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choreo

macrumors 6502a
Original poster
Jan 10, 2008
910
357
Midland, TX
The 7,1 film is finished and its open for a day. i would run this test but the second step download is not understandable to me.
Do you mean this Step 2 from Puget page?

"Download a ZXP (Adobe plugin) installer and use it to install the plugin. We recommend using aescripts ZXP installer to install the .zxp file"

If so, you would need to quit Photoshop, download the "aescripts ZXP installer" to your desktop. When you launch the installer, point it to the .zpx file you previously downloaded and the installer will add the automation script to Photoshop that you will later launch from Step 4.
 

OkiRun

macrumors 65816
Oct 25, 2019
1,005
585
Japan
Do you mean this Step 2 from Puget page?

"Download a ZXP (Adobe plugin) installer and use it to install the plugin. We recommend using aescripts ZXP installer to install the .zxp file"

If so, you would need to quit Photoshop, download the "aescripts ZXP installer" to your desktop. When you launch the installer, point it to the .zpx file you previously downloaded and the installer will add the automation script to Photoshop that you will later launch from Step 4.
yes ~
After the .zxp file is installed, then you just run the test?
Why do you need an installer?
 

choreo

macrumors 6502a
Original poster
Jan 10, 2008
910
357
Midland, TX
yes ~
After the .zxp file is installed, then you just run the test?
Why do you need an installer?
.zpx files are a special filetype that is used to add "extensions" to Adobe apps. If you use Dreamweaver especially you are probably used to Extension Managers that install .zpx files (there are several 3rd party Extension Managers that do this like Anastasiy's Extension Manager , DMX Zone, etc.). I have probably 40 Extensions that I have installed into Dreamweaver with Anastasiy's Extension Manager. They just install all the files you need in the correct locations so that the Puget Extension will show up inside of Photoshop to run the routine. You can trash the Installer once you are done with it.
 

OkiRun

macrumors 65816
Oct 25, 2019
1,005
585
Japan
.zpx files are a special filetype that is used to add "extensions" to Adobe apps. If you use Dreamweaver especially you are probably used to Extension Managers that install .zpx files (there are several 3rd party Extension Managers that do this like Anastasiy's Extension Manager , DMX Zone, etc.). I have probably 40 Extensions that I have installed into Dreamweaver with Anastasiy's Extension Manager. They just install all the files you need in the correct locations so that the Puget Extension will show up inside of Photoshop to run the routine. You can trash the Installer once you are done with it.
I downloaded the plugin. Now I have photoshop open. How to I start the plugin?
 

OkiRun

macrumors 65816
Oct 25, 2019
1,005
585
Japan
Window>Extensions>PugetBench for Photoshop

Is this what it is supposed to look like? I don:t see the program there. and what does the last screen mean?

Screen Shot 2020-08-04 at 3.47.35 PM.png




Screen Shot 2020-08-04 at 3.52.43 PM.png
 
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choreo

macrumors 6502a
Original poster
Jan 10, 2008
910
357
Midland, TX
What you are looking at is what you initially downloaded from Puget - those are all the test files from Puget, but they need to be "installed" in your copy of Photoshop before you can run the test. The file in the upper right of your screenshot is the ".zpx" file. The "zpx" file has to be installed into your copy of Photoshop with a ZPX installer (a separate 3rd party app you have to download). The link to download that ZPX installer is just to the left of that .zpx file in your screenshot. You do not have to touch the two files on the left side.
 

OkiRun

macrumors 65816
Oct 25, 2019
1,005
585
Japan
What you are looking at is what you initially downloaded from Puget - those are all the test files from Puget, but they need to be "installed" in your copy of Photoshop before you can run the test. The file in the upper right of your screenshot is the ".zpx" file. The "zpx" file has to be installed into your copy of Photoshop with a ZPX installer (a separate 3rd party app you have to download). The link to download that ZPX installer is just to the left of that .zpx file in your screenshot. You do not have to touch the two files on the left side.

Now what

Screen Shot 2020-08-04 at 4.02.58 PM.png
 

choreo

macrumors 6502a
Original poster
Jan 10, 2008
910
357
Midland, TX
Can't remember, but when the progress bar completes the results will either appear or offer instructions to view results.
 

