I wonder whats a true realistic time frame for Mac release? 3-6 months,more?
The most likely outcome? Windows version runs faster. Why? Driver maturity/optimizations happen faster on Windows than on OS X. Considering we have to wait on Apple to get any driver updates.I installed the Windows version of the demo on my iMac (Rev A, Early '06 - Core Duo 2GHz, 256 ATI, 2GB RAM) with the settings pretty low and it ran pretty good I guess. Of course UT 2004 is much snappier even with the settings set on full blast.
However I'd be eager to see how well a Mac OS X version runs on the iMac compared to the Windows version. You never know... I hope the Mac version comes out soon, along with a demo.![]()
Runs pretty crappily on my 2.4GHz iMac with 256MB vRAM. Sure, good framerates on lowest, lowest settings (where it looks much much worse than 2004) but as soon as you put any details on the framerate plummets.
Disappointing. Why couldn't Apple just have put the same nVidia chip that the MacBook Pro has in this machine?!
Ryan Gordon's working on it. Got held up with some legal issues with middleware, or something along those lines.
--Eric
Wasn't the legal issue thing regarding the Linux client?
hope it comes with a ported editor. or else i might have to cry.
That is a very old post (3rd July 2004!) And the year before that, hal announced that they would be making a UT 2005, and 2006 :|
Apple has posted Macsoft is bringing UT3 to Mac at its games site and is pointing to the MacWorld article. Early 08 , I hope this happens sooner then later but we all know about software so does this mean 6 months?
If they base their work off the PS3 port then it shouldn't take them long at all (maybe 3 months). Of course that is assuming that they understand how the PS3 version works. I say the PS3 version because it doesn't use DX at all, it runs using at least OGL. So it should be the easiest to port from. Well that is also assuming that they are actually porting UE3 and not going to cop out and just run cider to translate calls.