Higher quality.
Over all, it's because most Android users aren't willing to spend as much money.
Higher quality.
Yes, this is what I have heard as well.Over all, it's because most Android users aren't willing to spend as much money.
As much as you wish that were true, it isn't. But it's always nice to dream of unicorns and fluffy clouds.Higher quality.
Nope. But thanks for playing.Higher quality.
Simple Answer: World Demographics
80+ percent of the world uses Android in some form or fashion. The majority of those users come from countries where the mean income level is far below that of the industrialized world. Apple has a very low worldwide marketshare, but has high marketshare in 1st world, high mean income countries like Japan, UK, Australia and US. Apple developers are targeting a smaller marketshare of people, but ones with more disposible income. But.....
...as of the end of 2015, the scales have become increasing Android biased. Android has eclipsed iOS in web traffic, as well as advertising-based revenue, and now only lags slightly behind iOS in terms of app sales revenue. In 2013 iOS made 4x the app revenue of Android, as a comparison. (Mind you, this doesn't include revenue from 3rd party Android app stores, like China's Android app store! If it was added in, Android would eclipse iOS revenue by a large margin.)
Exactly...Hell, you could google the apk for any paid Android app and install it on your less than a minute; w/o jailbreaking your iPhone, that won't be possible.
Not really ..
That would only be applicable if pricing was the same throughout the world. It isn't.
An app on the USA playstore is priced differently to one on the Russian of Indian playstore, therefore pricing has already been adjusted to make up for regional demographics, currencies and average salaries...
So the pricing model in one territory has no correlation to others, for the same reason your groceries, clothes, furniture and electronics all cost different prices in different parts of the world. The app store pricing is not set globally but regionally.
The real cause is Piracy. The elephant in the Android room.
The simple truth is that there is a perception for most users these days that media content is somehow a right and theirs to own. That they have a right to it without actually paying for it...
With Android OS's easy ability to sideload apps from anywhere and an abundance of alternative APK sources readily available, piracy is incredibly easy on Android. It's very easy to never have to pay for any app if you don't want to without doing a whole lot about it. With IOS unless jailbroken, piracy is much harder to circumvent.
The fact is as many app developers have already come forward and testified publicly to the agrin of some, that the amount of piracy of their apps on the Android platform is off the scale compared to iOS, the only way they can combat it is to change the way they monetize their apps, and thus has meant a shift to free or reduced price apps but with either more in-app advertising with optional purchase to remove ads, or other in all purchases to supplement the game.
Not really ..
That would only be applicable if pricing was the same throughout the world. It isn't.
An app on the USA playstore is priced differently to one on the Russian of Indian playstore, therefore pricing has already been adjusted to make up for regional demographics, economics, currencies and average salaries...
So the pricing model in one territory has no correlation to others, for the same reason your groceries, clothes, furniture and electronics all cost different prices in different parts of the world. The app store pricing is not set globally but regionally.
The real cause is Piracy. The elephant in the Android room.
The simple truth is that there is a perception for most users these days that media content is somehow a right and theirs to own. That they have a right to it without actually paying for it...
With Android OS's easy ability to sideload apps from anywhere and an abundance of alternative APK sources readily available, piracy is incredibly easy on Android. It's very easy to never have to pay for any app if you don't want to without doing a whole lot about it. With IOS unless jailbroken, piracy is much harder to circumvent.
The fact is as many app developers have already come forward and testified publicly to the agrin of some, that the amount of piracy of their apps on the Android platform is off the scale compared to iOS, the only way they can combat it is to change the way they monetize their apps, and thus has meant a shift to free or reduced price apps but with either more in-app advertising with optional purchase to remove ads, or other in all purchases to supplement the game.
.
That isn't to say piracy has no effect, as it does. But piracy isn't as rampant as it once was thanks to IAP's and games requiring a WiFi or cellular connection to play. In other words, it isn't 2013 any more.
Not true. Apk's that require a server handshake and verification to function can't activate. Additionally, if you don't have an updated signed apk, the app may not function. Apps like OnStar utilize this.Hell, you could google the apk for any paid Android app and install it on your less than a minute; w/o jailbreaking your iPhone, that won't be possible.
On the flip side, Samsung has an app that allows you to change the default graphics settings of a game so that it pushes it to display 2k graphics. Games look a lot better than the 1080p or 750p graphics found on the same all on an iDevice.I do agree that the iOS apps looks MUCH better than Androids, though. Some of Android's app look like they were made for Gingerbread, lol.
Games make up the majority of revenue. Majority of high end games now use IAP's to supplement the free price tag.Piracy is as rampant as ever ...
Just ask notable developers who released their piracy figures this year such as monument valley creators.
Or another developer and their attempt at curbing it on Android
https://torrentfreak.com/android-dev-punishes-pirates-at-the-behest-of-reddit-150203/
You are seemingly reading my posts sideways because your now saying what I already said.Games make up the majority of revenue. Majority of high end games now use IAP's to supplement the free price tag.
Please tell me how a free game can be pirated.
As I said, it isn't 2013 any more and developers have instituted the freemium model and/or online verification procedures to stop piracy.
blah!
i have same paid apps on ios and android - i rarely use any free apps, because i dont like ads - and the quality is same. im sure you can find some apps that are better on ios, but you will also find some apps that are better on android.