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Hi to Brad, and all CoD4-players.

After some excessive testing, I've figured out the (perfect) CoD4-config for iMac with GeForce 8800

Fixed. You can't expect turning down options to have the same effect on all systems.
 
So... Aspyr... Brad... Time to brighten up the game a little more?

If by brighten, you mean "increase performance", yes. There are a few things we're looking at for the next patch.

Also, ss someone else noted, the performance increases from tweaking settings will vary depending on what class of video card you are running, so keep that in mind.
 
- V-Sync. Err... Err... WTF does this even do? Turning off will improve framerate with 20 %.

If you don't notice the difference, just leave it off. It's for people who are bothered by the screen tearing issue that can happen when the screen refreshes but received different portions of different frames from the frame buffer.

With vsync on, your graphics card will wait until your monitor is ready for another full frame (which depends on your monitor's refresh rate) and then delivers a full frame and a full frame only. With it off, the card delivers what's in the buffer, which could be half of one frame and half of another, thus making the screen look like it was torn in half then the two halves were moved slightly so they don't line up.
 
I think it's absolutely wonderful that a dev who works on high-profile games is so open. I've come to expect it from small Mac developers like the guys at Agile Web Solutions, but never from a company like Aspyr.

Even if the Mac version of COD4 is slower, I'm buying it to support Mac gaming. Windows will probably always dominate in this area, but I still want to have some kind of a selection for OS X.
 
Hmm would be nice not to wait again 1 year for the mac version of Modern Warfare 2.
This game is nearly a 100% HIT on all systems - so... maybe aspyr could take a look an begin a mac port this time a bit earlier ? :)
 
This game is nearly a 100% HIT on all systems - so... maybe aspyr could take a look an begin a mac port this time a bit earlier ? :)

Brilliant! Are you charging a fee for this advice? ;)

Seriously, in most of these cases, the companies aren't ready to talk about Mac ports until after they're done with the lead platforms. In some cases we do start before titles ship, sometimes by months (Civ4 comes to mind) and sometimes just weeks (NWN2 comes to mind, sadly).
 
Brilliant! Are you charging a fee for this advice? ;)

Seriously, in most of these cases, the companies aren't ready to talk about Mac ports until after they're done with the lead platforms. In some cases we do start before titles ship, sometimes by months (Civ4 comes to mind) and sometimes just weeks (NWN2 comes to mind, sadly).

How many people work on one port of a game?
 
Do you mean just programming/artwork or including QA and all the other support staff as well?

For programming, it varies on the complexity of the code. Some games are one-man jobs, others more depending.

I meant all of it, from the beginning to the end.

One man? Well, then how many people did it take for CoD 4, I am just curious about the whole process.
 
There are *always* new games that could potentially be ported by Aspyr. ;)

Whilst Feral add some final touches to "Rome: Total War" & presumably may want to follow that up with "Medieval 2", how about you guys trying to bring "Empire: TW" to Mac? Now that most of the bugs in the PC version are known about, a Mac version from Aspyr could prove to be superlative. :)
 
One man? Well, then how many people did it take for CoD 4, I am just curious about the whole process.

With the caveat that I was at Apple during most of CoD4, my understanding is that the dev was done by i5works (we outsourced it) which is AFAIK 2 developers. We then had our QA team, one of our developers on hand to assist, an artist and a producer (who keeps the spice flowing).
 
The COD4 Port is slow but I still find myself buying their games. On its way now is Quake Wars.
 
Thank you for the reply :)

I don't have a specific URL to where I saw 40 fps 1280x800 near Max, but I think that's the impression I got from watching YouTube videos with uMBs running COD4 in Bootcamp, and reading threads here like Gaming on 9400m.

Good to know ATI is interested how games run on Macs with their cards :eek:

The 2400xt is an extremely weak card and you must have imagined seeing the 9400m play CoD4 at 40fps on max settings:

http://notebookcritic.com/2008/12/19/review-apple-macbook-late-2008/

It barely get that at 12*8 low settings.

It's not Aspyr's fault the 2400xt sucks in demanding games. I have one too. It sucks.

[edit] I keep finding this thread on google and reviving it - sorry.

I was trying to determine if Force Unleashed was ciderized or native.
 
the 2400xt sucks in demanding games. I have one too. It sucks.

At least it is not a NV 7000 series, shudders the amount of QA time we spend on that series getting the speed acceptable.... In comparison the 2400 is not to bad at all.
 
The last thing that I want to do is antagonize Aspyr - we don't have many Mac game devs left.

I do wish they would have sales though. I buy several D2D or Steam games every week when they are on sale.
 
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