Thanks for the really informative replies in here guys. I THINK I’m going with a duo for longevity, but still debating.
So for clarification...for things like gaming, is the duo really going to “double” the performance of the single?
Short answer is that it really depends on how the software is written.
Slightly longer answer starts with the short answer and adds:
"But most games in particular would probably have close to linear scaling, so almost double in a lot of cases, yes - at least with Bootcamp"
And the proper long answer would go something like this:
For gaming workloads, the past few years have seen a trend going away from multi-GPU set-ups, so there's less priority on it. With APIs like DX12 and Vulkan (and Metal), the developer has more control of spreading the workload across GPUs, which means they can optimise more for multi-GPU, but it also means that if they don't bother scaling doesn't come as freely. With traditional Cross-fire/SLI solutions, the operations where often just split by the driver between the cards, which only really worked properly with a sufficiently large chunk of VRAM on both dies. (For the Vegas that's no concern). So for anything that is written to utilise multi-GPU, you should see pretty good performance scaling, though it'll never be 100% linear, and the exact scaling will vary between every operation/game.
thanks for the detailed response. Out of curiosity, reading up on this subject, a lot of people are saying that if the game doesn’t support crosslink (I believe that’s what they said from memory) it won’t make use of the duo?
thanks for the detailed response. Out of curiosity, reading up on this subject, a lot of people are saying that if the game doesn’t support crosslink (I believe that’s what they said from memory) it won’t make use of the duo?
No Youtube videos on the procedure?Curious to know if anyone here has any experience with this? (no answer from Apple).
I'm considering adding a second MPX Vega II solo to my existing config (one other Vega II solo). The second module comes with an ' Infinity Fabric Link bridge', however the Apple support site does not add any specific documentation beyond:
Connect the Infinity Fabric Link
If you install two Radeon Pro Vega II MPX Modules, you can connect them using Infinity Fabric Link for increased performance and faster data transfer between the GPUs:
What exactly is 'remove the caps from each MPX module'?
- Remove the caps from each MPX module.
- Align the connectors on the Infinity Fabric Link bridge with the connectors on the MPX modules, then slowly press it in.
- Use a Phillips Head screwdriver to turn both screws into the locked position.
As far as I can see, my existing MPX module is sealed with only a release catch visible. Perhaps the MPX module is meant to be removed, then the whole shroud taken off, who knows ....
Curious to know if anyone here has any experience with this? (no answer from Apple).
.....
As far as I can see, my existing MPX module is sealed with only a release catch visible. Perhaps the MPX module is meant to be removed, then the whole shroud taken off, who knows ....
Curious to know if anyone here has any experience with this? (no answer from Apple).
I'm considering adding a second MPX Vega II solo to my existing config (one other Vega II solo). The second module comes with an ' Infinity Fabric Link bridge', however the Apple support site does not add any specific documentation beyond:
Connect the Infinity Fabric Link
If you install two Radeon Pro Vega II MPX Modules, you can connect them using Infinity Fabric Link for increased performance and faster data transfer between the GPUs:
What exactly is 'remove the caps from each MPX module'?
- Remove the caps from each MPX module.
- Align the connectors on the Infinity Fabric Link bridge with the connectors on the MPX modules, then slowly press it in.
- Use a Phillips Head screwdriver to turn both screws into the locked position.
As far as I can see, my existing MPX module is sealed with only a release catch visible. Perhaps the MPX module is meant to be removed, then the whole shroud taken off, who knows ....
Thanks for this, appreciated.The caps refer to the black caps covering the infinity on the GPU itself. They are capped from factory. So you would need to remove gpu and take caps off. It is possible to remove them while installed in Mac but its easier to take GPU out of system to remove them.
2nd Vega II on the way, thanks to this forum for advice. The Infinity Fabric link will have no benefit to my NLEs, but will hook it up nonetheless.
Shall be interesting to see how much this might boost times for rendering, noise reduction, plugins in DaVinci Resolve Studio (either in Catalina 10.15.6 or in BootCamp Win10 for Workstations 2004). Or not. My gut feeling is this will be only moderate at best, we'll see. Ditto for FCPX, the new 10.4.9 might have some more grunt with this, depending on codec & workflow. Otherwise, 2 weeks to return if underwhelming for the money.
Runs very well - better than I expected & was prepared to return the second MPX. I don't use for gaming at all, the main reference point was how well it boosted performance in DaVinci Resolve Studio caching, rendering & plug-in use (& FCPX to some degree). Generally using 4k H264 or all-Intra on a 1080p timeline. Tried all that & monitored on Sensi & iStats - yes, at times both GPUs can be running up to 80%, 100% & bounce around a little. One GPU has zero I/O attached (like Resolve likes it), the other for all displays & some thunderbolt. Neat Video plug for demanding noise reduction - I let it test & optimise its settings & it came up with a combo of aprox. half the CPU cores and a half dozen cores each from the two Vegas - again, improved the NR performance by a useful margin.How is the setup so far? I am also on the fence between getting another solo Vega II or just replacing with a duo version.