Thank you. Out of interest though, why would this be the case for apps they are the same on both Intel and AS? For instance the Adobe ‘Apple’ binary apps are, from what I can tell, identical to the Intel counterparts. Why would they be Apple and not Universal?
For most applications, the source code is identical between Intel and AS (even if something has to be revised for AS, that can usually be done without breaking it for Intel). The binaries are created automatically by the compiler, and whether you get an "Intel", "Apple" or "Universal" binary is just a checkbox in XCode. A Universal binary will be bigger, because it contains both the Intel version and the Apple Silicon versions.
A Universal app is the simplest to distribute because you get one App that works anywhere & is foolproof. But it will take more disc space and take longer to download.
Or, you can produce two separate versions of the "same" App and offer one for Intel and one for AS. They'll take up less disc space and download quicker, but users need to pick the right one.
Or you can write your own installer/auto-update system that automatically detects what type of system you are on and downloads the correct version. Which will reduce disk usage and download size
and make it foolproof.