$100 iPhone developer fee
$40 Cocoa Programming book by Aaron Hillegass
$60 Books on forming an LLC
$50 LLC filing
$30 Business checks
$50 Business cards (not necessary, but nice to have)
$40 iTunes gift certificates for promotion
$100 Google AdWords advertising
$230 iPod touch
$700 Total
I think that covers all the actual expenses. Costs are rounded up. I've owned Macs for a long time so I wouldn't count that. I already owned an iPhone as well, but I recently bought an iPod touch so I have a testing device I can "abuse" a bit more (deleting and restoring as necessary).
For me the "real" expense was the time it took to learn Objective-C/Cocoa and create my app. I started out taking my time, but once someone released a similar app I had to put my graphic design business on hold for about a month. The app easily paid for the work I missed out on, but it was a struggle to pay the bills for a couple of months while I waited for the money to come in.
The advertising money was basically experimenting, that's something I don't have a lot of experience with. I was paying more per click than my app actually costs, so I didn't want to spend too much on it (yet, anyway). I do plan on putting more into it at some point, but I wanted to improve my app more before I spent too much promoting it.
$40 Cocoa Programming book by Aaron Hillegass
$60 Books on forming an LLC
$50 LLC filing
$30 Business checks
$50 Business cards (not necessary, but nice to have)
$40 iTunes gift certificates for promotion
$100 Google AdWords advertising
$230 iPod touch
$700 Total
I think that covers all the actual expenses. Costs are rounded up. I've owned Macs for a long time so I wouldn't count that. I already owned an iPhone as well, but I recently bought an iPod touch so I have a testing device I can "abuse" a bit more (deleting and restoring as necessary).
For me the "real" expense was the time it took to learn Objective-C/Cocoa and create my app. I started out taking my time, but once someone released a similar app I had to put my graphic design business on hold for about a month. The app easily paid for the work I missed out on, but it was a struggle to pay the bills for a couple of months while I waited for the money to come in.
The advertising money was basically experimenting, that's something I don't have a lot of experience with. I was paying more per click than my app actually costs, so I didn't want to spend too much on it (yet, anyway). I do plan on putting more into it at some point, but I wanted to improve my app more before I spent too much promoting it.