*cough* Steam *cough*. Buy once, play anywhere on any platform.
The only problem? 99% of all Steam games don't support this.
*cough* Steam *cough*. Buy once, play anywhere on any platform.
You must not play many games. Or care about the cost of them.
I am sorry. but no matter what you talk, openGL is not for gaming anyway. mac os x doesn't have particular acceleration software like directX. no matter how mac has high end spec, I won't play game on it. it's just sucks. actually, I play game a lot. I am not stupid to spend freaking money to buy mac in order to play games. PC is better. you think that bootcamp would be solution, huh? NO. there is performance different in between pure windows and bootcamp. those of you still try to play game, buy PC. that's the answer. it doesn't matter whether Steam tries to make mac version for now. it's still long way to go or they will suddenly drop development anytime soon. because mac game doesn't make any profit. it is more likely sacrifice for you mac users (well, I am mac user, too. but I don't play games on mac as I said).
These tests were all wrong. I ran them myself on my MBP with the same GPU and roughly got the same performance as they did under Win7. The sole exception was Urban Terror, which remained slower. But since it's based on the same engine as open Arena (which ran great), I suspect bugs in this particular game.No idea. But benchmarks show that Linux is faster in OpenGL than OS X.
http://www.phoronix.com/scan.php?page=article&item=linux_windows_part3&num=5
And Windows 7 is also faster than OS X in OpenGL. So it's not a Direct X 11 thing. Apple needs to improve.
Why is OpenGL performance better in Linux than OS X??
I think now that Apple appear to have engaged both the Valve developers and the graphics card company engineers the last remaining outstanding functions from OpenGL3 can't be far away. Most of the legwork has already been done.
You obviously have NO idea what you are talking about. Not even close. I'm amazed at what you just wrote.
As for "OpenGL is not for gaming" Um..wrong. OpenGL is a graphics API, graphics API's are often used to make games.
Bootcamp not a solution? Wrong again. You are natively running windows. There is NO performance difference.
Mac games don't make a profit? Wrong again! Mac gamers don't get a large selection of titles, and when they DO get titles they rush out and buy them. Steam has already shown that it has made plenty of money off of tapping the Mac market and I don't see that changing anytime soon.
If you want to get real technical with your mac bashing I can easily say the PC market sucks for games and that its going to go away at anytime because in 2009 the ratio of PC to Console titles was a staggering 20 - 1. For every 20 console games sold only 1 PC game was sold. So by your logic PC gaming will be dead too right?