I work freelance in CAD Design and Product Visualization (rendering). Although I do pretty well I haven't been able to convince my wife that we really need to set up a render farm in the spare bedroom.
However, If I can render on 24 cores as opposed to 12 guess what? My render times are cut in half! This allows me to produce twice the amount of work in the same amount of time. Show me one business person that would not appreciate that.
So, can we declare "12 Cores is enough for everyone, forever" officially "debunked" now?
except maybe during the phase of running previews
well, the argument went from number of sockets to number of cores but i do think it's feasible to say "a single socket is enough for everyone.. if you choose to buy apple computers
That's the expensive part.
With Apple you can have any number of sockets you want, as long as that number is 1.
maybe the question shouldn't be "is this a professional enough computer computer for me?"... it should be "is this computer too professional for me?"
:wink:
So everyone who wants more than 12 cores is likely not "professional" enough to own this computer.
Nice.
Yes, that's wrong, because you've changed the subject to only Mac Pro sales. Mac Pro sales are a small fraction of Apple's sales, and the Mac Pro line can *lose* money while maintaining value to Apple by having a flagship product that stands above the competition.Yes, MacPro sales is the major source of funding for the MacPro line - this is my assumption. Are you saying that's wrong?
Yes, I also thing that's wrong, because you've changed the subject again. They buy them because they can customize them with PCIe cards *in order to be capable* of getting work done. Those that don't need this feature often buy iMacs or Mac Minis.My assumption is that people buy them in order to get work done. Not so they can tinker with the insides after the machine's usefulness is or should have expired. Again, is that wrong?
For me, the math is much different. I only spent about $300 updating my 4,1 to a 5,1 via the CPU. I also spent about $250 updating the GPU after selling my 4870, and I may update my current GPU yet again. Other upgrades... I would have spent that money anyway, so they don't apply.Actually I think it works out to about the same maybe. Right, MP1,1 as an example... by the time MP3,1 released people were upgrading the 1,1 CPU which at that time were like $600 each ($1,200 total) and 3 months later a GPU the X1900 or whatever it was for like $450. Then a year to 18 months later another GPU at $400 and probably some RAM at $800. Right about then bigger faster hard drives for $250 a pop. And now recently a dual SSD PCIe card at around $1k. And with all that it's still not as fast as the current 5,1 stock system with just a single SSD placed in bay1. So it's not really twice the money, it's just a different sales model. A model I see as superior if you wanna have the fastest stuff possible or close to the fastest stuff - continually.
Then perhaps Apple should sell two Mac Pros - an iTube MiniPro and a full-sized Mac Pro for people that want slots everything else they cut back on. That way you won't have to pay a full Pro tax for full specs.That would be a legitimate point if the Mini was as fast as the MP6,1 with dual GPUs and all. Or even as fast as the MP5,1. What are the speed differences anyway? Isn't the MacMini about a quarter to an eighth the system the MP5,1 is?
Not even slightly debunked! It *will* have power bricks and cables that didn't exist in the old box. How can you deny this?Both points have been long ago debunked. It will neither have cables going all over the place nor is it anything like a Mini.
Are you so opposed to purchasing a TB2 to PCIe adapter for an extra $150 to $250? So your MP6,1 will cost you $3,250 where everyone else pays $3,000 even. OK, sounds fine to me. You will have your SAS interconnect that way. And since I don't need or want one I won't have to pay $3800 for a system that could support a card I'll never own. Yup, I'm fine with that math.![]()
ive been through this before a couple of times around here in the past and present.. your argument would make complete and total sense if you could show how you will be able to produce twice the amount of work in the same time.. you know the complete rendering process from blank cad file through finished image.. you know how much work you do in order to arrive there..
doubling the amount of processors is not going to take away even 1 second of that work (except maybe during the phase of running previews)
*your* work stays the same
I would fire *you* for being so rude as to tell someone they should find another line of work. There are little businesses like my own that take a lot of work from people that think they know better. I know, because I did precisely that, and continue to do so presently.Me. I would fire you.Using your edit machine to do your rendering? Yup, you're fired.
Of course you use one system to edit and one [typically headless] to render. It doesn't need to be a farm. If it's the MP6,1 a single TB2 attached SBC with between 4 and 60 cores (per device!!!) is available or you may select any other WS including another MP. I dunno about the Phi but in some scenarios you'll pay about the same for two separate 12-core systems as you would for one 24-core and since you're operating the CAD while the other system or systems are rendering you're already at twice the speed (even tho it's rendering on another [only] 12-core system). And the same is true for any SBC as well.
