Workstation graphics vs gaming graphics is pretty much like this:
Workstation graphic cards are clocked a bit slower to provide more stability. They are able to model and render 2D and 3D better for CAD applications. Don't get me wrong, their hardware is pretty intense in the fact they can model/render **** very quick if you spend the money for it. They typically have less memory, but have ECC support.
Gaming graphic cards have a physics processors or engines. This allows for better gaming performance, texture, etc. So when you look at a cloud of smoke, you'll see much better detail. The cards are also clocked faster to provide better performance for the dollar.
This is what I remember from 2010-2011, so technology could have changed since then but for the most part, we used a lot of the FirePro when using AutoCAD and SolidWorks. You can actually see a difference between a workstation card vs gaming.
Workstation graphic cards are clocked a bit slower to provide more stability. They are able to model and render 2D and 3D better for CAD applications. Don't get me wrong, their hardware is pretty intense in the fact they can model/render **** very quick if you spend the money for it. They typically have less memory, but have ECC support.
Gaming graphic cards have a physics processors or engines. This allows for better gaming performance, texture, etc. So when you look at a cloud of smoke, you'll see much better detail. The cards are also clocked faster to provide better performance for the dollar.
This is what I remember from 2010-2011, so technology could have changed since then but for the most part, we used a lot of the FirePro when using AutoCAD and SolidWorks. You can actually see a difference between a workstation card vs gaming.