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I was hoping that the update might give an easier option, which would make it playable. Alas not - it is still impossible for me, and the only app I have bought that I never play - because I can't :(
 
I'm getting the idea that you want this game to have difficulty settings, and in general be easier. Sorry that you can't master it, but that's the point of games.Asking for them to be less sensitive is a reasonable request, but it sounds like no matter what, you'd complain.

Maybe I really did get a messed up version, and some others did too (though I admit I don't see how that's possible - it should be the same for everyone). I don't know how else to explain it.

You misunderstand -- I don't want "easier." I just want consistent controls. And I don't really care about "mastering" a game, but I DO like to have a game that's reasonably playable. SMB is not for me, and many, many people (and yes, I know it apparently iS playable for a lot of people too).

It's true, I'm not a hardcore gamer -- but I'm not scared of "hard" games, and I've been known to adjust to game controls quicker than the average person, despite the fact that I don't play games that often. When I tried out HALO at a friend's place, it was pretty difficult to figure out -- but I realized that's part of it, understanding how to adjust to the controls. I only played about 30-40 mins, and I don't know if it was enough to get hang of it yet -- BUT -- I could very easily tell that with enough play, maybe a few days or more, I could probably master the controls. With SMB, after several hours with it, I don't get ANY sense that I can "eventually" make it playable at all -- because, like I keep saying, it seems to have a mind of it's own, and moves in ways I don't want it to move.

And no, I wouldn't "complain no matter what." I know it's easy to categorize anyone here who has a problem with something as "just a complainer," but that's not me. Again, I don't want an easy game -- just a playable one. I play a lot of games that are theoretically much more difficult than SMB, but they're PLAYABLE, with consistent controls.
 
Maybe I really did get a messed up version, and some others did too (though I admit I don't see how that's possible - it should be the same for everyone). I don't know how else to explain it.

You misunderstand -- I don't want "easier." I just want consistent controls. And I don't really care about "mastering" a game, but I DO like to have a game that's reasonably playable. SMB is not for me, and many, many people (and yes, I know it apparently iS playable for a lot of people too).

It's true, I'm not a hardcore gamer -- but I'm not scared of "hard" games, and I've been known to adjust to game controls quicker than the average person, despite the fact that I don't play games that often. When I tried out HALO at a friend's place, it was pretty difficult to figure out -- but I realized that's part of it, understanding how to adjust to the controls. I only played about 30-40 mins, and I don't know if it was enough to get hang of it yet -- BUT -- I could very easily tell that with enough play, maybe a few days or more, I could probably master the controls. With SMB, after several hours with it, I don't get ANY sense that I can "eventually" make it playable at all -- because, like I keep saying, it seems to have a mind of it's own, and moves in ways I don't want it to move.

And no, I wouldn't "complain no matter what." I know it's easy to categorize anyone here who has a problem with something as "just a complainer," but that's not me. Again, I don't want an easy game -- just a playable one. I play a lot of games that are theoretically much more difficult than SMB, but they're PLAYABLE, with consistent controls.

Firstly, apologies for making it sounds like I was categorising you as a whiner. That wasn't the intention.

From what you're telling me, you seem experienced with games. So I'm left at odds with why you find it hard to control SMB at all. As you suggested, maybe it's a hardware difference thing. Honestly, I find SMB very very easy to control. First play I thought 'omg..this is insane to control', then after being patient and just practicing making the monkey almost come to a stop or go very very slow I now find it very simple to control, even in cars or on trains. I have an old iPhone 2G btw. Do you have 3G? I remember reading somewhere that each phones accelerometer varied slightly - maybe that is what is causing this problem? In which case, a calibration feature should be included in the game.

I'm just at odds as to why me and you are at extreme opposite ends of the spectrum with the same program on the same platform.
 
MWith SMB, after several hours with it, I don't get ANY sense that I can "eventually" make it playable at all -- because, like I keep saying, it seems to have a mind of it's own, and moves in ways I don't want it to move.

