This doesn't matter. The sales of individual handsets are not important to users if the thing they have in common is popular. If there are more Android handsets than iOS handsets in use, then application developers, web developers and anyone else interested in having content in people's hands will look to Android first before considering iOS. That is important to users.
It's just like when people here constantly throw around "profit" figures and say that Apple is more profitable than the other companies. I'm not an Apple shareholder (or a shareholder in any other tech company) so I don't care. Apple making a lot of profit doesn't mean their device is better and it doesn't mean that it will have more third party support.
Apparently, there are already more Android handsets than iPhones in use, however there doesn't seem to be a massive migration of developers from iOS to Android. The Android business model and market segment is not as juicy as iOS for developers. On top of that, I suspect that App piracy is infinitely more pervasive in the Android marketplace than in the iOS ecosystem. Then, of course Angry birds makes allegedly more money through ads on Android than from App purchases on the iTunes App Store, but, well, Angry Birds is Angry Birds.
If you think about it, the entry ticket to be an Android developer is practically inexistent, while for iOS you have to pay $99 and learn Objective-C. Yet the meaningful App offer on Android is still lackluster.
I didn't say they would.
It still doesn't mean that the Android platform won't continue to prosper.
Yeah, but the subject matter of this thread seems to be more about individual makers than platforms. Makers implement Android onto their devices adding their own layer of software, especially GUI (and sadly, bloatware) and it's on that front and with the hardware that they generally come up with crappy imitations of what Apple does (see Galaxy).