What you say just goes completely against human nature.![]()
Given the millions of people who bought a Wii, I'm not sure it does.
People are inclined to buy new things, but not necessarily better things.
That would be true for what today's mainstream cameras can provide, but within 5-10 years, those cameras will have been advanced more too.
For example, we can probably consider where the edge is today with a ~48MP image (IIRC, where Medium Format backs are at today) but which then very well may have gotten bumped up from 12 to 32 bits per channel, and even before we're starting to push the system through multiple images to stitch together, or a stack of adjustment layers, we're already at roughly ~10x the data processing demands of what we typically would expect to see from a mainstream 12-14MP digital camera.
I'm sure there will be some advancement, but again, with a lot of technology we're bumping up against the limits of human vision. An iPad in 5-10 years is arguably going to be way more powerful than any Mac Pro today, in the same way that a Mac Mini can wallop any Power Mac G4.
Industries that have bounds we're reaching, liking video editing and photography, will eventually be gobbled up by the iPad. I don't necessarily mean the iPad form factor, but more like the iPad could be connected to a display or two and drive the same activity.
I'm pretty sure there will come a day in which camera resolution and color depth advancements will halt because it simply isn't necessary.
Sure, and this is the same issue that's also driving Mac Pro sales down: computer performance continues to improve, and most customer's needs are more than adequately satified with an i5 CPU with 4GB RAM. As such, a larger and larger segment of what we used to call our "Power Users" can now be satisfied with an iMac...heck, even the current Mac mini has more horsepower (by benchmarks) than my current (and ancient) Mac at home right now.
And substitute "Mac Pro" in this paragraph for "DLSR camera" or "video quality" and you'll see what I'm getting at for the Pro markets.
And on the other hand, I can also see this too: an exploitation of technologies to basically "Grand Central Dispatch" (remember that?) farm out the work packages to anonymous boxes somewhere (home .. cloud) to perform the heavy lifting. A big challenges here isn't necessarily going to be the rendering part, but rather the communication & bandwidth part: we're still at the stage where the fastest I/O is still "through" PCI/motherboard to a fast SATA-x Disk/SSD/Array, without passing the data externally, be it either wirelessly to the local "Box in the Closet" or across the Ether to a Cloud host.
And to clarify again, I don't think Thunderbolt is there yet, which is why I'm against the Mac Pro being cut right now. I think everyone over in the Macbook Pro forum talking about Thunderbolt driving a gaming card is a few french fries short of a happy meal. That said, it's not hard to see how Thunderbolt could catch up within 5-10 years.
I'm not sure I see the cloud catching on for a long while. I think pro shops will have dedicated NAS and other network boxes in house to do most of the heavy lifting and storage.
This latter has a particuarly thorny issue in that the bandwidth consumption, bandwidth transfer rates and bandwidth latency all have strong influences on the quality of the user experience...and within the USA, the ISPs haven't driven down the cost of a fast & fat pipe to anywhere within reach of a generic home consumer...more than a full order of magnitude of "value" improvement (cost for bandwidth) is required here before even considering giving it a more serious look. During this period, the solution will remain the pragmatic 'high performance localized system' ... otherwise known as a Mac Pro or PC Workstation.
I totally agree about now not being the time for cloud. I'm not sure there will ever be a "Pro Cloud" in the foreseeable future. Again, I see pro shops mostly adopting network based big iron hardware in house.
Last edited: