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chrisrosemusic1

macrumors 6502a
Original poster
Jan 31, 2012
696
21
Northamptonshire, England
Last year the all singing S3 came out and I switched camps after 4 years with iPhone. After a couple of months I gave up with it - poor firmware update waiting times, apps I had on my iDevices ran like crap on it etc etc so I sold it when the iPhone 5 came out.

Recently I went looking for a 7" tablet - after debating the whole iOS VS Android thing again, researching online etc I decided I was once again, 'bored' of iOS and the screen on the iPad Mini really didn't float my boat. So after reviews ranted on about how amazing it was, I bought a 32GB Nexus 7.

First impressions were that 4.2 is smooth, the screen looks great, it's nice to hold in your hand, a lot of the apps and games I had on iPhone/iPad were available so happy days.

My battery lasted a couple of days - not fantastic, but liveable. Then yesterday I decided to buy a few more high end games - N.O.V.A, GTA Vice City, Modern Combat 4.. Best part of £15 for them. They all not only look far worse, but the frame rate drops, crashes etc are woeful, disruptive and so unacceptable.

So I ask, why on earth are developers so lazy on Android? I get that there are 'loads' of different spec devices etc, but a 1st party tablet with QC graphics should surely run these as well, if not better, than my iPhone 5?

It's being returned - been ripped off, unable to refund and can't run the games to an acceptable standard.

It's such a shame cos I love Android, and 4.2 is a real step forward but for me its still a deal breaker, and a costly one each time :(
 

Cod3rror

macrumors 68000
Apr 18, 2010
1,809
151
I agree.

I don't know what's iOS secret but it's just incredibly fluid and smooth, list scrolling on iOS is amazing. Even when iOS is lagging, it still is somehow smooth.

Android, while it may not lag, it just does not have the same fluidity and smoothness, something is off about it.
 

Stooby Mcdoobie

macrumors 6502a
Jun 26, 2012
834
45
A device is always going to run well when the same company controls the hardware and software that go into it. This is the major advantage iOS had over Android. The Nexus line has really pushed Google to improve Android, though, and it's come quite a long way in the past couple years.
 

TacticalDesire

macrumors 68020
Mar 19, 2012
2,286
23
Michigan
I can see where someone would have issues with smoothness with previous versions of android. But after being primarily an iOS user for four years, using 4.2 I feel right at home. No lag whatsoever. I'm sure it has a lot to do with using an UN skinned version of android on a nexus 4. but it also has a lot to do with the under the hood improvement's as well. Not sure why you're having the issues your describing.
 

hyteckit

Guest
Jul 29, 2007
889
1
Fragmentation.

Too many different resolutions, cpu, and graphics chips running their own custom version of Android.
 

throAU

macrumors G3
Feb 13, 2012
9,206
7,364
Perth, Western Australia
I agree.

I don't know what's iOS secret but it's just incredibly fluid and smooth, list scrolling on iOS is amazing. Even when iOS is lagging, it still is somehow smooth.

Android, while it may not lag, it just does not have the same fluidity and smoothness, something is off about it.

This is due to several fundamental design choices, including (but not limited to):

  • Native code (iOS) vs common use of Java (Android)
  • Manual/compiler assisted Memory management (iOS) vs Garbage Collection (Android)
  • Highly optimized for a small number of devices (iOS) vs generic code for wide deployment

The memory management is a big one - on iOS, the programmer decides when memory should be allocated/cleaned up. On Android, the java virtual machine decides when to do garbage collection in the background - which may not be the best time to do it (e.g., in the middle of scrolling the UI, for example).

The brute force approach to alleviate that is to throw faster hardware at the problem.

But, same hardware running iOS / some other non-GC native code will be faster/smoother.


The above is why you can't directly compare specs between the devices - because the software stack is so different. Different design choices were made and there is a different set of trade-offs for both platforms.

iOS memory management used to be hard for the programmer (tradeoff being made for speed). With ARC support in Objective-C / later versions of iOS, they have helped alleviate that.

Android memory management used to cause stuttering, etc at run time. They have improved that via hardware and software updates.
 
