Sure. OS X's capabilities. OpenGL. A very outdated version if you're using anything less than Mavericks. And even if you do use Mavericks, there is no guaranteeing the game will have been updated to support the newer technologies in the newer version of OS X.
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For example, the Mac version of Portal only runs at 54% of the speed of the Windows version. This is not uncommon thanks to Apple's lackluster driver support and ability to keep up to date with OpenGL libraries.
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For example, the Mac version of Portal only runs at 54% of the speed of the Windows version. This is not uncommon thanks to Apple's lackluster driver support and ability to keep up to date with OpenGL libraries.
Anything above 60FPS is pointless...most displays are locked at that refresh rate. Don't aim for more than that, you won't be able to see it unless you are planning on using a display that can refresh that quickly. GET DAT VSYNC ON BRO.
But... I have a 120hz monitor...![]()
Ohh, in that case, re-read the second to last sentence of my post, but this time really slowly.
Really quickly then? I wonder what the refresh rate of our eyes are...are they all the same? Are yours better than mine? Should I upgrade my eyes?
Yeah, actually. They are. Though you don't see in frames per second, rather in arc minutes. Which is something else entirely.
And no, having a 120hz monitor won't look any smoother than a 60hz TV at first glance. But watch anything that has quick movement, like a football game, or nature documentary, and you'll see that you're able to track the ball and/or bird more smoothly across the screen. That's because 120hz TVs are refreshing the image twice as fast, and it's able to interpolate more data to send to your eye. The end result is a less ghosted, more solid appearance on fast moving objects.
It's not a huge difference, but there is an advantage to 120hz monitors over 60hz ones. Though anything above 120hz is actually straight up overkill, and a complete waste of time.