OkiRun

macrumors 65816
Oct 25, 2019
1,005
585
Japan
Can't remember, but when the progress bar completes the results will either appear or offer instructions to view results.
It ran the test but on several occasions it said that preferences had to be set to allow graphics processor. _then at the end it said results could not be shown....
 

choreo

macrumors 6502a
Original poster
Jan 10, 2008
910
357
Midland, TX
Can't remember, but when the progress bar completes the results will either appear or offer instructions to view results.
It ran the test but on several occasions it said that preferences had to be set to allow graphics processor. _then at the end it said results could not be shown....


Not sure what that means? These are my Photoshop performance settings when I ran my tests...
 

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OkiRun

macrumors 65816
Oct 25, 2019
1,005
585
Japan
Can't remember, but when the progress bar completes the results will either appear or offer instructions to view results.



Not sure what that means? These are my Photoshop performance settings when I ran my tests...
Here are my results


Screen Shot 2020-08-04 at 5.41.44 PM.png
 
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ArPe

macrumors 65816
May 31, 2020
1,281
3,325
This test is HEAVILY influenced by your GPU settings within PS. Preferences > Performance needs to be setup correctly. METAL within PS is often disabled by default as well.

Metal in Photoshop Preferences>Performance? The app is still using OpenCL and Mercury Engine.

When I load Premiere or After Effects in the Activity Monitor you can see the Metal Compiler service running but not for Photoshop.

There is a setting ‘Use native operating system GPU acceleration’ but have never seen any performance or efficiency improvement with it.
 
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deconstruct60

macrumors G5
Mar 10, 2009
12,493
4,053
Metal in Photoshop Preferences>Performance? The app is still using OpenCL and Mercury Engine.

When I load Premiere or After Effects in the Activity Monitor you can see the Metal Compiler service running but not for Photoshop.

There is a setting ‘Use native operating system GPU acceleration’ but have never seen any performance or efficiency improvement with it.

The combination of
use: Use Graphics Processor to Accelerate
don't use : OpenCL or Use native Operating system GPU Acceleration

might cause the side effect o the the Adobe act to use the Apple Acceleration library. The explicit "use OpenCL" and "use native OS GPU " that Adobe makes the calls directly. Apple's library will possible switch to the "best option" given whatever hardware is present. ( i.e., knows better how to leverage Metal than the older Adobe code does).

As Adobe apps get more robustly skilled at taking advantage of Metal the "use native OS" switch should get better. Back when OpenCL was only option on macOS that should have been mostly redundant with the "use OpenCL" switch.
If that assumption is present in the Adobe code it will take time to unwind that uniformly everywhere. Apple's current position is that implies use of Metal shading language (and OpenCL deprecated). Adobe probably spent years building a taller OpenCL stack of tools and now Apple wants them to replace them all.
 

ArPe

macrumors 65816
May 31, 2020
1,281
3,325
The combination of
use: Use Graphics Processor to Accelerate
don't use : OpenCL or Use native Operating system GPU Acceleration

might cause the side effect o the the Adobe act to use the Apple Acceleration library. The explicit "use OpenCL" and "use native OS GPU " that Adobe makes the calls directly. Apple's library will possible switch to the "best option" given whatever hardware is present. ( i.e., knows better how to leverage Metal than the older Adobe code does).

As Adobe apps get more robustly skilled at taking advantage of Metal the "use native OS" switch should get better. Back when OpenCL was only option on macOS that should have been mostly redundant with the "use OpenCL" switch.
If that assumption is present in the Adobe code it will take time to unwind that uniformly everywhere. Apple's current position is that implies use of Metal shading language (and OpenCL deprecated). Adobe probably spent years building a taller OpenCL stack of tools and now Apple wants them to replace them all.

All the options in that panel are enabled by default especially if you have a newer laptop GPU or full size graphics card.

I tried all combinations of settings over the years and last I tried if you turn off OpenCL then you get no GPU compute accelerated effects or resizing. If you are blowing an image up then the CPU will do the resize.

The last option ‘Use native operating system acceleration’ switches from Mercury to Metal (OpenGL/Quartz on older macOS systems or Direct X on Windows) but only for screen drawing, liquify and not the intense stuff that needs compute cores. It doesn’t appear to make any difference to screen drawing in real world performance.

Any combination doesn’t show the MetalCompiler service to launch so I’m not sure if Metal is even being used for screen drawing. Try this: scribble with the paint brush or stamp tool and look what happens to the CPU or GPU in Activity Monitor.
 
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