A Mac Pro story on the MR front page? We truly must be nearing release!
It's an hid device, only Accelerators I know in macOS are the afterburner card and T2 transcoding acceleration feature.Avid HDX
It can run in user space but can't render nothing to frame buffers, neither has faster un supervised main memory/devices access so random memory access will be taxed meaningfully same for tandem GPU (not big deal having nvlink).CUDA is completely capable of running in user space.
It’s happening! I hope they release configuration before pre/orders open. Historically. What do they do?A Mac Pro story on the MR front page? We truly must be nearing release!
It’s happening! I hope they release configuration before pre/orders open. Historically. What do they do?
It’s happening! I hope they release configuration before pre/orders open. Historically. What do they do?
Me too. Would be nice to research specs before committing without missing out eh?It’s happening! I hope they release configuration before pre/orders open. Historically. What do they do?
I'm slowly starting to wonder whether the Mac Pro is not some sort of Unicorn. What's Apple holding back to release the bloody thing ?
No, FYI kernel mode drivers has to be digitally signed by apple to be loaded, once the new driverKIY framework replace old kext, only non-kernel mode (user space) devices will work with unsigned drivers.
DriverKit | Apple Developer Documentation
Develop device drivers that run in user space.developer.apple.com
Here this topic is properly discussed https://forums.macrumors.com/threads/driverkit-api-works-for-gpus.2183918/
you may run into power supply limitations beyond two of those cards?Does anyone know the maximum number of supported GPUs in macOS?
It’s just a silly thought really but I’m imagining the Modular Mac Pro could have 4 x vega II (two vega II duo) plus 12 Radeon VII as eGPUs = 16 GPUs.
Imagine the rendering power of that, and obvs the energy bill.
Does anyone know the maximum number of supported GPUs in macOS?
The eGPUs should have their own power supplies, so internally I am sure the maximum is 4 GPUs, but externally power is not a limitation.you may run into power supply limitations beyond two of those cards?
Does anyone know the maximum number of supported GPUs in macOS?
It’s just a silly thought really but I’m imagining the Modular Mac Pro could have 4 x vega II (two vega II duo) plus 12 Radeon VII as eGPUs = 16 GPUs.
Imagine the rendering power of that, and obvs the energy bill.
My understanding is there is no software/OS limit, but the API for GPU has never been officially opened for Mojave+. Unsure where that rumored developer GPU API stands and have not seen any updates provided in several months.
You will reach an x16 limit at some point and there will be some latency introduced, but all reports show it's little to no impact for multiple GPU case scenarios.
You should see around a 40% jump in performance going from dual D700 to the base in the 7,1.I edit in FCPX, does anyone know if the 7,1's base GPU fare against my 6,1's Dual AMD D700's? I would like to know how much of an impact I will have editing if I go base.
I tried to compare benchmarks, but Geekbench only shows one D700, not both. Perhaps my understanding is limited, but if someone could shed some light. That would be great.
awesome! can't wait for this baby to come out. I will eventually upgrade, but I am glad i will have an increase in power off the bat.You should see around a 40% jump in performance going from dual D700 to the base in the 7,1.
You should see around a 40% jump in performance going from dual D700 to the base in the 7,1.
Thanks for your reply deconstruct60. Yeah I was just counting the ports. That’s great you know about the buses. So yeah max six eGPUs sounds right, wouldn’t want the eGPUs to be running less than x4.I suspect he is simply counting total Thunderbolt 3 ports ( 4 on each Vega II and 4 standard on the system. 3 * 4 = 12 ). That isn't a good idea. It is the TB controllers ( not ports) that pragmatically count.
Yeah, it's so easy to lose sight of just how crazy old and out-dated the 6,1 Mac Pro is. That base config video card in the 7,1 that half the thread here has been decrying as insultingly low end? It'll blow away a trash can's dual D700s.
In any normal universe I'd have updated twice now since January 2014. But with Apple I'm still running a top-of-the-line Mac Pro six years down the road, three years after it's been fully depreciated, and four years after the warranty expired on it.
You should see around a 40% jump in performance going from dual D700 to the base in the 7,1.
Thermal corner or not, the fact that they didn't even bother updating the 6,1 to Broadwell and put a minimal amount of effort into at least giving you a better bang for your buck even if stuck with the same GPUs is still so incredibly dumb.
they didn't give it the chance. Making a proprietary box like that needs real support or the users will abandon it. That is what happened. People wouldn't have minded so much if they could have swapped in their own components.It was, but I don’t think it was their intention. Assuming a two year upgrade cycle would be Late 2015, which meant engineering in 2014 and 2015 and Apple was too consumed with the iPhone 6 and 6 Plus, the Apple Watch, the iPad Air 2, 12.9” iPad Pro and all the sales and support to keep up a torrential pace of updates and grow those markets. No one in their right mind was worrying about the Mac Pro then, the revenue just wasn’t there.