For some reason this makes me want to think that they're nearing completion on SC 2.
They have separate teams working on Startcraft 2 and World of Warcraft. While there may be slight resource sharing I doubt there is very much. In my workplace we have *many* groups of programmers all working on different projects and aside from asking for help on bits of code here and there between friends there is little resource sharing.
I sure hope they don't get into the same routine as EQ currently is, ie. a minor expansion every six months that adds almost nothing to the game. Burning Crusade was pushing it by adding very little content for the price.
Anybody who had been playing the game from release had plenty of time to get to 60. Anybody that hadn't had the time didn't have to purchase the expansion. For the price there were 11 new zones added, 13+ instances added and a bunch of other things that one may or may not consider trivial. 2 new races is semi-trivial but there are still other considerations past "new model and we're done". Same thing with Jewelcrafting, flying mounts, quests, quest plot lines, new models for creatures and environment, textures, etc...
I have to agree, I hope they don't let WoW get too fragmented. They should be generating new content to keep the subscriptions flowing in, not worrying about 'expansions' IMHO.
This is new content to keep subscriptions flowing in. Most people that were 60 on release of Burning Crusade are easily 70 at this point and somewhat bored. I have 2 characters at level 70 and consider myself casual.
A mere ten dollars less than the original retail price of the game is a bit much for an expansion that contains less than a quarter of the content of the original game.
Unfortunately it's the norm for expansions in most all MMORPG's. I do agree that the price should be less (maybe $30 or so) but it's fairly irrelevant because people are willing to pay that much for it anyway. Oddly enough they spent a ton of money marketing the expansion when in reality if they hadn't advertised at all it would've sold just as much. The advertising was mostly to draw new people into the game I would imagine.
And 1% of the WOW players haven't ever discovered naxx!
Naxx was released at a horrible time. I'm sure the devs figured that out quick and I doubt that will happen again. At the time I was in a fairly high end guild (although I didn't raid much if at all) and they were not even far into Naxx when BC was released. Of course now you have your whole guild wanting to get to 70 and pushing Naxx aside. It looks like they are redoing Naxx to Northrend to make the content unwasted.
All I can say is what others have said. They need to add some content to both the Original and the BC to also offer new challenges to the veteran players and more for the new players to entice them to buy not only BC but the new one. I bought BC and still have not found much use for it yet!
Why should they add new content to the old world? Even now when I level up a new character I still have too many quests that I skip and for the most part those zones are nowhere near as populated as they used to be. A veteran player doesn't care that 5 new quests were added to each old zone and a new player wouldn't even realize they were new. If you bought BC and haven't experienced Outlands you probably made the mistake of buying it early. I've done this in previous MMORPG's where even though I was level 40 I bought 3 expansions for level 80 players... just try to resist... it's hard I know... but don't buy the new expansion until you've hit 68...
Personally I have stopped raiding except maybe one night a month to fill a spot. I'm currently progressing through PvP rewards since they are self paced. Yes there are some hardcore PvPers out there that can get all their epics in a few weeks whereas mine might take a month or two per piece. But it is progression and I enjoy PvP. If you have no desire to PvP and hit 70 I could see the game being incredibly boring though.