And here's what I was talking about.
That doesn't look promising...
And here's what I was talking about.
How so? I use that all the time, when I'm off the docking station (and not using an external monitor), I select a higher scaling factor.
Here's a different view
View attachment 528831
Because it's exactly the same as the interface in 8.1 which doesn't work properly.
What doesn't work? I use it all the time. I don't really like how you need to log out and back in to apply the scaling change but it works as advertised for me.
There you go. Having to log out in order to not have over/undersized elements and fuzzy text does not constitute 'working properly' on a device specifically designed to bridge the gap between portable note taker and desktop computer.
There you go. Having to log out in order to not have over/undersized elements and fuzzy text does not constitute 'working properly' on a device specifically designed to bridge the gap between portable note taker and desktop computer.
Its working as designed - you don't like how its working (neither do I) but I disagree with your assessment that it isn't working properly. If that's a show stopper for you, so be it. I can live with the it, as I consider it only a minor annoyance.
You call it working as designed; I call it broken. Microsoft addressed these new features heavily with the release of 8.1 so it's obvious that even they are aware of the fact that it's an issue for their users. No serious review of Windows glosses over this issue. It's a big deal.
Well since its an issue for you, then a SP3 is not a good choice for you. I disagree on it being a big deal, but then I'm happy with my SP3.It's par for the course for Windows, and it's exactly the type detail that Apple would never have allowed out.
You call it working as designed; I call it broken. Microsoft addressed these new features heavily with the release of 8.1 so it's obvious that even they are aware of the fact that it's an issue for their users. No serious review of Windows glosses over this issue. It's a big deal.
Well since its an issue for you, then a SP3 is not a good choice for you. I disagree on it being a big deal, but then I'm happy with my SP3.
To each his own as they say
Certainly this can be said to be the fault of the software developers, but you can see that Apple would never allow a developer to do something poor like this. This is definitely one of the issues MS needs to put its full attention on.
What you have between Apple and MS are two extremes on how to handle backwards compatibility. Apple will nix something entirely in a single version if they consider it depreciated. If your app used it, then too bad. Start using the new APIs, or get kicked off the OS. MS is the opposite, where they still have old APIs practically dating back to Windows 95 thrown in there because some people just don't want to take the time to learn something new, god bless 'em.
It's why you have some people still writing applications using GDI instead of Direct2D, and why we still have issues with scaling on modern Windows, even though the OS itself is almost entirely resolution independent.
It sounds like we agree that MS has to lay down the law to developers, which I assume it already is. The difficulty comes in legacy programs, how do you fix scaling issues in a program written before scaling became an issue?
For as much as I dislike OSx I can say that I've never seen a program not scale correctly on it.
Scaling has only been a recent thing on OSX, and they fixed it easily enough by saying "hey, we're doubling the resolution of all our monitors on X and Y, so make everything 4x bigger". Pretty simple, and it worked well. But unfortunately, that's not a luxury MS has. They don't control the hardware their software goes on like Apple does.
By necessity, they have to take a more flexible approach. But no matter what they come up with, it'll only work as well as the amount of people using it. If every developer out there doesn't use New Feature X, then the problem will always persist in some shape, form, or fashion. Since developers tend to be a weirdly conservative bunch, we'll likely be seeing scaling issues on Windows machines for a few years yet.
To me the problem isn't so much that old legacy programs don't scale properly - I can work around that and it is to be expected. The issues are that Microsoft's OWN software doesn't even scale well - the brand new stuff like Office!
Businesses will find a way to make old software live on one way or another - but having worked in a place that has plenty of our own legacy software now for over a decade I can tell you that Microsoft's focus on backwards compatibility is an outdated model. Cut people off with a hard line and they will work with it. They'll either keep a few old machines alive to run the software on, migrate it to a VM, or, finally take the initiative to update software that has been ignored because MS has impeded progress for so long in the name of backwards compatibility. Life will go on, and we'll have better software for it.
You're no including their push to continue to support DirectX 9 games, right? Because I have a lot of those and I don't exactly like virtualizing my games.
You're no including their push to continue to support DirectX 9 games, right? Because I have a lot of those and I don't exactly like virtualizing my games.
That isn't quite the same, since DX9 is a superset of features still directly supported under DX11. By the time DX has grown to the point it can no longer run them, computers will probably be fast enough that you could just emulate them without any performance issues.
I concur. The Windows scaling is just plain horrible. Microsoft should just copy the way that Apple implemented it.
I installed Windows 10 Tech Preview on my Surface Pro 3. It looks quite nice for the most part, but it's still impossible to scale things properly.
And old Windows programs, even some of windows own utilities, look AWFUL. They are all fuzzy (not just pixelated) - fuzzy.
Hopefully they fix this before Windows 10 is out, otherwise people with HiDPI displays are not going to be too pleased.
I don't have any experience using OSX with high dpi monitors, so I may be off here, but my understanding was that OSX supersamples content in order to make this workable - by rendering the content at a very high resolution, and then pulling the smaller, say 1920x1080 content from that, which takes more processing power, but provides a clearer image than the method Microsoft uses.