I always see this from a certain part of the Apple contingent and never get it, the whole "the hardware and software are integrated!" schtick. It's just another falsehood Apple spreads really. They don't do anything other than get the cheapest components they can, and write drivers for them.
Do you really think that on other platforms that the hardware and software is not "integrated"? Can any of the people who say this explain exactly what they mean by this in real terms? I bet not.
Also, one more thing, there is less GUI in your face on Windows than on Mac. Not sure how the OS X operating system qualifies as "getting out of your way" when it is far more clunky than Windows or Linux for moving around in and operating apps.
I am looking forward to the Mac Pro as much as anyone but I find the stuff people believe to be very odd indeed.
Why do you need dual GPUs for audio work?
I use dual gpu's for audio work.
3x1680x1050 20"
1 edit window
1 mix window
1 sound miner window
37" 1080p for video
If they new mac has a 3 output card from ati I will probably get a black magic card for video.
What I mean is that a) because Apple writes its OS to deal with only a limited subset of possible hardware configurations, it helps with the stability of the platform if you are talking about just a single Mac. And b) when you start adding additional Macs to the equation - your own, visiting friends, co-workers, Macs make things really simple. For example people who know very little about networks can still share documents around very easily, set up little networks among themselves, share an internet connection. Because the range of HW that the OS needs to know about is so limited it I assume it just asks the other machine what it's model is, and it knows everything it needs to know to create a connection.I always see this from a certain part of the Apple contingent and never get it, the whole "the hardware and software are integrated!" schtick. It's just another falsehood Apple spreads really. They don't do anything other than get the cheapest components they can, and write drivers for them.
I've got a Windows VM, and I gotta tell you I disagree entirely. If you think OS X is in your face, then I suggest perhaps you are trying to use a Mac the same way you would use Windows. I've watched people switching to OS X drive themselves nuts trying to figure out how to make OS X work like Windows... I barely touch the OS, it's just about the applications. When I do lose a file - as an example - I pop into the Finder and find it in a jiffy, and then I'm out of the OS.Also, one more thing, there is less GUI in your face on Windows than on Mac. Not sure how the OS X operating system qualifies as "getting out of your way" when it is far more clunky than Windows or Linux for moving around in and operating apps.
I have no argument with you there! And, to be fair... I often will advise people to not switch to a Mac. Macs are not magic... they have a certain way they want you to do things. If that style of working suits your workflow, they can be very powerful tools. And if you don't want to work that way, OS X doesn't care and it will drive you 'round the bend.I am looking forward to the Mac Pro as much as anyone but I find the stuff people believe to be very odd indeed.
The answer may be that you shouldn't upgrade to a MacPro. If you are happy with a Windows PC, and it meets your needs, and you are happy with the cost then that may be the best tool for what you do.
It's not just Expose and Spaces that make owning a Mac worthwhile, it's the entire philosophy of trying to integrate the HW and the SW, and making the computer as much like an appliance as possible.
A Mac is not a magical thing that will suddenly make you taller and thinner. It is simply a tool for getting things done. I happen to really like the integration, and I find it makes me more productive to have tool that tries to stay out of they way, and allows me to focus on my work. If that appeals to you, then get OS X on a Mac Pro... If you don't find it appealing, then OS X may not be the right tool for you.
I don't mean this to sound quite as blunt as it may seem. But I sometimes see people buying into the whole Mac thing for the wrong reasons. If you aren't convinced it's the right tool, then do some more research, eh?
Not sure you need dual GPUs for that either... One GPU can drive both those displays with no slowdown unless you're doing graphics work.
A 1080p buffer is what : does math : around 8 megabytes of VRAM? That means both displays framebuffers are 16 megabytes total of VRAM...
All those quotes are true, and I'm a huge Apple loyalist. I just think that even if Apple can break even on parts and labor selling Mac Pros, the Mac Pro development department (salaried employees) might be a money drain. And in terms of the software incentive -- the software made to run on workstations (final cut, Logic etc..) is an equally minuscule portion of their business.And there you have it. Workflow integration, expandability, a solid OS, stability (and I would add to chrono1081's comment that compatibility is also a Mac strength due to it's ability to run Windows also as you're already aware), productivity, OSX-specific features that you like, and because, well, it sounds like you just wanna. And there's nothing wrong with that!
I would also add that there's just something about the Mac experience IMO!If the only thing holding you back is the price, then consider:
Profit is Profit... successful companies don't turn down profit however small it is. I don't think it's the building and designing of the MacPro that is a drain on Apple, it's the after sales support. Parts have to be kept on hand for a minimum of 3 years (AppleCare warranty repairs), plus training technicians to handle repairs on something that some techs may not see in from year to the next.All those quotes are true, and I'm a huge Apple loyalist. I just think that even if Apple can break even on parts and labor selling Mac Pros, the Mac Pro development department (salaried employees) might be a money drain. And in terms of the software incentive -- the software made to run on workstations (final cut, Logic etc..) is an equally minuscule portion of their business.
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In terms of stability and power, if you eliminate the warm and gooey Apple love, I bet you could build a 12 core Windows workstation every bit as powerful and stable as a Mac Pro for "slightly" less money. But you could upgrade components much more often and for a fraction of the price.
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The thing is, sure some workstations might cost the same as Mac Pro start off ( I wont even get into what I use at work, I've done so far to many times. ).
BUt many many workstations in the 2500-4K price range. Have SATAIII, USB 3.0, Dual GPU support, and good GPU support?
ATI 5000 series? Really? I wouldn't wipe my ass with one.
This new MacPro seems to be placeholder ... If there were going to discontinue it, they would have. This new/old MacPro seems to me to be merely filling a gap with a minimal update while they work on something that will replace the MacPro. Apple seems to think there is enough demand for this MacPro to make worth the effort to at least incorporate the new Xeons... but why not any other new technologies? Beats me. I could believe that Apple doesn't see the need for Thunderbolt in a MP. I've read a convincing argument that TB is redundant on a system with PCI slots... But not USB 3? That's a really weird one. And that's before we get to upgraded SATA/PCI/GPU specs. Hmmm.....
So - enough sales to make this minimal upgrade worth their while, but no upgrades that would have boosted the sales .... very curious.