asm need is not only for speed...
Thank you, "gnasher729" for your hints. I'm struggling similarly like "Elhardt" with inline asm, but for a different reason: Porting a large C++ system that uses atomic instructions for synchronization to MacOS. And until C++11 is fully and consistently implemented by all major compilers and on all major platforms, inline asm is the only portable option (requiring just very few hardware-specific variations). Setting-up Xcode for this is just painful.
Thank you, "gnasher729" for your hints. I'm struggling similarly like "Elhardt" with inline asm, but for a different reason: Porting a large C++ system that uses atomic instructions for synchronization to MacOS. And until C++11 is fully and consistently implemented by all major compilers and on all major platforms, inline asm is the only portable option (requiring just very few hardware-specific variations). Setting-up Xcode for this is just painful.