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SlapMonkey

macrumors regular
Jun 15, 2008
149
0
Not really. Like the article says, spending big money on an iPhone game is a bad idea, because the market can't support it. Games can easily cost millions of dollars to make, but I can't picture them making even a fraction of that money back. Which will, of course, limit us to playing miniaturized games with simple controls. :(

That's NOT what the article says. It doesn't say it's a bad idea, it says that the market can't support spending 10 million dollars making a game yet.

But look what already has been achieved with ports like Super Monky Ball and Crash Racing and original titles like Dizzy Bee and De Blob (not to mention all of the professional, medical and aviation apps already being created.)

No, we will NOT be limited to playing miniaturized games with simple controls, we will be exposed to innovative new games and titles that can't be made on any other platforms and this will lead to the iPhone becoming a powerful player in the handheld (not mobile/cell) gaming market sooner than you think.

In the meantime, yes, we do have to wade through a lot of crap.
 

Syrus28

macrumors 6502a
Feb 1, 2008
553
0
Peoria, AZ
That's NOT what the article says. It doesn't say it's a bad idea, it says that the market can't support spending 10 million dollars making a game yet.

But look what already has been achieved with ports like Super Monky Ball and Crash Racing and original titles like Dizzy Bee and De Blob (not to mention all of the professional, medical and aviation apps already being created.)
Super Monkey Ball, and Crash Racing? Their nice compared to other cell phone games, not so much PS2 or Xbox games, or even DS/PSP games. In my experience, the controls suck. In fact, I think controls will be the leading limiting factor of the iPhone as a gaming platform.

No, we will NOT be limited to playing miniaturized games with simple controls, we will be exposed to innovative new games and titles that can't be made on any other platforms and this will lead to the iPhone becoming a powerful player in the handheld (not mobile/cell) gaming market sooner than you think.
I highly doubt it. We aren't going to see the iPhone on any NPD charts comparing it to the PSP or DS. While the Game developers keep praising it, telling us how powerful it is, the games aren't showing it.Just look at Spore. EA has created a great game, one of the most revolutionary games in the last few years and reduces it to nothing more than a "big fish eat small fish" game for the iPhone. The power might be there, but the controls aren't. We aren't going to see the level of sophisticated games on the PSP or DS.
Of course, this is all my opinion.
 

JNB

macrumors 604
We aren't going to see the iPhone on any NPD charts comparing it to the PSP or DS. While the Game developers keep praising it, telling us how powerful it is, the games aren't showing it.Just look at Spore. EA has created a great game, one of the most revolutionary games in the last few years and reduces it to nothing more than a "big fish eat small fish" game for the iPhone. The power might be there, but the controls aren't. We aren't going to see the level of sophisticated games on the PSP or DS.
Of course, this is all my opinion.

Other than the fact that iPhone is not a dedicated portable game console (making any comparison a little silly in the first place), how can you be so quick to come to a final judgement when developers have had their hands on the SDK for just a few months? That's akin to saying that the iPod wouldn't be successful because the iTunes Music Store only has a few thousand songs and no major bands. Things change.
 

Syrus28

macrumors 6502a
Feb 1, 2008
553
0
Peoria, AZ
Other than the fact that iPhone is not a dedicated portable game console (making any comparison a little silly in the first place), how can you be so quick to come to a final judgement when developers have had their hands on the SDK for just a few months? That's akin to saying that the iPod wouldn't be successful because the iTunes Music Store only has a few thousand songs and no major bands. Things change.
I'm willing to give it a chance. However, with all this talk of how powerful the iPhone is, I'd expect we'd have a decent showing by now, especially when a developer goes so far as to compare it to an Xbox, or PS2. But maybe that's me being a little hasty.
 

JNB

macrumors 604
I'm willing to give it a chance. However, with all this talk of how powerful the iPhone is, I'd expect we'd have a decent showing by now, especially when a developer goes so far as to compare it to an Xbox, or PS2. But maybe that's me being a little hasty.

Be patient, it'll happen. There just wasn't this much anticipation for any other platform. I'd be willing to bet that over the next 6-24 months, we'll have an iPhone software ecology that will make folks gripe that there's too much, and they can't find what they want.

Look at Palm, and the tens of thousands of apps for that (damned few free, too). Took years to get there. [Criswell]I'll bet that the App Store hits 10K apps by this time next year, easily 2500 by Christmas.[/Criswell]
 

ayasin

macrumors 6502
Jun 26, 2008
318
0
What?! No one has mentioned HandyRandy?! Although I'm a bit torn because it did have the funniest reviews I have read on the app store yet, the best of which was entitiled "The developer should be boiled in oil". Maybe I'm just sick but that made me fall out of my chair laughing.
 

marksman

macrumors 603
Jun 4, 2007
5,764
5
The Nintendo Wii just suprassed the Xbox 360 as the most sold Console out there with 10.9 units.

By the end of the year or so, the number of installed iPhones were be greater than that. Obviously they all won't be game players, but you will still have a big enough base to make more complex and expensive games potentially worthwhile.

They are going to need to do something about all the 12 year olds crying every time any application costs more than .99 though, especially when it comes to reviews. I am worried developers are going to be scared off from developing for the iPhone because of the horrible feedback being portrayed in the reviews by people who have not even used the apps.
 

marksman

macrumors 603
Jun 4, 2007
5,764
5
I'm willing to give it a chance. However, with all this talk of how powerful the iPhone is, I'd expect we'd have a decent showing by now, especially when a developer goes so far as to compare it to an Xbox, or PS2. But maybe that's me being a little hasty.

I don't think anyone has had access to the SDK long enough to have finished anything substantial and involved yet. It will come, but more involved applications and games can take a year plus or in some cases years to develop.

That is why we are seeing mostly ports or very basic applications right now. Developers have only had a few months to get anything done.
 

Niiro13

macrumors 68000
Feb 12, 2008
1,719
0
Illinois
If that's how you think tips are calculated, then maybe you do need an app for it! :p

+1


Anyway, I'd say the worst application is the simplest flashlight app (I can do it too! Create New Project. Build and Go).

The most useless application is the application that requires you to hold down the button (useless...entertaining and maybe you can use it to pass time...but definition wise...useless).
 

MadGoat

macrumors 65816
Jul 30, 2007
1,179
130
Canada
Anyone of thos hundred Public Domain books that Tom Peck/Appengines is selling for .99

These books are already free, why is he charging for them?

Just get Stanza, I go it and I have all the same books for free.


Sorry, it just pisses me off when someone tries to make money off of copying and pasting literary works.
 
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