Believe me, I get where you're coming from. I just think your perspective is overly rose-colored. Most professional software, especially engineering, architecture, etc, is Windows-based. There are very few Apple-based options, if any. There's no incentive for a Windows-centric professional software developer to develop for Vision Pro unless Vision Pro is widely adopted. If those same developers can't be bothered to develop for iOS or the Mac, there's absolutely no way they are going to allocate resources to VisionOS.
Vision Pro faces a tough battle for widespread acceptance. I firmly believe that most people won't want to wear something akin to (heavy) ski goggles for hours every day. While I find Vision Pro's huge virtual screens very cool and can't wait to experience them, I'm also not convinced that this feature will ultimately sell units. The Environments feature is very cool too, but I wonder if it's something that will really resonate with users. It looks great in a demo and I'm sure it will be very cool to experience, but does it have staying power or will the novelty wear off?
As a fitness tool, I can (maybe) see using Vision Pro for cardio. I'd much rather pretend to be on a nice bike ride through the alps than stare at the gym wall when I'm on the stationary bike. Vision Pro is obviously an amazing portable media player with the obvious downside that only one person can watch/play. It clearly has the potential to be an
amazing gaming device, but Apple has never understood gaming. Apple Arcade is laughable. Most of the games look no better than IIGS or Amiga games from the late 80s. Apple Arcade is a time warp. That level of gaming is not going to attract serious gamers to Vision Pro.
Will Apple get AAA titles and make Vision Pro the premiere VR gaming platform? The hardware seems primed, but I think they will continue to resist going all in on gaming. Also, to be clear, I understand that Apple makes a ton of money in gaming. I'm talking about game quality. Hardcore gamers spend more than Vision Pro on a gaming rig, so they are an ideal customer. But the games have to be there and Apple Arcade-level stuff won't cut it.
All of that (and more) is just noise compared to the elephant in the room, though. The price. Starting at $3500 before tax...I wonder what the most fully specced-out model costs! Whether the use case is consumer or professional, that's a lot of money to spend. A robust selection of apps will be critical to Vision Pro's success, but it's a chicken and egg situation. Developers have to believe they will make money by developing for Vision Pro and users need (great) apps to convince them to spend that kind of money on hardware. That holds true whether the user is a consumer or a professional.