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strausd

macrumors 68030
Jul 11, 2008
2,998
1
Texas
I run 4.2.1 on my Nexus 4 and it lags every now and then. The worst part is when the navigation buttons lag. I tried moving over to CyanogenMod and I still have the same problems. Even my 4S (dual core 800Mhz vs quad core 1.5Ghz, 512MB RAM vs 2GB) feels smoother in day to day use. Improved specs is beginning to feel pointless. Time could be much better spent optimizing the software.
 

blackhand1001

macrumors 68030
Jan 6, 2009
2,600
37
I run 4.2.1 on my Nexus 4 and it lags every now and then. The worst part is when the navigation buttons lag. I tried moving over to CyanogenMod and I still have the same problems. Even my 4S (dual core 800Mhz vs quad core 1.5Ghz, 512MB RAM vs 2GB) feels smoother in day to day use. Improved specs is beginning to feel pointless. Time could be much better spent optimizing the software.

Its likely 4.2 that's the issue. Google pushed out a half baked update. 4.1.2 didn't have this lag in it.
 

siiip5

macrumors 6502
Nov 13, 2012
395
0
Last year the all singing S3 came out and I switched camps after 4 years with iPhone. After a couple of months I gave up with it - poor firmware update waiting times, apps I had on my iDevices ran like crap on it etc etc so I sold it when the iPhone 5 came out.

Recently I went looking for a 7" tablet - after debating the whole iOS VS Android thing again, researching online etc I decided I was once again, 'bored' of iOS and the screen on the iPad Mini really didn't float my boat. So after reviews ranted on about how amazing it was, I bought a 32GB Nexus 7.

First impressions were that 4.2 is smooth, the screen looks great, it's nice to hold in your hand, a lot of the apps and games I had on iPhone/iPad were available so happy days.

My battery lasted a couple of days - not fantastic, but liveable. Then yesterday I decided to buy a few more high end games - N.O.V.A, GTA Vice City, Modern Combat 4.. Best part of £15 for them. They all not only look far worse, but the frame rate drops, crashes etc are woeful, disruptive and so unacceptable.

So I ask, why on earth are developers so lazy on Android? I get that there are 'loads' of different spec devices etc, but a 1st party tablet with QC graphics should surely run these as well, if not better, than my iPhone 5?

It's being returned - been ripped off, unable to refund and can't run the games to an acceptable standard.

It's such a shame cos I love Android, and 4.2 is a real step forward but for me its still a deal breaker, and a costly one each time :(

Sorry. Calling B.S. on this. Easy to spot an iFan in Android clothing. You do know that Gameloft optimized their games specifically for the Nex7! Funny that you say otherwise, and love that you think the graphics are "far worse". I have no issues with any game you mentioned. Here is some screen shots and a link to Gameloft's announcement. This OP sounds more like a troll to me. And ironic that you made the same claims about the S3 as the Nex7. This must be a joke post?

Gameloft Announcement: http://www.techradar.com/us/news/gaming/gameloft-optimizing-10-games-for-nexus-7-1087193

Screenshots just taken. I guess if you consider these graphics bad, you may need new glasses. Seesh. First image is NOVA. then MC4 and then GTA: VC. BTW, Vice City graphics are identical to the original game! You must be smoking something with these claims!

Now if you had made these accusations about the iPad Mini, I would believe it. That thing is slow and has a crappy screen built into it. No software could help that hunk of scrap.
 

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torana355

macrumors 68040
Dec 8, 2009
3,633
2,734
Sydney, Australia
Sorry. Calling B.S. on this. Easy to spot an iFan in Android clothing. You do know that Gameloft optimized their games specifically for the Nex7! Funny that you say otherwise, and love that you think the graphics are "far worse". I have no issues with any game you mentioned. Here is some screen shots and a link to Gameloft's announcement. This OP sounds more like a troll to me. And ironic that you made the same claims about the S3 as the Nex7. This must be a joke post?

Gameloft Announcement: http://www.techradar.com/us/news/gaming/gameloft-optimizing-10-games-for-nexus-7-1087193

Screenshots just taken. I guess if you consider these graphics bad, you may need new glasses. Seesh. First image is NOVA. then MC4 and then GTA: VC. BTW, Vice City graphics are identical to the original game! You must be smoking something with these claims!

Now if you had made these accusations about the iPad Mini, I would believe it. That thing is slow and has a crappy screen built into it. No software could help that hunk of scrap.

