what my program tries to do is scale it up when the user touch the object and scale it down when the user lift up the finger. and i tried to use CGAffineTransformScale(transform, 1, 1); however the image kept on shrinking and not coming back to its original size when i kept on touching it...i think the problem is that it is shrinking during the process of growing.
and i think the way to resolve this is to check if the current object is animating or not. i tried to use setAnimationDidStopSelector but i run into a whole new problem with accessing a singleton value...
i also tried to use isAnimating BOOL but that didnt work either...
i am running out of options.
and i think the way to resolve this is to check if the current object is animating or not. i tried to use setAnimationDidStopSelector but i run into a whole new problem with accessing a singleton value...
i also tried to use isAnimating BOOL but that didnt work either...
i am running out of options.