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robbieduncan

Moderator emeritus
Jul 24, 2002
25,611
893
Harrogate
dubbz said:
Do you have any idea what you're talking about? :confused:

There's more I disagree with... but I honestly no idea where to start.

That's basically where I was so just went for the whole lot! shdwsclan clearly does not know what he/she/it is talking about, confuses technologies with companies, points to people using clusteres of single or dual core machines as examples of multi-CPU usage (it's so different) etc.

As for what sort of "production" environment I work in: I work for a major American investment bank dealing with massive datasets. Making a website is not a "major production" environment. It's a desktop activity. Our machines would crush your desk into very small splinters if you tried to use them as a desktop :D
 

shdwsclan

macrumors member
Dec 14, 2005
55
0
So according to you editing->re-rendering video->and rebroadcasting live video is also a desktop process.
Im not even sure if your data mining and data storage can be classified as production because there really is no end product. Its just data being stored and changed continously.
 

generik

macrumors 601
Aug 5, 2005
4,116
1
Minitrue
link92 said:
Therefore breaking the EULA...

So strange, you talk as though the EULA means anything.

I don't share it with my 1 million friends, I didn't steal it, I paid for it, it is no different from a popsicle.

Fact: Nobody cares.
 

Shinobe

macrumors newbie
Original poster
Jul 19, 2004
8
0
Toronto
generik said:
So strange, you talk as though the EULA means anything.

I don't share it with my 1 million friends, I didn't steal it, I paid for it, it is no different from a popsicle.

Fact: Nobody cares.

When I buy anything tech, (be it a PowerBook, a Ipod, or a ps2) I usually want to agree with the EULA because when "sh*t" happens I know I can go back for a full warrently.

Some people do care :)
 

link92

macrumors 6502
Aug 15, 2004
335
0
shdwsclan said:
I'm not sure what kind of production you are in, but for me creating a web site or editing video on a mac is like fighting a computer. You basically have to coax it into doing what you want to do without crashing your software.
Hmm... I've never had SubEthaEdit or Transmit crash on me while doing Web Dev, nor Final Cut Pro while doing video editing.

shdwsclan said:
Windows is just as well suited on muliple processors and gigabytes of ram. Windows currently can handle up to 64 processing cores and i dont even remember what the memory ceiling.
128GB max memory. Tiger's limit is well over a TB.

shdwsclan said:
For example, idustrial light and magic is outfitted with windows based machines running on opterons
Sony pictures also uses windows running on intel based machines for production.
You remember that rubbish Oscar winning film Toy Story, or its squel, Toy Story 2? They were made in their entirety on Macs. The Incredibles had the worst graphics ever.

shdwsclan said:
I have never used cocoa but ive heard that it is comparable to visual studio. As for the libraries, I just have a much larger selection written by third parties..im not sure how big, or good the cocoa list is. Also, Delicious Monster's library is an indexing app. I'm not sure why it took them a year, I remember my first list app took me about 2 months to make from beginning to end. It was an online reservation system with graphics and gui.

Also, os specific software is an even bigger mess. I dont know how many libraries or how well written they are in cocoa but this is a debatable topic. Mostly, because windows has a larger software selection and with those titles come many new libraries that become automatically embedded into VS. For me, using carbon is a hassle.
"ive heard"
  • You can't follow basic grammar rules
  • You've never used it
  • Windows software is also OS specific

shdwsclan said:
That would also explain them in being pretty slow...HL2 has comparable graphics and runs much faster on DX9.
Wait... When was HL2 ever on OpenGL?

shdwsclan said:
I've heard of CoreImage/CoreVideo but I'm not sure that they are the standard. From what I understand, Avid and Discreet are the standards.
Do you even know what you're talking about?

shdwsclan said:
But as you can see, running Dreamweaver on mac is like fighting a computer to get your work done. Same thing with some other upper level software I have used on macOS. It just crashes for no reason, doesnt even save before crashing like windows. I have never had dreamweaver crash in windows. As you can see, good idea, poor execution for mac os.
Maybe Dreamweaver was badly ported by Macromedia? I personally have never seen it crash.

