Yeah I sold my VW right as the WiFi dongle came out. Still have the HEX USB interface though. Bought a Surface Pro just for the dongle, lol.That’s true, but I don’t want to spend 600 for the WiFi interface when the cable works just fine.
Yeah I sold my VW right as the WiFi dongle came out. Still have the HEX USB interface though. Bought a Surface Pro just for the dongle, lol.That’s true, but I don’t want to spend 600 for the WiFi interface when the cable works just fine.
Nope, my answer applies directly to the question. Many companies (like IBM, for instance) have a user choice program that allows employees to choose either Mac or Windows. And many choose Mac. In many places, the only reason this works is because, with Bootcamp/Parallels/VMWare Fusion, Mac users are able to use the company's Window's-only custom software.Yes, but that's not really the crux of the question. What the original post is asking is what essential applications are Mac users currently using that require Bootcamp or a Windows VM. A lot of those corporate applications are running today on Windows machines, not Macs.
the entire world of pc gaming hopefully though the ios apps on macOS will alliviate this and re invigierate mac gaming
All major CAT tools are Windows-only.
the entire world of pc gaming hopefully though the ios apps on macOS will alliviate this and re invigierate mac gaming
Yeah. Let's hope that the GPUs in these new Macs just kill it.
Won't matter how powerful the GPU is if what you want to run is not there. I know many chime in that they will use a windows machine for games but I will be blunt, if my Mac cannot run the games I am running today so that I need a PC just to enjoy them I will no longer own a Mac. Why would I waste money on a computer that ends up being nothing more than a glorified iPad. Not one game in the iOS store ever impressed me enough to think it was comparable to what I use on my iMac.
I would expect Apple is working with some of the larger companies to insure their games come to Apple Silicon base systems. I would expect it but I am worried they are not because I would have hoped they would have listed the companies they are working with to have software for the system. We need one.
This is a big one... Every company seems to be obsessed with power bi nowadays
Literally any game
Literally any game
Revit and 3ds Max. Not to mention most of the entire Autodesk suite needed for coordination. They got Maya over to multi-platform and AutoCAD on both but apparently even when Mac was x86 strong, the 3ds Max code was just going to take too long (developer on their forum said 2-3 years just for foundations) to port over. And the percentage of Revit users willing to switch over to Mac or waiting on it is small and likely already on other programs like Vectorworks or Archicad.
If Blender can port its OpenGL code to ARM with some help from Apple, then Rhino3D has a chance to move to ARM. But if Apple depreciates it entirely and doesn't provide that option then perhaps another prominent crossover tool is gone. Same for Modo, Nuke, Houdini, etc. Apple's ideal target audience for easy porting is incredibly narrow.
Q100421: Apple deprecating OpenGL and OpenCL in macOS 10.14 (Mojave)
SUMMARY This article explains how the OpenGL and OpenCL deprecation announcement by Apple will affect the Foundry products. MORE INFORMATION Apple have announced that they are deprecating OpenGL an...support.foundry.com
It's been a long-standing issue. I know Apple can do a lot of accelerators and stuff with Metal but for crossplatform, it's just such a damn hassle to develop specifically for it. And moving forward, developing for more or less a self-contained platform.
As someone else mentioned, Solidworks. Plenty of professional applications will likely just stay Windows now and drop their Mac equivalent moving forward. Or possibly look at the state of Linux usage. Dropping support for Nvidia entirely long ago does not help Apple either. These programs do run better under Quadro/FirePro. When running $300,000 simulations, don't trust accurate viewport to any onboard GPU.
I dint see deprecating OpenGL as a problem. It’s not to difficult to build a basic ooenGL wrapper on top of Metal. The foundations are already there.
Yeah I have those too. I was being facetious. Nonetheless, there are many games that don't work and tons that run better on windows than the mac port. Tomb Raider being on the top of that list.Excuding WoW, the Diablo and Starcraft series, the 100+ games in my Steam library that have Mac versions including the newest Tomb Raider, Civ V, Knights of the Old Republic 1 & 2, Rise of the Tomb Raider (the same one they showed running on Apple Silicon during WWDC), Deus Ex, CS:GO, Borderlands 2, and Bioshock Remastered.
All Steam games he mentioned are 64-bit.Yeah I have those too. I was being facetious. Nonetheless, there are many games that don't work and tons that run better on windows than the mac port. Tomb Raider being on the top of that list.
Kotor 1 & 2 I'm pretty sure are 32Bit and don't work under Catalina.
…which happened months before the switch to Arm CPUs was announced and had nothing to do with it. Also, Valve never actually released SteamVR for Mac. It never left an early developer beta stage.Steam has already discontinued VR on macOS.
You are absolutely correct. If a developer has a 20+ year legacy app that is inaccessible to Mac users, then the developer has no intention of ever supporting the Mac under any circumstances. It is probably biding its time before killing its lights, shutting its doors, and going home.I guess the unasked question here is: Will the lack of these apps be an issue for Apple?
It's cool that they could show some apps recompiled on Apple Silicon, but yes, it's likely that any Windows-first / only application that is 20+ years of legacy code isn't going to be easy to port. And it's probably not going to make economic sense for companies to do that, unless and until there's a massive move away from Windows in the mainstream.
But is that even Apple's market? They seem to have a very healthy market and profitability without these "prestige," but admittedly relatively niche applications. Most enterprise app makers whose core apps run on Windows Server / SQL Server offer web-based end-user interfaces or native 'client' apps where needed.
If you really, really need access to a machine, you could use Microsoft Remote Desktop to access a VM in the cloud or a desktop PC somewhere at your office (something we have seen take off with this era of remote work).
I don't think Apple will really lose sleep that there are some PC-only suites / games that won't ever be ported to MacOS or iOS. Or that Microsoft's business platform isn't native on Mac. It's not where they can offer value.
I think they would rather chase the new companies that don't have legacy technical debt or that are more nimble about offering native clients etc.
Citrix?It's not just about popular applications. It's also all the smaller applications that some companies use. My company have built their own windows apps, that are necessary for all employees to have. I'd managed to persuade my boss into getting me a Mac, because I can just run those apps with Parallels. But there's no way the software dudes will port their intel windows apps to arm windows apps. They just don't have the man power. Which means I'm stuck with an Intel Mac, or a ****** windows computer.