LOL the OP just got pwnd. As i also said those games run perfect on my N7 too.
 

spyguy10709

macrumors 65816
Apr 5, 2010
1,011
680
One Infinite Loop, Cupertino CA
Sorry. Calling B.S. on this. Easy to spot an iFan in Android clothing. You do know that Gameloft optimized their games specifically for the Nex7! Funny that you say otherwise, and love that you think the graphics are "far worse". I have no issues with any game you mentioned. Here is some screen shots and a link to Gameloft's announcement. This OP sounds more like a troll to me. And ironic that you made the same claims about the S3 as the Nex7. This must be a joke post?

Gameloft Announcement: http://www.techradar.com/us/news/gaming/gameloft-optimizing-10-games-for-nexus-7-1087193

Screenshots just taken. I guess if you consider these graphics bad, you may need new glasses. Seesh. First image is NOVA. then MC4 and then GTA: VC. BTW, Vice City graphics are identical to the original game! You must be smoking something with these claims!

Now if you had made these accusations about the iPad Mini, I would believe it. That thing is slow and has a crappy screen built into it. No software could help that hunk of scrap.
Just have to point this out to you - the difference is less than 20 PPI, and the Tegra 3 has a weaker graphics chip than the A5. Yep.

Just wanted to point that out to you.
 

SlCKB0Y

macrumors 68040
Feb 25, 2012
3,431
557
Sydney, Australia
[*]Native code (iOS) vs common use of Java (Android)

Many more demanding games make use of C/C++ Code via the NDK.
http://developer.android.com/tools/sdk/ndk/index.html

But hey, rather than actually address the issue of if the problems faced by the OP are generalised or just his, you choose to spread FUD as usual.

----------

Its likely 4.2 that's the issue.

4.2 is as fast as 4.1.2 on my Nexus devices.

Unless you are referring to the Currents bug I'm not sure what you're talking about:
http://www.talkandroid.com/141899-does-your-nexus-7-lag-after-the-4-2-update-theres-a-fix-for-that/

----------

Those games run flawlessly on my N7....

^^ This. I've not had any of the OPs issues with those games.

----------

Android memory management used to cause stuttering, etc at run time. They have improved that via hardware and software updates.

Awesome use of generalisation there. What stuttering? What version of Android on what hardware? Do you mean Android UI or apps?

Got a source that this stuttering was due to memory management issues?

I'm pretty sure that the Android UI lag present until Jelly Bean was simply due to Google not getting off their arse and optimising the UI code like Apple had been doing from the very beginning.
 
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surjavarman

macrumors 6502a
Nov 24, 2007
645
2
This is getting really ridiculous now. I used to be an apple fanboy but for my phones I have switched to android. I am man enough to admit that android is better than ios.

But I see these anti-android posts and they are just full of misinformation and phony made up stories. And these isheeps always claim to have owned multiple high end android devices and stuff. Its just so unbelievable now that I just have to call BS on virtually every anti-android post.
 

chrisrosemusic1

macrumors 6502a
Original poster
Jan 31, 2012
696
21
Northamptonshire, England
If I hadn't taken it back this morning I would video how absolutely dog **** GTA runs without any apps running in the background. Frame rate is choppy as ****, regardless of what your opinion is.

I wasn't asking for a fanboy war because as you can tell from my signature I also own a windows PC so apple isn't my only home. I think if you read many reviews on said games above you'll find a lot of other people complaining about it.

You can enjoy your android, I wasn't asking for a debate about which is best but more for how 5* games on iOS are 3 star with complaints on google play. So how about shut the hell up and criticising my situation and what I own, and how that performs in relation to my expectations and previous experience and move along.
 

SlCKB0Y

macrumors 68040
Feb 25, 2012
3,431
557
Sydney, Australia
What you're talking about here is framerate. That's always been a problem with Android devices.

...though I thought this was something Jellybean fixed. Aren't all the UI elements supposed to be scrolling around at at least 60FPS with Vsync on?

I've found this to be the case.

----------

You can enjoy your android, I wasn't asking for a debate about which is best but more for how 5* games on iOS are 3 star with complaints on google play.