shdwsclan said:
Doom3 to HL2 analogy. Both games at highest setting, HL2 still comes out on top with the fastest framerates. Porting HL2 to openGL would still retain the graphics but probably kill framerates.
You can't compare the framerates of two different games. They're different!

shdwsclan said:
Its not very smart since the internal hardware will most likely be crappy. The will probably run p4s or celerons or similar hardware since its the cheapest. They will pop in generic ram. They will also pop in a maxtor which is not a very realiable drive but it is the cheapest. They might even put in a crappy generic dvdrw, but ive seen pioneers in some macs so this is debatable. Finally, they will slap a shiny case around components(so nobody suspects a thing) and then put an outrageous price tag on it while in reality you could probably get the same components for half price.

For the same price of crappy IntelApple you could probably build a liquid cooled tower and put macOS on it.
Oh. Each G5 costs several hundred pounds. They most certinally aren't cheap. HDs come from a variety of suppliers, besides, they mostly cost about the same price anyway. What about the top of the line PowerMac G5s, they're liquid cooled.

Shinobe said:
When I buy anything tech, (be it a PowerBook, a Ipod, or a ps2) I usually want to agree with the EULA because when "sh*t" happens I know I can go back for a full warrently.

Some people do care :)
  • You've said you'll install OSx86 on generic hardware, thus breaking the EULA.
 

Lazyhound

macrumors regular
Jul 19, 2005
170
0
To answer the question in the topic title, I believe it will make porting slightly easier (no big/little-endian issues), notwithstanding reliance on MS libraries.
 

shdwsclan

macrumors member
Dec 14, 2005
55
0
Hmm... I've never had SubEthaEdit or Transmit crash on me while doing Web Dev, nor Final Cut Pro while doing video editing.

I never had textEdit crash on a native mac either. But Dreamweaver isn't just a text editor.

You remember that rubbish Oscar winning film Toy Story, or its squel, Toy Story 2? They were made in their entirety on Macs. The Incredibles had the worst graphics ever.

Pixar hasn't been part of Industrial Light and Magic since 1986.

Wait... When was HL2 ever on OpenGL?
Never, the comparison was between a DX and a OpenGl game of similar types. HL2 does have more expansive environments and may not be a very good comparision and enormous bodies of water. But even a game with a much larger environment and comparable graphics runs anywhere from double to quadruple the framerate than an openGL game like doom 3 even when comparing between X86 and PPC. Benchmarks don't lie.

Do you even know what you're talking about?

CoreVideo produces a bridge between quicktime and the gpu. I'm not sure that quicktime is the world standard. There is a good comparison between Final Cut Pro and Adobe Premier. People complain premier conforming speed( which is understandable) but there is a difference when using generic codecs and panasonic, mainconcept, or canopus codecs when rendering. Also, there are extra components like frameservers which do increase speed. Also premier does make it very easy to move high quality images between apps especially encoreDVD and photoshop. I still prefer using avid xpress and newscutter.


Maybe Dreamweaver was badly ported by Macromedia? I personally have never seen it crash.
Exactly what this forum is about. Porting. If you start digging into deeper fuctions of complex app, one will encounter porting problems.

You can't compare the framerates of two different games. They're different!
They are not that different. They are both FPS genres. They were both released in close proximity. One is openGL based and the other is DX. The graphics are comparable. Also, this is id's third try on doom or am I mistaken. I'm not sure if there really is a game that can be accurately compared, but double to quadruple are big numbers.

Oh. Each G5 costs several hundred pounds. They most certinally aren't cheap. HDs come from a variety of suppliers, besides, they mostly cost about the same price anyway. What about the top of the line PowerMac G5s, they're liquid cooled.

They sure aren't cheap but the hardware is. And, you haven't been reading, as I have mentioned only the X86 apples wil be a real waste of cash. Price in HDs may not differ much in some classes of drives anymore but the quality of the parts sure does. Most people do not have the luxury of a DLT tape drive, and usually their data has a lot of value to them. Also you still fail to see my point, sure the top of the line G5s(or macTel in future) are liquid cooled but you can get performance system for a lot cheaper with better parts. Why pay for a top of the line with mediocre support when you can get a unit just as fast with better hardware for a lot less with longer warranties and better support from individual manufacturers, especially the same parts will run MacOsX.


