How come M1 Mac’s don’t have more iPhone apps? I thought it was one of the selling points for the M1, universal apps. Would be great if more apps worked.
- Your app relies heavily on iOS hardware that is unavailable on Mac, such as accelerometers, gyroscopes, magnetometers, depth-sensing cameras, or GPS.
- Your app requires frameworks, symbols, or features not present on the Mac.
- Your app’s interactions rely extensively on touch input that you can’t replicate with the keyboard or other input.
- You don’t want users to have access to the content in your app’s bundle or data container.
Thank you for the feedback.Well, some reasons to opt out is given in the developer document linked above, for example:
It's not always the same app: plenty of Mac apps have more features and capabilities than the iOS version.Often essentially the same app will have a higher price in the Mac app store than the iOS app store so developers are preventing you from using the cheaper option.
It's opt out. So the ones not available are removed explicitly by the developer.is the M1 ios feature opt in or opt out
Other reasons:Well, some reasons to opt out is given in the developer document linked above, for example:
Those cases exist, too. But to me it feels like the price is always disproportionally higher on the Mac, for example does Pixelmator Pro on the Mac do 4x as much as the iPad version since it costs 4x? Perhaps it does, but I guess that's not always the case. Has anybody studied this?It's not always the same app: plenty of Mac apps have more features and capabilities than the iOS version.
Agreed. Very disappointed on how this feature folded on M1.Apple really shouldn't have marketed this as a major feature for Apple Silicon. I'm sure they knew that most developers would opt out immediately. I was looking forward to this, but then nearly every app I used opted out.
It’s more the opposite phenomenon. iOS prices are ridiculously low in comparison to traditional prices of computer software.Those cases exist, too. But to me it feels like the price is always disproportionally higher on the Mac, for example does Pixelmator Pro on the Mac do 4x as much as the iPad version since it costs 4x? Perhaps it does, but I guess that's not always the case. Has anybody studied this?
Which is why many developers feel the need to go subscription. It is very hard to make a living selling software at $4.99 at a time.It’s more the opposite phenomenon. iOS prices are ridiculously low in comparison to traditional prices of computer software.
I still don't get it. How could touch input on a large screen, like the 24 inch iMac, to be considered as "good user experience"? Your finger has to travel longer as the screen goes bigger, and once we reached a certain size, you will have to move your whole arm, instead only your fingers, to operate on a touch screen, and for Macs, this is usually the case.Situation will improve once Macbooks get touch input otherwise not a good user experience plus extra dev work to convert full screen touch based apps to non-touch devices.
I'm with you. I've had a large touch screen PC, as well as laptops. (all Windows PC's) and touch really is inefficient compared to a mouse. I went back to non touch laptops and sold my large touch screen AIW a long time ago.I still don't get it. How could touch input on a large screen, like the 24 inch iMac, to be considered as "good user experience"? Your finger has to travel longer as the screen goes bigger, and once we reached a certain size, you will have to move your whole arm, instead only your fingers, to operate on a touch screen, and for Macs, this is usually the case.