This argument should be a sign that you might wanna look for a different kind of work. If you don't have the tools to do the job and can't get them (because of wife or whatever) then it's time to expand your horizons.![]()
you haven't read even my latest post
You're waxing semantical again. While he'll still need to do he same work modeling, rigging, etc. how do you not figure reducing render time in half would lead to more efficiency and better results (which would ultimately lead to more jobs). Even though you're not physically doing anything while the render is going, the amount of time it takes certainly factors in to the overall job time and cost. You're argument seems to paint a picture where core count doesn't matter at all.
ive been through this before a couple of times around here in the past and present.. your argument would make complete and total sense if you could show how you will be able to produce twice the amount of work in the same time.. you know the complete rendering process from blank cad file through finished image.. you know how much work you do in order to arrive there..
doubling the amount of processors is not going to take away even 1 second of that work (except maybe during the phase of running previews)
*your* work stays the same
meanwhile, i'm over here sipping on this refreshing kool-aid)
in this instance, i wouldn't say i'm waxing semantical.. because i'm talking about things that i have experience in..
if i'm doing a project which is going to include rendered images, the renders happen while i'm off work.. i don't really care one bit if 4 images finish in 4 hrs instead of 8.. i mean, when i wake up the next day, they're done.. a computer can work 160hr work weeks.. i can't
if i _really_ needed an image asap (like in the next 15 minutes or so), i'd upload to a farm and pay a hundred bucks for 15mins on their 200 i7s.. but i personally don't run into that type of time crunch.. just go into the project with somewhat of a gameplan and the rendering times won't affect me.. even on my lowly quad2.66
T
I guess I really don't understand your argument.
That's not kool-aid it's tainted Apple Juice....
do you draw the models prior to rendering as well? (or are you even working with cad files in the way i'm assuming?).. or are you straight setting up renders all day long?
haha
yum
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oh. fwiw.
I know most of the talk here lately is either for or against the new mac.. (definitely most of my talk at least)
but in this case, i've been spewing this same crap for a couple of years..
not that it really matters but this isn't me seeing the new mac's single socket and bending towards apple. I was already bent.
if i _really_ needed an image asap (like in the next 15 minutes or so), i'd upload to a farm and pay a hundred bucks for 15mins on their 200 i7s.. but i personally don't run into that type of time crunch.. just go into the project with somewhat of a gameplan and the rendering times won't affect me.. even on my lowly quad2.66
I think you're just trying to argue and piss people off, rather than debate rationally.
basically works like so with rendering:
Image
so it's not as if the computer as the whole is looking at the image and combining all of it's cpu power into one (which would be about the most awesome thing out there if someone could figure out how to do that)
more like, it divides the image into smaller chunks and lets each processor go to town on it's own little section..
very rarely have to do any modeling. 98% of the time it's iterating on shaders or test render setups, or iterating simulation setups.
For instance with Maxwell, most of the artist time is spent tweaking the shaders, scene layout, lights, etc to get things just right in CPU-driven preview mode. The CPU's are working 100% during this time. Then you might launch a low(ish) res preview to evaluate what a final might look like. So your preview might take 5 or 10 minutes to get resolved enough to make a decision. Just long enough that its annoying to wait but not long enough to send it to the farm.
We bill our designers time at $1K-$2K per day depending on skill level so the extra money for the 2nd socket is worth it. We've tested going to higher socket count machines but the lower core speed on those machines combined with the other disadvantages of bigger iron rarely makes it worth it. We do have a few 4 and 8P machines on the farm though for the occasional fluid sim that gets large enough to need that much memory.
it's the same one (or maybe one of the 6 or soi've been having all along..
you're talking about making a 2 day render into a 1 day render in a fast paced/short scheduled environment?
really? a 24hr render under tight deadlines is acceptable? not for me it wouldn't be.. not even close..
and there are plenty (i don't know how many exactly but enough to matter) of people that are in those situations and they sure as heck aren't using a 2socket x12cpu computer
At least the "crap you're spewing" is factual and logical.That's already two steps above.
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Have you tried to locate a farm that can render Bunkspeed Shot files. There aren't any. Which is fine by me because as a business owner I prefer to do my own work rather than farm it out. Profit margins are higher too.
What about this render?
Dramatically reducing render times is extremely advantageous to both. I'm not trying to be mean here, but I seriously question your reading comprehension.