Hi again!!!
This thread is basically according to the App Store review rule 7.1: Apps that artificially increase the number of impressions or click-throughs of ads will be rejected.
Okay, lots of apps offers some kind of ads, so they can make more profit.
Therefore most of them tries to encourage their users to click on an advertisement or watch a video about a game, or just something which can give the developers some income.
For example: There's like flappy bird. You only have one life, so when hit something you shall try again from start. But, you can get an extra life if you just watch one advertisement. There is a lot games which offers some sort of bonuses that way.
They encourage their users to for example tap on iAds...
And by that way, they artificially improves the clicks and impressions, that's my opinion about that!
And they're ll legal!!
So, my game(some kind of game;-) ) consists this:
1. A button where the can get 0.01 clicks for each click, which goes pretty fast.
2. A quicker to get the clicks, clicking on iAds, which will give the users one whole click.
The iAds is way quicker than clicking on the button and by that way, I encourage the user to click on the iAds and there Apple says I'm artificially increasing the numbers of clicks and impressions.
That's what apple told me. But in my opinion, the user can decide on their own whether they want to do it the slow way or the quickest. I think that I'm just just trying to endourge the users like all the other games. Give the user some sort of advantage!
The concept of my "game" is to get many clicks and then they can win some stuff...
When Apple rejects my app once again but now because of that, I don't think it's fair because the users can ofc decide on their own.
Here's an image of what u mean: http://s23.postimg.org/crv1z0bl7/image.jpg
I don't think that my game should be rejected for that(reason 7.1).
It's just like all other games, offering bonus if u do something which can give the developers profit. AND my users can decide on their own..
--------------------
So, what do you think, is this really that way?
And what would you do, contact apple and tell them something, or make something different? Or just use another advertisement network??
-Thanks so much!!
(It took some time to write)
Update/edit: Please just talk about the scenario, I created this according to artificially increasing numbers of clicks and impressions and when you look at my scenario compared to all others who encourages their users to do something...
This thread is basically according to the App Store review rule 7.1: Apps that artificially increase the number of impressions or click-throughs of ads will be rejected.
Okay, lots of apps offers some kind of ads, so they can make more profit.
Therefore most of them tries to encourage their users to click on an advertisement or watch a video about a game, or just something which can give the developers some income.
For example: There's like flappy bird. You only have one life, so when hit something you shall try again from start. But, you can get an extra life if you just watch one advertisement. There is a lot games which offers some sort of bonuses that way.
They encourage their users to for example tap on iAds...
And by that way, they artificially improves the clicks and impressions, that's my opinion about that!
And they're ll legal!!
So, my game(some kind of game;-) ) consists this:
1. A button where the can get 0.01 clicks for each click, which goes pretty fast.
2. A quicker to get the clicks, clicking on iAds, which will give the users one whole click.
The iAds is way quicker than clicking on the button and by that way, I encourage the user to click on the iAds and there Apple says I'm artificially increasing the numbers of clicks and impressions.
That's what apple told me. But in my opinion, the user can decide on their own whether they want to do it the slow way or the quickest. I think that I'm just just trying to endourge the users like all the other games. Give the user some sort of advantage!
The concept of my "game" is to get many clicks and then they can win some stuff...
When Apple rejects my app once again but now because of that, I don't think it's fair because the users can ofc decide on their own.
Here's an image of what u mean: http://s23.postimg.org/crv1z0bl7/image.jpg
I don't think that my game should be rejected for that(reason 7.1).
It's just like all other games, offering bonus if u do something which can give the developers profit. AND my users can decide on their own..
--------------------
So, what do you think, is this really that way?
And what would you do, contact apple and tell them something, or make something different? Or just use another advertisement network??
-Thanks so much!!
(It took some time to write)
Update/edit: Please just talk about the scenario, I created this according to artificially increasing numbers of clicks and impressions and when you look at my scenario compared to all others who encourages their users to do something...
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