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I disagree. If a game is designed well enough, we shouldn't have to 'get used' to the controls - they should be intuitive and natural, from the start.
I've got tons ($250+) of games on my iPhone, many of them using the accelerometer for control, and yet Super Monkey Ball is the only one I find unplayable and most decidedly un-fun.
Sorry, but I completely disagree.
As I said, if the controls were less sensitive, you wouldn't be able to pull yourself back from falling off of the edge so quickly. In actual fact, most games require you to learn and get used to their controls (what the 'x' button does, what the 'o' button does etc), so that is certainly NOT something to judge a game on. If you learn them, get used to them but they;re still complicated, then complain. Have you guys played console games? This is true of every single one.
The reason you wouldn't find it intuitive is because it's a new platform. You expect it to work a certain way, and it didn't, it was a bit more sensitive than you would have liked. But alas, that doesn't make it a bad game. It makes it a game you're not willing to be patient with.
The controls aren't as hard to get your head around as some of you guys are making out. In fact, they really are intuitive and simple. Tilt the iPhone a certain way, the world tilts that way, so the monkey goes that way (the only thing that may confuse some people is that you control the world with tilts, not the monkey - I think many people who dislike this game expect it the other way around).
The only thing you really have to 'get used to' it finding the dead zone, and even then, I never use that, it's just good to know to keep things relative to it.
Super Monkey Ball is easily one of the best games on the store, and this update with the 'resume' feature really cements that. Sorry that the game isn't to some of you guys' liking. Just play it a little more and you'll soon be over the learning curve.
Though, each to his own.