Well I'll will concede that its too complicated for apple to justify the continued support.
I think that's the crux of it. Sub pixel anti-aliasing is
fragile. Apart from the issues with transparency & not working with fractional scaling already noted, it relies on the OS (a) knowing the physical layout of the RGB subpixels and (b) being able to control them individually without interference. It could be broken by:
- Different subpixel layouts (increasingly likely on OLED displays and wide-gamut panels)
- Image enhancement by "smart" displays
- Displays running in Ycbcr instead of RGB
- Compressed streaming over something like DisplayLink or AirPlay
- ...and I don't know but I bet you an Internet that it doesn't work with display stream compression on DisplayPort 1.4+
It's a liability that, even when it works, brings diminishing returns once you get to Retina-class displays. Apple can only
guarantee that it will work on Apple displays - otherwise "do you feel lucky?" - and Apple n
o longer makes any non-retina displays.
So, yes, it would be nice if Apple left it in as an option with an "if it breaks you get to keep both halves" disclaimer, but we all know that's not Apple's style.
The more general root issue behind this thread, though, is:
All display manufacturers test their own displays on Windows - testing them on Mac is left to Apple and the Mac community. Maybe a display has a "quirk" which Windows tolerates but MacOS doesn't. Maybe Apple have implemented the standard wrong. Maybe
Windows has implemented the standard wrong and the work-around breaks the product on the Mac. The only solution is to check reviews (
proper reviews, not gushy YouTube unboxings) and forums like this before buying.
This Youtube Video here also talks about this Issue, and how that Dude went from a 4k Display back to a 2560x1440 Display:
Yes, they
do need a 2560x1440 display - not "because scaling" but because their regular M1 is struggling to run Blender at 1:1 4k, let alone 5k (which is what is happening internally in scaled mode). If they'd gone 5k instead to avoid scaling, they'd probably still have problems (although Blender support for Apple Silicon may have improved since then).
It's particularly ironic that they chose Blender as an example, since Blender renders it's own, fully scalable, resolution-independent UI, so you can just run it in 1:1 or 2:1 mode, avoiding all of the fractional scaling issues, and adjust the UI scale to taste. Unfortunately, they're citing that ruddy Bjango.com article which presumes that you
have to run a 4k monitor in fractional scaling mode. (It's not so much the article itself, but the way it is prone to cherry picking - the simulated "examples" illustrate and explain scaling artefacts quite well, but they greatly exaggerate what you'd actually notice in reality - and anybody using fine hatching or checkerboards on digital media is holding it wrong).
Actually, that's what I've been trying to explain is not a limitation with pixel-doubled 4k @ 27" (163 ppi)--all you need to do is adjust your default font sizes (or app zoom settings) so the text is the same absolute size as on a pixel-doubled (i.e., default) 5k@27", and you can fit nearly the same content.
Hallelujah!
Somebody gets it! Lots of people here are basing the "only 220ppi will do" dogma on a couple of articles that
totally ignore the possibility of using 1:1 or 2:1 screen mode on a 4k screen, and that most applications allow you to freely scale the actual content.
Shock news: yes, 220ppi displays are optimum for MacOS (
if your entry-level Mac can push that many pixels in your favourite app), and if all else were equal we'd all be rocking dual Pro XDR displays, even if we had to prop them up on a pile of bricks rather than buy the stands. 4k is a compromise, but it's a compromise that gets you a dual-display setup for half the price of a
single Studio Display with the decent stand.
...and if your bionic eyes can notice artefacts on a 27" display in "scaled 1440p" mode then they'll probably be able to read the system font on a 27" display in 3840x2160 mode. Let alone a 30" or larger 4k display.