1. You've said you'll install OSx86 on generic hardware, thus breaking the EULA.
The EULA is very generic, and it can be conformed to. I have read it all the way through. It specifically says that the computer must be labeled apple. As you can see, this can be reinterpreted in many ways, therefore the EULA is not specific enough to be broken in such way. Why, I can just glue an apple logo on the side. Same thing with using a PE to run apps on. Also, most if not all people who run MacOSX86 on a homebuilt machine do not need the tech support, but I thought that was obvious enough.
 

link92

macrumors 6502
Aug 15, 2004
335
0
shdwsclan said:
I never had textEdit crash on a native mac either. But Dreamweaver isn't just a text editor.
I for one think of web development as editing XHTML and CSS by hand.

shdwsclan said:
Never, the comparison was between a DX and a OpenGl game of similar types. HL2 does have more expansive environments and may not be a very good comparision and enormous bodies of water. But even a game with a much larger environment and comparable graphics runs anywhere from double to quadruple the framerate than an openGL game like doom 3 even when comparing between X86 and PPC. Benchmarks don't lie.
Two games are different. So what if they're in the same genre? The only way to compare DX and OpenGl is via the same game, on the same OS, on the same hardware. Only then will it be a fair comparison. And it'd be better to use results for more than one game to check it's not just a one off exception.

shdwsclan said:
CoreVideo produces a bridge between quicktime and the gpu.
CoreVideo allows various filters to be done to video, with the rendering done on either the GPU or the CPU, if the GPU is not supported.

shdwsclan said:
1. You've said you'll install OSx86 on generic hardware, thus breaking the EULA.
The EULA is very generic, and it can be conformed to. I have read it all the way through. It specifically says that the computer must be labeled apple. As you can see, this can be reinterpreted in many ways, therefore the EULA is not specific enough to be broken in such way. Why, I can just glue an apple logo on the side. Same thing with using a PE to run apps on. Also, most if not all people who run MacOSX86 on a homebuilt machine do not need the tech support, but I thought that was obvious enough.
I doubt Apple Legal will take that view. And do you legally own it anyway?
 

generik

macrumors 601
Aug 5, 2005
4,116
1
Minitrue
link92 said:
"ive heard"
  • You can't follow basic grammar rules
  • You've never used it
  • Windows software is also OS specific

Just to shatter your delusions, there is never any issues with an application being platform specific and tied to Windows, but there is a huge issue with a developer's app being tied solely to MacOS.

Wow, there is so much money to be made in 3% of the market!!!!11 0MFG!!!
 

gnasher729

Suspended
Nov 25, 2005
17,980
5,566
shdwsclan said:
Also, mac peddles crap for internal hardware.

Its not very smart since the internal hardware will most likely be crappy. The will probably run p4s or celerons or similar hardware since its the cheapest. They will pop in generic ram. They will also pop in a maxtor which is not a very realiable drive but it is the cheapest. They might even put in a crappy generic dvdrw, but ive seen pioneers in some macs so this is debatable. Finally, they will slap a shiny case around components(so nobody suspects a thing) and then put an outrageous price tag on it while in reality you could probably get the same components for half price.

You are an idiot.
 

generik

macrumors 601
Aug 5, 2005
4,116
1
Minitrue
link92 said:
I doubt Apple Legal will take that view. And do you legally own it anyway?

The beauty of the legal system is the cost to enforce it outweights the gain that Apple can get.

How much does a quad cost?

How much does a lawyer and court fees cost?

Who is to say the defendant won't just go "Oh ok, then in that case I will just buy a Mini/2nd hand G4"?

EULA, pfft.
 

generik

macrumors 601
Aug 5, 2005
4,116
1
Minitrue
gnasher729 said:
You are an idiot.

Wow, this is such an insightful comment.

Fact remains, not only can you buy the same components that make up a mac at full boxed retail pricing and STILL come out ahead, but just take a look at recent issues with production, especially for those machines that came out of China.

For Christ's sake people don't pay a 20% premium just to get inferior hardware man.
 
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