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I think we're on the cusp of seeing a shift in the view of Macs as a gaming platform. We're already seeing more games developers making more Mac games.

But what I think will be the big shift is in the laptop market. And I think it'll be driven by Thunderbolt PCI Express cages supporting high end graphics cards there. That's an awesome gaming combination - a machine you can take anywhere for your daily stuff, and which you can still hook up with a single cable to your fixed monitor/gfx card cage and run the latest games at max resolution.
 
Graphics are important. But they have differing levels of importance for each person. One person could say anything less then HD is unacceptable. While someone else can be ok with a low res indie game.

This makes neither person right or wrong. It just shows that different people want different things from games. And also why HD games and low res games still both have a place in today's gaming market.

Very true. I still play some old 16 and 256 color DOS games that I enjoy :)
 
Honestly, I think a bigger problem is that a lot of developers (especially indie developers) just don't have the time and resources to port to Mac. A lot of the games I actually want to play are high-quality games that were either developed by non-American developers who probably aren't even familiar with Mac OS X (e.g. Bunny Must Die) or developers who basically stuck with Windows because they're one or two-man operations (e.g., anything done by Derek Yu, An Untitled Story, Knytt Stories). Furthermore, given my current computer is a close-to-six-year-old MacBook with a GMA950 (whose graphical capabilities have been at best made equivalent to a graphics card made 13 years ago), it's not like I can play anything recent. Or even from the year it was made.

(by the way, why does this thing auto-logoff after 10 minutes? The hell?)
 
I think we're on the cusp of seeing a shift in the view of Macs as a gaming platform. We're already seeing more games developers making more Mac games.

But what I think will be the big shift is in the laptop market. And I think it'll be driven by Thunderbolt PCI Express cages supporting high end graphics cards there. That's an awesome gaming combination - a machine you can take anywhere for your daily stuff, and which you can still hook up with a single cable to your fixed monitor/gfx card cage and run the latest games at max resolution.


That will definitely be a game changer when they come out with external video cards i think a sony laptop already has one
I would like to see how the geekbench scores differ from true desktops
 
Honestly, I think a bigger problem is that a lot of developers (especially indie developers) just don't have the time and resources to port to Mac. A lot of the games I actually want to play are high-quality games that were either developed by non-American developers who probably aren't even familiar with Mac OS X (e.g. Bunny Must Die) or developers who basically stuck with Windows because they're one or two-man operations (e.g., anything done by Derek Yu, An Untitled Story, Knytt Stories). Furthermore, given my current computer is a close-to-six-year-old MacBook with a GMA950 (whose graphical capabilities have been at best made equivalent to a graphics card made 13 years ago), it's not like I can play anything recent. Or even from the year it was made.

(by the way, why does this thing auto-logoff after 10 minutes? The hell?)

Thats why I make Wineskin... when they can't or won't do a native port, they can freely work on making a non-native port that looks and works like its native. The end users can try too, but its often easier for the developer to do it since they can figure out and fix issues easier.
 
That will definitely be a game changer when they come out with external video cards i think a sony laptop already has one
I would like to see how the geekbench scores differ from true desktops

Sony has had it out commercially for almost a year now, but it's not very good. There have been some advances since then, so I'd be very cautiously looking forward to newer revisions to see what they can do and at what price points.

I think it'll be quite some time/never for a laptop external option to actually compete for a desktop option solely on performance and the even more difficult bang for buck performance/cost ratio.
 
It's not the only way, but I'd rather enjoy a new fun game with "up the ass":rolleyes: graphics by playing on a large monitor with high resolution and all settings at max rather than having to scale the resolution and all the settings back because the computer I'm using wants to give me an fps of 1.

And if graphics weren't important, we'd all still be playing intellivision.

Incorrect. If graphics weren't important, we'd all be playing Zork.

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I think we're on the cusp of seeing a shift in the view of Macs as a gaming platform. We're already seeing more games developers making more Mac games.

But what I think will be the big shift is in the laptop market. And I think it'll be driven by Thunderbolt PCI Express cages supporting high end graphics cards there. That's an awesome gaming combination - a machine you can take anywhere for your daily stuff, and which you can still hook up with a single cable to your fixed monitor/gfx card cage and run the latest games at max resolution.

Agreed! The biggest win was getting Valve onboard and Steam support for Mac.

The Mac App Store will help even more.
 
And most mac pro users can do the same as long as they intend to game in Windows.


And why is it only working 'quite well' ? .... apart from the obvious answer that it being 'a pc'... ?


____________

The reason I don't game on a Mac..

I have a 13" penis and i'm too busy waving it around to everyone with a real air of supremacy.

The chicks find it much more interesting than a GTX 680.. ;)

But I will be buying Bauldur's Gate for my iPad. I'll just use my dick as a glorified iPad stand.......






Sorry is this not basically what all this thread is for ? superfluous boasting ? Or did I miss the point somewhere ?


Somebody here knows what's up. I'm only fifteen and my father was talking to me and soothing my doubts about the graphics card in the mac that I was about to buy, saying confidently that people who argue and base their pride off their computer hardware are only doing so because it's publicly indecent to whip out your puh-hay-nus and whip it around in public. You sir, are obviously a risk-taker... ...hats off...
 
Somebody here knows what's up. I'm only fifteen and my father was talking to me and soothing my doubts about the graphics card in the mac that I was about to buy, saying confidently that people who argue and base their pride off their computer hardware are only doing so because it's publicly indecent to whip out your puh-hay-nus and whip it around in public. You sir, are obviously a risk-taker... ...hats off...

Your dad is a wise man indeed :) :)
 
Graphics are important. But they have differing levels of importance for each person. One person could say anything less then HD is unacceptable. While someone else can be ok with a low res indie game.

This makes neither person right or wrong. It just shows that different people want different things from games. And also why HD games and low res games still both have a place in today's gaming market.

I still break out emulators for older console RPGs. I really wish there was something like this on the iPad, the original iPad I had was jailbroken but the emulator ran like crap. I like to play through the Final Fantasy games, breath or fire, Phantasy Star, and the like on occasion.
 
I still break out emulators for older console RPGs. I really wish there was something like this on the iPad, the original iPad I had was jailbroken but the emulator ran like crap. I like to play through the Final Fantasy games, breath or fire, Phantasy Star, and the like on occasion.

There are emulators for the SNES and the NES and the like for iPad. But you have to go through the cydia store and the whole jailbreaking scene to get them. Cause I'm sure any emulator won't be passed by Apple into the general App store. Simply cause of the issue with the roms. I don't see the issue but others tend to make a huge fuss over nothing about roms. Hence no emulator on the standard App store.
 
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