d can load 100 000 000 easy on OS X.
I have wondered about Autodesk's dedication to OSX for a while now. The license transfer utility hasn't worked for a couple of years...and if you watch any of the "expert challenge" videos you'll see Daryl Obert (their Maya guru) running Maya under Windows on his Macbook Pro. Funny think is, I was able to transfer my Maya 2014 license from a windows box to my new Mac Pro by noticing that the utility was looking for a file in the wrong directory on the Mac...and renaming that directory. Not sure why Autodesk hasn't noticed that.![]()
Development and debugging goes hand in hand with market share. Autodesk on the Mac is a tiny market compared to Autodesk on Windows, so they invest where the money is.
Oddly enough, though, they release service packs for all platforms on the same schedule...but to your point they most likely go after the "low hanging fruit" bugs that affect all versions.
I have wondered about Autodesk's dedication to OSX for a while now. The license transfer utility hasn't worked for a couple of years...and if you watch any of the "expert challenge" videos you'll see Daryl Obert (their Maya guru) running Maya under Windows on his Macbook Pro. Funny think is, I was able to transfer my Maya 2014 license from a windows box to my new Mac Pro by noticing that the utility was looking for a file in the wrong directory on the Mac...and renaming that directory. Not sure why Autodesk hasn't noticed that.![]()
But your wrong. It is new (or current) hardware, Tahiti XT GPU.
it has the same GPU as the W9000.
It is under clocked (probably for TDP/heat reasons)
6GB Vram
2048 stream processors
384 bit memory bus
3.5 teraflops of performance
So show me the 2 year older FirePro card that matches that and I will apologise![]()
W9000 Device id is 6780
AMD Radeon 7970 Device id is 6798
AMD D700 in Mac Pro Device id is 6798
So as much as people want to believe that this is some special new silicon, it is running the same core and device id as the 7970 that was introduced in Dec of 2011.
It is interesting that AMD did not give "Pro" device ids to ANY of the nMP cards. Unlike their Windows ($$$$) versions which get specialized device ids, they all share a device id with a consumer card. This is likely so that they didn't have to add a whole new slew of id's to existing drivers. They just got the same consumer grade device ids as.....consumer grade cards. I'll bet they used better capacitors however.
Problem is Mac OS X 3D user base, is predominantly all Pixar type of people where models don't exceed 100 000 poly's ....
It is interesting that AMD did not give "Pro" device ids to ANY of the nMP cards. Unlike their Windows ($$$$) versions which get specialized device ids, they all share a device id with a consumer card. This is likely so that they didn't have to add a whole new slew of id's to existing drivers. They just got the same consumer grade device ids as.....consumer grade cards. I'll bet they used better capacitors however.
pro cards have generally ALWAYS used the same drivers as consumer cards under os x. why rev the drivers just to add a new id? that's pretty pointless. <shrug> don't know what you're upset about.
Exactly. That's why they should be advertised as 7970s.
instead of the random d700 name? seriously, what's the point?
Apple is charging gaming card prices for gaming hardware and drivers. Nothing wrong with that, but call it what it is.
Or call it a workstation card, write workstation-quality drivers for it, and charge workstation prices.
you're forgetting the part where the same drivers have always been used for consumer and pro cards on os x. Nothing here is different from what nvidia and ATI have ALWAYS done on os x. You're getting workstation support at consumer prices and you're MAD????
I assume you guys have seen this already?
http://arstechnica.com/apple/2014/0...d700-opengl-is-better-than-we-thought-it-was/
you're forgetting the part where the same drivers have always been used for consumer and pro cards on os x. Nothing here is different from what nvidia and ATI have ALWAYS done on os x. You're getting workstation support at consumer prices and you're MAD????
I assume you guys have seen this already?
http://arstechnica.com/apple/2014/0...d700-opengl-is-better-than-we-thought-it-was/