All you need is to get the point of standstill right. Once you get used to how you have to hold the device so the ball doesn't skew off wildly at the start, everything works as it should.

You can't put in a sensitivity bar or some parts of the game would be un-completable, as you need to move the 'world' to a specific angle that you wouldn't be able to reach.
 
Well I'll just say I can control Labyrinth extremely well and can even control AeroGyro reasonably well (at least that one does what I am expecting it is just SUPER sensitive) but Super Monkey Ball just does not respond at all how I expect and as a result is unplayable for me.
 
Well I'll just say I can control Labyrinth extremely well and can even control AeroGyro reasonably well (at least that one does what I am expecting it is just SUPER sensitive) but Super Monkey Ball just does not respond at all how I expect and as a result is unplayable for me.

But labyrinth isn't using 3-way accelerometers to control a 3D environment. Monkey ball corresponds directly to how you move the device.
 
But labyrinth isn't using 3-way accelerometers to control a 3D environment. Monkey ball corresponds directly to how you move the device.

I must be missing something then as to me they are both just rolling a ball in a set direction, SMB may be 3D but the damn monkey just won't go where I want no matter how I tilt the iPhone. It must just not be for me...
 
Firstly, apologies for making it sounds like I was categorising you as a whiner. That wasn't the intention.

From what you're telling me, you seem experienced with games. So I'm left at odds with why you find it hard to control SMB at all. As you suggested, maybe it's a hardware difference thing. Honestly, I find SMB very very easy to control. First play I thought 'omg..this is insane to control', then after being patient and just practicing making the monkey almost come to a stop or go very very slow I now find it very simple to control, even in cars or on trains. I have an old iPhone 2G btw. Do you have 3G? I remember reading somewhere that each phones accelerometer varied slightly - maybe that is what is causing this problem? In which case, a calibration feature should be included in the game.

I'm just at odds as to why me and you are at extreme opposite ends of the spectrum with the same program on the same platform.

I don't get it either - maybe it IS an accelerometer difference. Though I don't have ANY problems with games like Labyrinth and others that require great skill and subtlety in accelerometer movement. Oh, and I have an original 2G phone too.

All you need is to get the point of standstill right. Once you get used to how you have to hold the device so the ball doesn't skew off wildly at the start, everything works as it should.

Well you'd think! But I know I tried this, and it didn't work. No matter how much I tried to get the point of standstill right, it would then suddenly change later. Very frustrating.

I would probably think I'm just crazy, but then I know I'm not the only one who's experienced this...
 
I don't get it either - maybe it IS an accelerometer difference. Though I don't have ANY problems with games like Labyrinth and others that require great skill and subtlety in accelerometer movement. Oh, and I have an original 2G phone too.



Well you'd think! But I know I tried this, and it didn't work. No matter how much I tried to get the point of standstill right, it would then suddenly change later. Very frustrating.

I would probably think I'm just crazy, but then I know I'm not the only one who's experienced this...

Exactly. That's what's so strange about this whole thing. If SMB is as unplayable as it is for you on other people's devices, then there's something very wrong here by fault of Apple and/or Sega.

Why don't you try and submit a report to the app store/iTunes customer service, and direct them to this thread?

Anyone else who's having MAJOR trouble with SMB (that it is unplayable for you) post here!
 
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jaseone said:
Well I'll just say I can control Labyrinth extremely well and can even control AeroGyro reasonably well (at least that one does what I am expecting it is just SUPER sensitive) but Super Monkey Ball just does not respond at all how I expect and as a result is unplayable for me.

Exactly. I've finished every level in Labyrinth, I use the accelerometer for control in other games whenever possible, but SMB just frustrated me to no end. It is NOT intuitive, by any means. :(
 
Well according to Touch Arcade, even though it wasn't advertised, the update apparently DOES have slightly better controls. I'll update and give it one more chance...but tomorrow. Right now it's bedtime. ;)
 
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