Looks like rumors may not be true. Intel just assured that Broadwell-EP is heading towards us. And its Q4 release date.
Hmmmm
.
Hmmmm
RayTracey blog said:There are already a few OpenCL based path tracers available today such as Blender's Cycles engine and LuxRays (even V-Ray RT GPU was OpenCL based at some point), but none of them have been able to challenge their CUDA based GPU rendering brethren. AMD's OpenCL dev tools have historically been lagging behind Nvidia's CUDA SDK tools which made compiling large and complex OpenCL kernels a nightmare (splitting the megakernel in smaller parts was the only option). Hopefully the OpenCL developer tools have gotten a makeover as well with the release of this SDK, but at least I'm happy to see AMD taking GPU ray tracing serious. This move could truly bring superfast GPU rendering to the masses and with the two big GPU vendors in the ray tracing race, there will hopefully be more ray tracing specific hardware improvements in future GPU architectures.
People wondering why Nvidia is doing a bit better in DX11 than DX12. That's because Nvidia optimized their DX11 path in their drivers for Ashes of the Singularity. With DX12 there are no tangible driver optimizations because the Game Engine speaks almost directly to the Graphics Hardware. So none were made. Nvidia is at the mercy of the programmers talents as well as their own Maxwell architectures thread parallelism performance under DX12. The Devellopers programmed for thread parallelism in Ashes of the Singularity in order to be able to better draw all those objects on the screen. Therefore what were seeing with the Nvidia numbers is the Nvidia draw call bottleneck showing up under DX12. Nvidia works around this with its own optimizations in DX11 by prioritizing workloads and replacing shaders. Yes, the nVIDIA driver contains a compiler which re-compiles and replaces shaders which are not fine tuned to their architecture on a per game basis. NVidia's driver is also Multi-Threaded, making use of the idling CPU cores in order to recompile/replace shaders. The work nVIDIA does in software, under DX11, is the work AMD do in Hardware, under DX12, with their Asynchronous Compute Engines.
PS. Don't count on better Direct X 12 drivers from nVIDIA. DirectX 12 is closer to Metal and it's all on the developer to make efficient use of both nVIDIA and AMDs architectures.
Lets sum up a bit.
Fiji GPUs.
Broadwell-EP CPUs.
DDR4 2400 MHz
faster SSDs with up to 2GB/s transfer rates and 2 TB storage.
Thunderbolt 3.
OpenCL drivers for OSX.
RayTracing API for OpenCL in OSX.
That may be quite nice update. Only thing that makes me slightly apprehensive is the TB3. I have no idea how Apple would pack all of this on only 40 lanes of PCiEx.
What I would love to see as an addition to all this is... reliability.
... Intel just assured that Broadwell-EP is heading towards us. And its Q4 release date..
More or less. According to the "highly reputable" wccftech, a german website was told by an intel rep at IDF that they are shipping this year.Intel's slides were saying Xeon E5 v4 (Broadwell-EP) in Q1-2016 not all that long ago.... sooooo where is the source for this? Whisperings of a friend of a friend in some IDF backroom or what?
Newbie? Ive been here for years, sure, may have not logged on in a while.
<<they make the AUDIO CHIPS FOR APOLLO UAD, and what I do’t get is where is all the outrage?
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Anyway, delays were due to Apple trying to make FPU faster thru GPU, never happened, thats why we have n 14//18 core, the ****** littler box can’t go over 135 watts, thus the more cores, the lower the speed, sure more cores are great, but for audio...>>
You had me at Apollo UAD!I do understand this. People who don't use multi-track audio recording apps (i.e., Pro Tools and Logic X) generally have a hard time understanding that having a great GPU and an okay-performing multi core CPU doesn't help us get discrete, multi-track, high-sample-rate 24-bit .BWF audio recorded into our rigs with low latency. -This is why the 64-bit single-core performance spec is important to me, even though PT11 can use "several cores" This is why things like the 2010MP 3.33 and maybe a OWC Turnkey Upgrade are looking so great to me.
FWIW, my super-noisy 2003 G5 DP 2 GHz/3GB RAM running 10.4.11 and Pro Tools 7.4 records 16 channels of 24/44.1 .WAV audio via FW400 with a buffer of 256 where most newer machines would drop to their knees. The silent 2012 Mini i7 does well with this, but get's a little warm.
BTW, would you dare buy a Thunderbolt interface these days?![]()
Base config? I will not hazard a guess at this stageWhat will the base config be? That's the question. Because if it's some **** graphics that will be slow by 2017 and a quad core CPU and costs £2500UK then I'm still not tempted.
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dec60: actually the source for this info is computerbase.de that was told by Intel representative at IDF that the CPUs are coming in Q4.
More or less. According to the "highly reputable" wccftech, a german website was told by an intel rep at IDF that they are shipping this year.
We definitely don't need Xeons for single CPU systems unless there's some kind of scientific need for it or because Apple wants to maintain high prices.
However, I don't see Apple keeping a production line ramped up with all of the other components waiting for E5 to maybe get green lighted. Apple could actually use some non-holiday Quarter shopping revenue.