Here are the ones you mentioned:

GTA VC

Android https://play.google.com/store/apps/...wsMSwxLDEsImNvbS5yb2Nrc3RhcmdhbWVzLmd0YXZjIl0.
4/5

iOS https://play.google.com/store/apps/...5nYW1lbG9mdC5hbmRyb2lkLkFOTVAuR2xvZnRNNEhNIl0.
Less than 4/5

N.O.V.A 3

Android https://play.google.com/store/apps/....android.ANMP.GloftN3HM&feature=search_result
4/5

iOS: https://itunes.apple.com/en/app/n.o.v.a.-3-near-orbit-vanguard/id474764934?mt=8
4.5/5

Modern Combat 4

Android https://play.google.com/store/apps/...5nYW1lbG9mdC5hbmRyb2lkLkFOTVAuR2xvZnRNNEhNIl0.
4/5

iOS: https://itunes.apple.com/us/app/modern-combat-3-fallen-nation/id442522082?mt=8
4/5

So how about shut the hell up and criticising my situation and what I own, and how that performs in relation to my expectations and previous experience and move along.

Well you've got multiple people in here telling you that what you are seeing with your Nexus 7 is not normal and not what they experience.

Did you try this or do you just want to moan?
http://www.talkandroid.com/141899-does-your-nexus-7-lag-after-the-4-2-update-theres-a-fix-for-that/
 
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RetepNamenots

macrumors 6502
May 30, 2009
257
4
Fragmentation.

Too many different resolutions, cpu, and graphics chips running their own custom version of Android.

I disagree. When was the last time you had a problem running a program on a Windows PC because your hardware was slightly different to the developers'?
 

MonkeySee....

macrumors 68040
Sep 24, 2010
3,858
437
UK
I disagree. When was the last time you had a problem running a program on a Windows PC because your hardware was slightly different to the developers'?

I've heard from a Dev for both iOS and Android and he said Android is a nightmare. Mainly due to resolution.
 

Dave.UK

macrumors 65816
Sep 24, 2012
1,290
482
Kent, UK
I've heard from a Dev for both iOS and Android and he said Android is a nightmare. Mainly due to resolution.

I'm sure you did. I love how everyone on here is either a developer or knows a developer. Also amusing how all the developers dont like coding for Android :rolleyes:
 
Last edited by a moderator:

NumberNine

macrumors regular
May 12, 2011
213
0
I agree.

I don't know what's iOS secret but it's just incredibly fluid and smooth, list scrolling on iOS is amazing. Even when iOS is lagging, it still is somehow smooth.

Android, while it may not lag, it just does not have the same fluidity and smoothness, something is off about it.

Something is "off" about Apple disciples
 

Rodimus Prime

macrumors G4
Oct 9, 2006
10,136
4
There is just so much wrong with your post and clearly a lot of ignorance and FUD.

This is due to several fundamental design choices, including (but not limited to):


Native code (iOS) vs common use of Java (Android)
Not a big issue there. This falls under FUD.
throAU said:
Manual/compiler assisted Memory management (iOS) vs Garbage Collection (Android)

Umm give you a hint you should never be doing memory management when you code. It is generally best to always leave it to the OS to handle it. Reason being is because that is generally done by people who have a much better understanding of how that works, the underlining issues of the OS and people who specialized in it. Most developers should NEVER touch those issues for they can and will screw things up. Also in iOS6 and on Apple encourages very strongly to let the OS handle memory management. You the dev should not be doing it.
throAU said:
Highly optimized for a small number of devices (iOS) vs generic code for wide deployment

Minor at best.

throAU said:
The memory management is a big one - on iOS, the programmer decides when memory should be allocated/cleaned up. On Android, the java virtual machine decides when to do garbage collection in the background - which may not be the best time to do it (e.g., in the middle of scrolling the UI, for example).

Again as pointed out above if the programmer is doing the memory mangament the programmer is doing something wrong. That should not be done. Let the OS handle it. Otherwise chances are pretty good you will cause memory leaks, not do it correctly and not as well.

As for the UI scrolling that is a different in design of the OS. iOS has all UI stuff run at real time and as such over rides anything else and it will freeze other processes to handle it. Android UI runs at normal level and as such it shares the CPU with other threads and processes. iOS there is no sharing. The UI thread over rides everything else.
throAU said:
The brute force approach to alleviate that is to throw faster hardware at the problem.

But, same hardware running iOS / some other non-GC native code will be faster/smoother.


The above is why you can't directly compare specs between the devices - because the software stack is so different. Different design choices were made and there is a different set of trade-offs for both platforms.

iOS memory management used to be hard for the programmer (tradeoff being made for speed). With ARC support in Objective-C / later versions of iOS, they have helped alleviate that.

Android memory management used to cause stuttering, etc at run time. They have improved that via hardware and software updates.
Most of this was covered about. There there is just a lot of FUD in this.
 
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