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You must not play many games. Or care about the cost of them.

No I don't play that many games, there are only about three or four that I play regularly, but my point was that there's no noticeable difference between running them in OS X or Windows, despite the games being run with OpenGL. The person I was responding to made it sound like it was some horrible painful experience to play a game under OS X.
 
I am sorry. but no matter what you talk, openGL is not for gaming anyway. mac os x doesn't have particular acceleration software like directX. no matter how mac has high end spec, I won't play game on it. it's just sucks. actually, I play game a lot. I am not stupid to spend freaking money to buy mac in order to play games. PC is better. you think that bootcamp would be solution, huh? NO. there is performance different in between pure windows and bootcamp. those of you still try to play game, buy PC. that's the answer. it doesn't matter whether Steam tries to make mac version for now. it's still long way to go or they will suddenly drop development anytime soon. because mac game doesn't make any profit. it is more likely sacrifice for you mac users (well, I am mac user, too. but I don't play games on mac as I said).

Nice troll! I am now dumber for having read it.
 
No idea. But benchmarks show that Linux is faster in OpenGL than OS X.

http://www.phoronix.com/scan.php?page=article&item=linux_windows_part3&num=5

And Windows 7 is also faster than OS X in OpenGL. So it's not a Direct X 11 thing. Apple needs to improve.
These tests were all wrong. I ran them myself on my MBP with the same GPU and roughly got the same performance as they did under Win7. The sole exception was Urban Terror, which remained slower. But since it's based on the same engine as open Arena (which ran great), I suspect bugs in this particular game.
Notice how they left the Mac mini with 1GB RAM. :eek:
What they measured is RAM swapping (which might be worse on OS X), not driver optimization. They didn't even notice they sometime got better frame rates at higher display resolution. :rolleyes:
 
There is also a huge difference in how Windows handles graphics processing and how Mac does. In Windows the OS gives full control over to the application to give it the most processing power available. Sure there are still the OS calls and the DirectX/OpenGL calls but in general, the application now has the ability, to crash the system, lock it up, etc. BUT this is actually true when the game is running full screen, it is a totally different thing when running in a window; in this case the OS forces everything through it's normal processing channel.

In OS-X the graphics system runs under the OS regardless if it is full screen or windowed mode, everything is treated as if it is a window. This helps prevent problems with the application locking up or crashing and taking down the OS. In full screen, OSX just stretches out a window to maximize the space, but it is still running in a window. Unlike Windows that gives over more control.

A much better measure would be to run the windows game in a WINDOW vs. on OSX and test their speed. If you do this, you'll see a much closer performance, although I think Windows still wins out slightly. I did this with WoW at one time, and found about a 5 to 10% increase for windows and this was before the graphics system update. To do this correctly, you really need to have bootcamp installed and run the tests on one machine with two different operating systems. The games should have the same resolution set, both running in windowed mode and with the same settings.
 
Seriously, the performance difference between OS X and Windows remains basically the same in windowed and fullscreen mode. Plus, I don't think fullscreen mode in OS X is just like normal windowed mode. I remember RBarris (Valve developer) commenting on this at the Steam forums. Windows in Snow Leopard are not all equal, I think some have quicker access to the display, and this can change dynamically.
 
Why is OpenGL performance better in Linux than OS X??

Most Linux 3D drivers (As of the latest X.org update) don't even have full 3D accelerated OpenGL 2.1 support (Including Proprietary Drivers). There is no comparison. Fun fact, nVidia override main components of the X window server to get full 3D accelerated support.

I think now that Apple appear to have engaged both the Valve developers and the graphics card company engineers the last remaining outstanding functions from OpenGL3 can't be far away. Most of the legwork has already been done.

Mac OSX actually has full OpenGL3 support. What it doesn't have support for is GLSL1.3 (Which makes the OpenGL 3 support useless)

Also I question those benchmarks, not only as a Linux Advocate, a gamer and a games designer. It would've been a lot better to use a piece of software with good cross-platfrom optimization, like Doom 3.
 
OpenGL is "open source". Pretty much a collaborative effort for graphics that really belongs to no one....or perhaps a lot of "members".
DirectX belongs to Microsoft.

The first one...like Linux...is hard to make money on.
The second one...like Windows...belongs to someone who can be the sole beneficiary of marketing it. And incidentally, Micro$oft can pour lots of $$$ into it.
 
You obviously have NO idea what you are talking about. Not even close. I'm amazed at what you just wrote.

As for "OpenGL is not for gaming" Um..wrong. OpenGL is a graphics API, graphics API's are often used to make games.
Bootcamp not a solution? Wrong again. You are natively running windows. There is NO performance difference.
Mac games don't make a profit? Wrong again! Mac gamers don't get a large selection of titles, and when they DO get titles they rush out and buy them. Steam has already shown that it has made plenty of money off of tapping the Mac market and I don't see that changing anytime soon.

If you want to get real technical with your mac bashing I can easily say the PC market sucks for games and that its going to go away at anytime because in 2009 the ratio of PC to Console titles was a staggering 20 - 1. For every 20 console games sold only 1 PC game was sold. So by your logic PC gaming will be dead too right?

I think what he means is that OpenGL was not optimized with games in mind while DirectX is specialized toward the consumer market (games).

If you want to play the latest and most "advanced" games and at the "highest quality", it is undisputed that you get a PC built for that purpose. And even at "mid level", you would be able to pay half what you paid for a Mac bootcamp. Either a Mac or PC can play games that a "budget computer" can play at acceptable performance. But only die hard MacTards that have no clue what they are talking about would deny that a PC is the choice for anything above that requirement.
 
Yes, and I think the gains in Portal are even higher than reported by barefeats. Something went wrong with their Portal test on their Mac Pro, since they got better framerates on an iMac at equivalent settings. Macbenchmark.com reports 2x improvements on Portal with the 4870 at high settings. :)
 
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