I'm not a member, but i follow roytam's browser builds for XP. Their forums have sections for 2k/XP, etc.
I did some more testing on my 2011 13" MBP…
Why would it not be?Just checking for my own future posts, is it ok to generally discuss i5 2011 Macs in here?
I’d say go ahead, since the dedicated subforum seems to deal with (slightly) newer models, at least primarily.How about the 2006 Mac Pro?
Yes, of course! It's a "late" early intel and pre-retina. That's what I've wished to be included in this subform all the time.Just checking for my own future posts, is it ok to generally discuss i5 2011 Macs in here? How about the 2006 Mac Pro?
Why would it not be?
I’d say go ahead, since the dedicated subforum seems to deal with (slightly) newer models, at least primarily.![]()
Using a 2560×1600 or 2880×1800 monitor, the largest usable framebuffer size is 3824×2390 for 1912×1195 in HiDPI. Larger values are rejected by SwitchResX. This is good to know because it suggests the same should be possible on a theoretical 2011 13" or 15" MBP retrofitted with a "Retina Display".
The framebuffer is the area where everything is displayed. Leaving the framebuffer isn't possible unless you move to a different framebuffer (which will be on a different monitor).the framebuffer is the area inside which will actively display things like Finder windows and the mouse cursor,
While you can explicitly, say, move windows off-screen/off-framebuffer so that they (partially) vanish, this doesn't normally happen.but outside of which they “vanish”,
Consider a 1600×1200 monitor running a 1024×768 HiDPI mode: what macOS does is... it creates a framebuffer that is twice as wide and twice as tall as the HiDPI mode, i.e. 2048×1536 in this case. UI elements and text are then drawn using the HiDPI assets which are twice as wide and twice as tall as the regular non-HiDPI assets, so that you get the same real estate as on a non-HiDPI 1024×768 monitor, but a lot sharper.Which could mean a 1600x1200 hidpi display mode might show the whole desktop background, but objects (i.e., Finder windows, etc.) beyond the 1912x1195 hidpi framebuffer realm would be “invisible” and/or inaccessible, correct?
The framebuffer is the area where everything is displayed. Leaving the framebuffer isn't possible unless you move to a different framebuffer (which will be on a different monitor).
While you can explicitly, say, move windows off-screen/off-framebuffer so that they (partially) vanish, this doesn't normally happen.
Consider a 1600×1200 monitor running a 1024×768 HiDPI mode: what macOS does is... it creates a framebuffer that is twice as wide and twice as tall as the HiDPI mode, i.e. 2048×1536 in this case. UI elements and text are then drawn using the HiDPI assets which are twice as wide and twice as tall as the regular non-HiDPI assets, so that you get the same real estate as on a non-HiDPI 1024×768 monitor, but a lot sharper.
However, since a 2048×1536 framebuffer is larger than the monitor's actual resolution and won't fit, it has to be downscaled to 1600×1200 before it's displayed on the monitor. This downscaling ensures that everything on the framebuffer will be displayed and nothing is invisible or inaccessible, but makes things slightly blurry and also incurs additional GPU load.
macOS only has two sets of assets (100% size, i.e. non-HiDPI, and 200% size, i.e. HiDPI), so you cannot actually scale stuff by, say, 125% or 150% like you can on Windows. It will always use the 200% (HiDPI) assets and just adjust the size of the framebuffer accordingly, so the whole desktop will appear smaller or larger. This is apparent when taking a screenshot: it is twice as wide and twice as tall as the selected HiDPI mode, yet the size of UI elements and text themselves stays the same no matter what HiDPI mode is used.
The only HiDPI mode that doesn't have any blurriness is a quarter of the actual resolution. For a 1600×1200 display, this is 800×600; for a 1920×1200 display it's 960×600; and for a 2560×1600 display it's 1280x800. At these pixel-perfect modes, the framebuffer size matches the native resolution perfectly so there's no downscaling required.That said, and if I understand it correctly, it seems somewhat disappointing to learn how true-HiDPI (without the described blurriness from interpolation) with the HD 3000 falls just shy on respective displays (i.e., how a 1920x1200 HiDPI display would only be able to present an 1824x1140 image).
You can scale stuff in macOS by fractional amounts but Apple removed the ability for the user to change this setting and apps are not usually tested by developers at anything other than 100% and 200% scaling.macOS only has two sets of assets (100% size, i.e. non-HiDPI, and 200% size, i.e. HiDPI), so you cannot actually scale stuff by, say, 125% or 150% like you can on Windows. It will always use the 200% (HiDPI) assets and just adjust the size of the framebuffer accordingly, so the whole desktop will appear smaller or larger. This is apparent when taking a screenshot: it is twice as wide and twice as tall as the selected HiDPI mode, yet the size of UI elements and text themselves stays the same no matter what HiDPI mode is used.
Added some links to some icon utilities.I have a script at VolumeIconUtil.sh containing commands to dump the contents of an icon, check the compatibility of an icon, or build an icon from parts of another. Some of the features use my fork of osxiconutils .
This took the better part of 16 hours - due to the MBP being limited to USB 2.0 (I really should invest in a USB 3.0 Expresscard for it) and Tuxera NTFS suffering from notoriously poor read/write performance with NTFS. If anyone can suggest a better alternative, please put me out of my misery. I'm willing to pay for the software if needs be!
I think for NTFS on macOS, the Paragon Software driver is the one people go to? There may be some other options.
Timer.. is that an iphone mini youve repaired?